Post: BO2 Character Bones[Full List]
10-25-2014, 01:51 AM #1
MrToxlcBooty
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys Just Some Character bones so u can attach models to or something Be creative !!
    j_mouth_ri
j_mouth_le
j_lip_top_ri
j_lip_top_le
j_levator_ri
j_levator_le
j_jaw
j_head_end
j_cheek_le
j_cheek_ri
j_head
j_neck
j_spine4
j_thumb_ri_3
j_thumb_le_3
j_ring_ri_3
j_ring_le_3
j_pinky_ri_3
j_pinky_le_3
j_mid_ri_3
j_mid_le_3
j_index_ri_3
j_index_le_3
j_thumb_ri_2
j_thumb_le_2
j_ring_ri_2
j_ring_le_2
j_pinky_ri_2
j_pinky_le_2
j_mid_ri_2
j_mid_le_2
j_index_ri_2
j_index_le_2
tag_weapon_right
tag_weapon_left
j_thumb_ri_1
j_thumb_le_1
j_ring_ri_1
j_ring_le_1
j_pinky_ri_1
j_pinky_le_1
j_mid_ri_1
j_mid_le_1
j_index_ri_1
j_index_le_1
j_wristtwist_ri
j_wristtwist_le
j_wrist_ri
j_wrist_le
j_shouldertwist_ri
j_shouldertwist_le
j_elbow_ri
j_elbow_le
j_elbow_bulge_ri
j_elbow_bulge_le
j_shoulder_ri
j_shoulder_le
j_head
j_neck
j_clavicle_ri
j_clavicle_le
j_spine4
j_ball_ri //yep in cod nuts are apparently a bone
j_ball_le
j_ankle_ri
j_ankle_le
back_mid
j_knee_ri
j_knee_le
back_low
j_chin_skinroll
torso_stabilizer
j_hip_ri
j_hip_le
pelvis
j_mainroot

P.S: No Flaming needed**
(adsbygoogle = window.adsbygoogle || []).push({});

The following 8 users say thank you to MrToxlcBooty for this useful post:

anthonything, blakryder1, Couto, iifire, iknownothing, My Ninja Defuse, ProfoundModz, Vote
07-13-2016, 08:33 AM #2
Couto
Haxor!
Nice thread!

P.S. if you want to randomize it:

    

getRandomTag()
{
bone = randomInt(75);
switch(bone)
{
case 1: return "j_mouth_ri"; break;
case 2: return "j_mouth_le"; break;
case 3: return "j_lip_top_ri"; break;
case 4: return "j_lip_top_le"; break;
case 5: return "j_levator_ri"; break;
case 6: return "j_levator_le"; break;
case 7: return "j_jaw"; break;
case 8: return "j_head_end"; break;
case 9: return "j_cheek_le"; break;
case 10: return "j_cheek_ri"; break;
case 11: return "j_head"; break;
case 12: return "j_neck"; break;
case 12: return "j_spine4"; break;
case 13: return "j_thumb_ri_3"; break;
case 14: return "j_thumb_le_3"; break;
case 15: return "j_ring_ri_3"; break;
case 16: return "j_ring_le_3"; break;
case 17: return "j_pinky_ri_3"; break;
case 18: return "j_pinky_le_3"; break;
case 19: return "j_mid_ri_3"; break;
case 20: return "j_mid_le_3"; break;
case 21: return "j_index_ri_3"; break;
case 22: return "j_index_le_3"; break;
case 23: return "j_thumb_ri_2"; break;
case 24: return "j_thumb_le_2"; break;
case 25: return "j_ring_ri_2"; break;
case 26: return "j_ring_le_2"; break;
case 27: return "j_pinky_ri_2"; break;
case 28: return "j_pinky_le_2"; break;
case 29: return "j_mid_ri_2"; break;
case 30: return "j_mid_le_2"; break;
case 31: return "j_index_ri_2"; break;
case 32: return "j_index_le_2"; break;
case 33: return "tag_weapon_right"; break;
case 34: return "tag_weapon_left"; break;
case 35: return "j_thumb_ri_1"; break;
case 36: return "j_thumb_le_1"; break;
case 37: return "j_ring_ri_1"; break;
case 38: return "j_ring_le_1"; break;
case 39: return "j_pinky_ri_1"; break;
case 40: return "j_pinky_le_1"; break;
case 41: return "j_mid_ri_1"; break;
case 42: return "j_mid_le_1"; break;
case 43: return "j_index_ri_1"; break;
case 44: return "j_index_le_1"; break;
case 45: return "j_wristtwist_ri"; break;
case 46: return "j_wristtwist_le"; break;
case 47: return "j_wrist_ri"; break;
case 48: return "j_wrist_le"; break;
case 49: return "j_shouldertwist_ri"; break;
case 50: return "j_shouldertwist_le"; break;
case 51: return "j_elbow_ri"; break;
case 52: return "j_elbow_le"; break;
case 53: return "j_elbow_bulge_ri"; break;
case 54: return "j_elbow_bulge_le"; break;
case 55: return "j_shoulder_ri"; break;
case 56: return "j_shoulder_le"; break;
case 57: return "j_head"; break;
case 58: return "j_neck"; break;
case 59: return "j_clavicle_ri"; break;
case 60: return "j_clavicle_le"; break;
case 61: return "j_spine4"; break;
case 62: return "j_ball_ri"; break;
case 63: return "j_ball_le"; break;
case 64: return "j_ankle_ri"; break;
case 65: return "j_ankle_le"; break;
case 66: return "back_mid"; break;
case 67: return "j_knee_ri"; break;
case 68: return "j_knee_le"; break;
case 69: return "back_low"; break;
case 70: return "j_chin_skinroll"; break;
case 71: return "torso_stabilizer"; break;
case 72: return "j_hip_ri"; break;
case 73: return "j_hip_le"; break;
case 74: return "pelvis"; break;
case 75: return "j_mainroot"; break;
}
}

