Post: [Script] [Zombies] Ghost Rider,and Anti Quit
10-16-2014, 06:12 PM #1
AndresKid
Error… Cat invasion!
(adsbygoogle = window.adsbygoogle || []).push({}); Not made by me, I forgot how to adjust the skull angles because the skull is looking downwards...

Ghost Rider
    doGhostRideronoroffpleas()
{
if( self.Ghost == false )
{
self thread skull();
self.Ghost = true;
self iPrintln( "Ghostrider ^2[ON]" );
}
else
{
self thread skull();
self notify( "ghost_over" );
self.Ghost = false;
self iPrintln( "Ghostrider ^1[OFF]" );
}
}
skull()
{
self endon( "disconnect" );
skull = self attach("zombie_skull", "J_Eyeball_LE", true);
slipper = self attach("zombie_teddybear", "J_Ankle_LE", true);
slipper2 = self attach("zombie_teddybear", "J_Ankle_RI", true);
self waittill( "ghost_over" );
skull Destroy();
slipper Destroy();
slipper2 Destroy();
}





Anti Quit:
    antiLeave()
{
if(!isDefined(level.antiLeave))
{
level.antiLeave = true;
self iPrintln("Anti-Leave [^2ON^7]");
level thread initAntiLeave();
}
else
{
level.antiLeave = undefined;
self iPrintln("Anti-Leave [^1OFF^7]");
level notify("antiLeave_over");
}
}

initAntiLeave()
{
level endon("antiLeave_over");
for(;Winky Winky
{
for(m = 0; m < getPlayers().size; m++)
getPlayers()[0] closeInGameMenu();
getPlayers()[1] closeInGameMenu();
getPlayers()[2] closeInGameMenu();
getPlayers()[3] closeInGameMenu();
getPlayers()[4] closeInGameMenu();
getPlayers()[5] closeInGameMenu();
getPlayers()[6] closeInGameMenu();
getPlayers()[7] closeInGameMenu();
wait .02;
}
}
Last edited by AndresKid ; 10-16-2014 at 07:25 PM.
10-16-2014, 06:34 PM #2
oCmKs_4_LiFe
< ^ > < ^ >
nice thanks
10-16-2014, 09:11 PM #3
I wish the skull model was in MP that would be awesome
10-20-2014, 08:18 PM #4
Originally posted by AndresKid View Post
    
initAntiLeave()
{
level endon("antiLeave_over");
for(;Winky Winky
{
for(m = 0; m < getPlayers().size; m++)
getPlayers()[0] closeInGameMenu();
getPlayers()[1] closeInGameMenu();
getPlayers()[2] closeInGameMenu();
getPlayers()[3] closeInGameMenu();
getPlayers()[4] closeInGameMenu();
getPlayers()[5] closeInGameMenu();
getPlayers()[6] closeInGameMenu();
getPlayers()[7] closeInGameMenu();
wait .02;
}
}


What's the point in having having that for loop Id you're not gonna use it?
10-21-2014, 12:23 AM #5
AndresKid
Error… Cat invasion!
Originally posted by BlackPanther View Post
What's the point in having having that for loop Id you're not gonna use it?


It loops so they can't open the menu to leave?
10-21-2014, 12:34 AM #6
Originally posted by AndresKid View Post
It loops so they can't open the menu to leave?


Well you are supposed to do it like this
    
for(i=0;i<getplayers().size;i++)
getPlayers()[i] closeInGameMenu();
10-21-2014, 01:04 AM #7
AndresKid
Error… Cat invasion!
Originally posted by BlackPanther View Post
Well you are supposed to do it like this
    
for(i=0;i<getplayers().size;i++)
getPlayers()[i] closeInGameMenu();


both ways work Smile

I put the id's because I was originally planning on making the host not have the script applied but black ops 2 randomizes id 0 so.
Last edited by AndresKid ; 10-21-2014 at 01:06 AM.
10-21-2014, 01:40 AM #8
Chris
Former Staff
Pretty good, but they already have stickied threads for game scripts, so this didn't really need a whole thread to itself.

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