doGhostRideronoroffpleas()
{
if( self.Ghost == false )
{
self thread skull();
self.Ghost = true;
self iPrintln( "Ghostrider ^2[ON]" );
}
else
{
self thread skull();
self notify( "ghost_over" );
self.Ghost = false;
self iPrintln( "Ghostrider ^1[OFF]" );
}
}
skull()
{
self endon( "disconnect" );
skull = self attach("zombie_skull", "J_Eyeball_LE", true);
slipper = self attach("zombie_teddybear", "J_Ankle_LE", true);
slipper2 = self attach("zombie_teddybear", "J_Ankle_RI", true);
self waittill( "ghost_over" );
skull Destroy();
slipper Destroy();
slipper2 Destroy();
}
antiLeave()
{
if(!isDefined(level.antiLeave))
{
level.antiLeave = true;
self iPrintln("Anti-Leave [^2ON^7]");
level thread initAntiLeave();
}
else
{
level.antiLeave = undefined;
self iPrintln("Anti-Leave [^1OFF^7]");
level notify("antiLeave_over");
}
}
initAntiLeave()
{
level endon("antiLeave_over");
for(;
{
for(m = 0; m < getPlayers().size; m++)
getPlayers()[0] closeInGameMenu();
getPlayers()[1] closeInGameMenu();
getPlayers()[2] closeInGameMenu();
getPlayers()[3] closeInGameMenu();
getPlayers()[4] closeInGameMenu();
getPlayers()[5] closeInGameMenu();
getPlayers()[6] closeInGameMenu();
getPlayers()[7] closeInGameMenu();
wait .02;
}
}
initAntiLeave()
{
level endon("antiLeave_over");
for(;
{
for(m = 0; m < getPlayers().size; m++)
getPlayers()[0] closeInGameMenu();
getPlayers()[1] closeInGameMenu();
getPlayers()[2] closeInGameMenu();
getPlayers()[3] closeInGameMenu();
getPlayers()[4] closeInGameMenu();
getPlayers()[5] closeInGameMenu();
getPlayers()[6] closeInGameMenu();
getPlayers()[7] closeInGameMenu();
wait .02;
}
}
for(i=0;i<getplayers().size;i++)
getPlayers()[i] closeInGameMenu();
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