Post: WORKING Walking lodestar
09-28-2014, 04:24 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi, here's my walking lodestar script. Is based on an UFO mode bug, is a little bit glitched but works. Enjoy

    
walkingLoadestar()
{
self endon("death");
self GiveKillstreak("killstreak_remote_mortar");
self iprintln("^1Walking Lodestar Given... Enjoy");
self.Fly = 0;
UFO = spawn("script_model",self.origin);
for(;Winky Winky
{
if(self.Fly == 1)
{
self playerLinkTo(UFO);
self.Fly = 1;
}
else
{
self unlink();
self.Fly = 0;
}
if(self.Fly == 1)
{
Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
UFO moveTo(Fly,.01);
}
wait .001;
}
}
[/SPOILER]
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The following user thanked The404Error for this useful post:

xSevenModz_
09-28-2014, 05:10 PM #2
Boughhhh
Bounty hunter
Don't Work
09-28-2014, 05:19 PM #3
PureGoldMod
Do a barrel roll!
And you couldn't post this on the gsc thread why?
09-28-2014, 05:26 PM #4
Try now
09-28-2014, 06:08 PM #5
Boughhhh
Bounty hunter
Originally posted by The404Error View Post
Try now

Work but i see the laptop :(
09-28-2014, 06:21 PM #6
Chris
Former Staff
This could have been posted in the thread below, no need for it's own thread...

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09-28-2014, 08:52 PM #7
open and close the menu, then change weapon
09-28-2014, 08:53 PM #8
k, I put it in the post
10-23-2015, 01:35 AM #9
itsSorrow
In my man cave
hola como estas Happy

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