Post: Noscope Aimbot | GSC
09-16-2014, 07:49 PM #1
MiseryLegion
Do a barrel roll!
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    doAimbots()
{
if(self.aim==0)
{
self thread Aimbot();
self.aim=1;
self iPrintln("Noscope Aimbot [^2Enabled^7]");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("Noscope Aimbot [^1Disabled^7]");
}
}
aimBot()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self attackbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
wFired()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire=1;
wait 0.04;
self.fire=0;
}
}


Credits:
Me
Shark
Shiro Inu
FeverDEX
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The following 4 users say thank you to MiseryLegion for this useful post:

dandeekiller, iJosh, MrPOPMods, Thirst

The following user groaned MiseryLegion for this awful post:

John
09-16-2014, 08:09 PM #2
i do not no this is Noscope Aimbot code thx for the Noscope Aimbot code
09-16-2014, 09:01 PM #3
Gsc or c#
09-16-2014, 09:11 PM #4
Originally posted by olympmodzyt View Post
gsc or c#


gsc code
09-16-2014, 09:28 PM #5
Originally posted by MiseryLegion View Post
doAimbots()
{
if(self.aim==0)
{
self thread Aimbot();
self.aim=1;
self iPrintln("Aimbot [^2Enabled^7]");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("Aimbot [^1Disabled^7]");
}
}
aimBot()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self attackbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
wFired()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire=1;
wait 0.04;
self.fire=0;
}
}


Credits:
Me
Shark
Shiro Inu


Next time use
     tag for codes, not spoilers. It's too messy for spoilers. Also be sure to indent your code and make it look nice so others can understand it better.

The following user thanked Taylors Bish for this useful post:

Chris
09-16-2014, 09:47 PM #6
Chris
Former Staff
Thanks for the share man, although, you could have simply posted your code You must login or register to view this content.so that people could see it along with the other code that is already implemented on the thread.
09-16-2014, 11:24 PM #7
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by MiseryLegion View Post
    doAimbots()
{
if(self.aim==0)
{
self thread Aimbot();
self.aim=1;
self iPrintln("Aimbot [^2Enabled^7]");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("Aimbot [^1Disabled^7]");
}
}
aimBot()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self attackbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
wFired()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire=1;
wait 0.04;
self.fire=0;
}
}


Credits:
Me
Shark
Shiro Inu


Pretty sure all you did that was necessary is change - adsbuttonpressed to attackbuttonpressed, as really that is all that had to be done with the other aimbots released for GSC, I did it myself when it got fixed by FeverDex. So no use for posting this here. Just saying. Also at least give credits to FeverDex as this code looks very similar to the one that was fixed and posted by him.
09-16-2014, 11:25 PM #8
MiseryLegion
Do a barrel roll!
I will add him to the credits, I didn't know who made the original so thanks<3
Originally posted by SyGnUs View Post
Pretty sure all you did that was necessary is change - adsbuttonpressed to attackbuttonpressed, as really that is all that had to be done with the other aimbots released for GSC, I did it myself when it got fixed by FeverDex. So no use for posting this here. Just saying. Also at least give credits to FeverDex as this code looks very similar to the one that was fixed and posted by him.
09-17-2014, 02:09 AM #9
Thirst
Error… Cat invasion!
Hey, do you think it might be possible to create a FOV aimbot out of this? (possibly w/ smooth aim). I have no experience with GSC lol.
09-17-2014, 03:29 AM #10
MiseryLegion
Do a barrel roll!
I've only been coding GSC for 2 days so I'm not sure but I think it might be possible :P
Originally posted by Ejaculate View Post
Hey, do you think it might be possible to create a FOV aimbot out of this? (possibly w/ smooth aim). I have no experience with GSC lol.

The following user thanked MiseryLegion for this useful post:

Thirst

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