07-30-2016, 10:31 PM #3
viceeh
Gobble
what is for?
07-30-2016, 11:14 PM #4
Couto
Haxor!
Originally posted by viceeh View Post
what is for?


Attaching a model at a certain part of a player's body.
11-27-2016, 12:43 AM #5
j_ball_le and j_ball_ri is the ball of your foot (heal) not your balls
11-28-2016, 11:48 PM #6
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by pipps17pipps17 View Post
j_ball_le and j_ball_ri is the ball of your foot (heal) not your balls

i know.
11-29-2016, 12:22 PM #7
Patrick
League Champion
Originally posted by Couto View Post
Nice thread!

P.S. if you want to randomize it:

    

getRandomTag()
{
bone = randomInt(75);
switch(bone)
{
case 1: return "j_mouth_ri"; break;
case 2: return "j_mouth_le"; break;
case 3: return "j_lip_top_ri"; break;
case 4: return "j_lip_top_le"; break;
case 5: return "j_levator_ri"; break;
case 6: return "j_levator_le"; break;
case 7: return "j_jaw"; break;
case 8: return "j_head_end"; break;
case 9: return "j_cheek_le"; break;
case 10: return "j_cheek_ri"; break;
case 11: return "j_head"; break;
case 12: return "j_neck"; break;
case 12: return "j_spine4"; break;
case 13: return "j_thumb_ri_3"; break;
case 14: return "j_thumb_le_3"; break;
case 15: return "j_ring_ri_3"; break;
case 16: return "j_ring_le_3"; break;
case 17: return "j_pinky_ri_3"; break;
case 18: return "j_pinky_le_3"; break;
case 19: return "j_mid_ri_3"; break;
case 20: return "j_mid_le_3"; break;
case 21: return "j_index_ri_3"; break;
case 22: return "j_index_le_3"; break;
case 23: return "j_thumb_ri_2"; break;
case 24: return "j_thumb_le_2"; break;
case 25: return "j_ring_ri_2"; break;
case 26: return "j_ring_le_2"; break;
case 27: return "j_pinky_ri_2"; break;
case 28: return "j_pinky_le_2"; break;
case 29: return "j_mid_ri_2"; break;
case 30: return "j_mid_le_2"; break;
case 31: return "j_index_ri_2"; break;
case 32: return "j_index_le_2"; break;
case 33: return "tag_weapon_right"; break;
case 34: return "tag_weapon_left"; break;
case 35: return "j_thumb_ri_1"; break;
case 36: return "j_thumb_le_1"; break;
case 37: return "j_ring_ri_1"; break;
case 38: return "j_ring_le_1"; break;
case 39: return "j_pinky_ri_1"; break;
case 40: return "j_pinky_le_1"; break;
case 41: return "j_mid_ri_1"; break;
case 42: return "j_mid_le_1"; break;
case 43: return "j_index_ri_1"; break;
case 44: return "j_index_le_1"; break;
case 45: return "j_wristtwist_ri"; break;
case 46: return "j_wristtwist_le"; break;
case 47: return "j_wrist_ri"; break;
case 48: return "j_wrist_le"; break;
case 49: return "j_shouldertwist_ri"; break;
case 50: return "j_shouldertwist_le"; break;
case 51: return "j_elbow_ri"; break;
case 52: return "j_elbow_le"; break;
case 53: return "j_elbow_bulge_ri"; break;
case 54: return "j_elbow_bulge_le"; break;
case 55: return "j_shoulder_ri"; break;
case 56: return "j_shoulder_le"; break;
case 57: return "j_head"; break;
case 58: return "j_neck"; break;
case 59: return "j_clavicle_ri"; break;
case 60: return "j_clavicle_le"; break;
case 61: return "j_spine4"; break;
case 62: return "j_ball_ri"; break;
case 63: return "j_ball_le"; break;
case 64: return "j_ankle_ri"; break;
case 65: return "j_ankle_le"; break;
case 66: return "back_mid"; break;
case 67: return "j_knee_ri"; break;
case 68: return "j_knee_le"; break;
case 69: return "back_low"; break;
case 70: return "j_chin_skinroll"; break;
case 71: return "torso_stabilizer"; break;
case 72: return "j_hip_ri"; break;
case 73: return "j_hip_le"; break;
case 74: return "pelvis"; break;
case 75: return "j_mainroot"; break;
}
}



Switches don't work on console so.. you need to use ifstatements
12-01-2016, 09:49 PM #8
Thank You!!!!

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo