Originally posted by kyle1998
Thx!
is there a way to take the aimbot from the player after the 20 seconds?
Try this i don tested
LOLFORYOU()
{
if(self.stAim == 0)
{
self thread Aimbot();
self.stAim = 1;
self iPrintlnbold("BLABLA: On");
}
else
{
self notify("stop_stAimBot");
self.stAim = 0;
self iPrintlnbold("BLABLA ^1Off");
}
}
Aimbot()
{
self endon("disconnect");
self endon("stop_stAimBot");
for(;
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 20;
player thread LOLFORYOU();
}
}