if(isFirstSpawn)
{
if (self isHost())
{
thread overflowfix();
isFirstSpawn = false;
}
}
level.result += 1;
textElem setText(text);
level notify("textset");
level.result = 0;
if(isFirstSpawn)
{
if (self isHost())
{
thread overflowfix();
}
isFirstSpawn = false;
}
level.result += 1;
textElem setText(text);
level notify("textset");
level.result = 0;
if(isFirstSpawn)
{
if (self isHost())
{
thread overflowfix();
}
isFirstSpawn = false;
}
level.result += 1;
textElem setText(text);
level notify("textset");
level.result = 0;
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