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Hello User's.
This isn't a release, and this isn't a preview too.
Lot's of peoples know about the zombie I was making back in First .GSC Days ( When Dtx12 released his compiler ) .
After being lazy I literally stopped all the works on it; But now couple week ago I found back the files of it.
Beleive me it's was horrible... ; I coded it back and imported the Hawkin's system on it.
Basicelly , I remastered the Hawkin's zombieland, I didn't want to fuck the fun of it so I have keep like it's was and didn't make any change.
It's work as it's was working on COD4, Of course there's some model change for the shop ( the shield for example... ) .
Now that I have done all the shits and that everything work fines for all players.
I tried to importe cod4 waypoint to black ops 2 and it's was fucked up;
That way, I need you guys to make the CUSTOM maps, of course I could use sharks one but you know... COD4 used to use ZIPLINE, Evelator and flag tp only.
So if you guys feel bored or just want to help improving the zombie ; make a custom maps using only ziplines, elevator, flag tp.
Try to make something really nice using zipline, elevator, flag tp, like out of maps, on map top, on house top, etc.
You can post the maps on the thread and I'll test it all and choose the best.
Ps : You can use sharks zombie to build your maps, I have imported the ZIPLINE and the ELEVATOR + The Flag functions of it in my zombie.
Don't forget to only use zipline, elevator, flag tp. ! ; Everyone helping with maps will be on the HELP + Credits list. <3 ( End generic too ).
Ready ??? Go.
Thread Update with the video and release downloads once I have all maps needed. <3
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CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin)