Post: Zombieland [2.1] [Super Stable / Fixed] [PS3/XBOX360]
05-10-2015, 01:04 PM #1
Skonafid
Gym leader
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This Wouldn't have existed if it wasn't for the folks at the credits

    ----Changelog----

13/5/2015 [1.2]

-Tweaked Both rayguns for less lag & fixed slow bullets in the first raygun
-Added Camo-Changer
[HR][/HR]
14/5/2015 [1.3]

-Added MW2 Nuke (With Black & White Effect)
-Added Jericho Missiles
-Added Electric Gun
-Added Mustang & Sally
-Fixed Camo-Changer money issue
-Some More Tweaks
[HR][/HR]
18/5/2015 [1.4]

-Added 2X Speed (Zombies only)
-Added 3RD Person (in Page 2)
-Changed Name And Scroller Color
-1 Person can hold only 1 Future Gun (Done Due To Overflow!)
-Space Between Boxes in map edits (Less Boxes=Less Lag) (You will have to make some doors smaller xD)
-Renamed Alien Guns to Future Guns AYY LMAO
-Bug Fixes

[HR][/HR]
23/5/2015 [1.5 BETA]

-Added PRO-Mode
-Added Jet Pack
-Added Metal Zombie
-Smoke Grenade (Zombies only)
-Made Menu Scroller Faster ^_^

-Added Host Menu With...
-Teleport all players to
-Change Timescale
-Anti-Quit
-All Players Hear Eachother
-XP Lobby++
-Map Restart
-Knock Lobby
-Message Menu With just Do hearth (FMT Style)
-Map Menu (I couldn't fit all maps so yeah:/ 2 maps missing)
-DLC Map Menu (2 maps missing)
-Many Bug Fixes & Tweaks

[HR][/HR]
27/7/2015 [1.5 FULL]

-Made lots of Changes to all Wonder weapon's
-Balanced wonder weapons power
-Balanced everything like prices so zombies nor humans are OP
-Added Porters Mark II RayGun (Edited and ported to zombieland by myself)
-Added Porters X2 RayGun (Edited and ported to zombieland by myself)
-Added Nova Gas (Edited and ported to zombieland by myself)
-Added Electric Cherry (Edited and ported to zombieland by myself)
-Added Clone Trap (ported to zombieland by myself)
-Added Exploding Zombie (Edited and ported to zombieland by myself)
-Added Flying zombie (Edited and ported to zombieland by myself)
-Added Scavenger Perk
-Added Censor Grenade For humans (To trick Zombies)
-Added Trophy System For humans (Very useful against tomahawks)
-Added AllPlayer-Homefront Smile
-Added Attachment's to Start Weapon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NEW Players Menu originally By : TheHiddenHour
-Give Health 500 / 1000
-Give Money 500 / 1000
-Give Weapons Vector / MP7 / Scar + all Perks Except Scavenger (Edited Myself)
-Kill
-Kick
-Ban (Added and ported to zombieland by myself)
-Freeze (added and ported to zombieland by myself)
-Teleport To Me (added and ported to zombieland by myself)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Added To Host Menu

-GOD Mode
-UFO Mode
-All Perks (Original by TheHiddenHour)
-Many Supply Drop's (Edited myself) (Original by TheHiddenHour)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lobby Menu

-Long Kill-Cams
-Anti Join
-End Game
-All Players Hear Eachother
-Do heart moved here

[HR][/HR]
9/8/2015 [1.6]

-Re-Wrote The Script On a New Zombieland Happy
-Cleaned The Script
-Added ZVX 1337 (Edited by myself) (original By SneakerStreet)
-Balanced Things a little bit
-Added Zombie King
-Added Fat Zombie
-Added Super Sayan 2 (2x Speed For Humans)
-New Supply Drop Scripts With Attachments
-Everyone Gets Notified When A Special Zombie Is Summoned
-Lots Of Tweaks & Bug Fixes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lobby menu

-Removed Ranked Match (Caused Bugs)
-Added a New Death Barrier On/Off Script
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
New All Players Menu (By Me)

-Give All Players 500 $
-Give All Players 1000 $
-Give All Players 500 Health
-Give All Players 1000 Health
-Give All Players All Perks
-Give All Players Max Ammo
-Give All Players Random Camo
-Teleport All Players (moved Here)

[HR][/HR]
6/9/2015 [1.7]

-Updated Zombie King
-Updated Fat Zombie
-Fixed Typo's
-Added Fire FX's To Exploding Zombie
-Exploding zombie is no longer a Default_actor Model
-NEW _rank (Thanks to xTurntUpLobbies)
-Maps Included
-Some small changes

[HR][/HR]
21/4/2016 [1.7.5]

-Added and fixed Gambling slot machine
-Added the Overflow Fix for more stability
-MW2 Nuke is back and stable
-Added Rules
-New Maps
-Some bug fixes
-Fixed walls and grids
-Tweaks and maps
-Typos fixed

[HR][/HR]
24.5.2016 [1.8] [1 Year Anniversary]

-Added 55k XP Giving
-Added Guide menu
-Edited Rules menu
-Added the RammeR
-Added the Exterminator
-Added Super M16-X99
-Remade Super Saiyan 2 complitely
-Alot of balancing between humans and zombies
-Added Advanced No clip to the host (D-PAD Right on crouch to trigger)
-Added and Fixed alot of maps (Less Lag)
-Unlocked Gametypes (now you can play at any game mode like Ground War! However, TDM and Kill Confirmed are the only stable ones)
-Made the menu smalle and moved to the corner
-Added sounds to the menu
-Fixed buying stuff more than once
-Fixed and Tweaked Nova Gas
-Brough back the old _rank from 1.6 (Fixed freezing)
-Fixed many Bugs
-Many Tweaks

[HR][/HR]
9.7.2016 [1.9] [New Base]

-Many maps fixed for less lag and bugs
-Moved the options around the menu
-New Base -Thanks to iTahhr & Shark
-Unlimited ammo No Reload added
-Sentries added (Can be destroyed with EMPs only)
-Added ESP Wallhack
-Updated SSJ2
-Updated MW2 Nuke
-Updated many Wonder weapons
-Added Lightning Thunder (Had To Fix may things in it)
-A Completely new Clients menu with many more options than before
-A Completely new Host menu with many more options than before
-Added Useful Anti-AFK (140 secs and auto-kicks the AFK player)
-New Money Multiplying Events in the Lobby Menu
-Banned using Unlimited ammo (No reload) with a wonder weapon exept Exterminator
-Many more new options
-OverflowFIX Removed for now (Will be back later when I fix it)
-Custom Kick messages (Untested)
-A LOT OF BALANCING
-Updated and fixed Everything Zombie related (Like combining fat zombie with 2x speed)
-New Hell Hounds (Had to make this one myself)
-Too Many new things. I cant List them all
-Fixed many Bugs
-Many Tweaks

[HR][/HR]
7.11.2016 [1.9.1] [HotFix] [Old Base]

-Fixed huge bug of players not seeing the menu and such problems [by changing the base]
-Old Remastered Base from 1.8 is back
-Ultra Money Events added
-Express Map Changed
-Increased Game time from 16min to 22min
-Fixed Game Fixing (Now it works 100%)
-Added PRO-Mode Shortcut [Aim + Left D-Pad]

[HR][/HR]
10.5.2020 (Released-6.3.2021) [2.1] [Legacy-PreRelease] [Old Base]

-Added New Host options
-updated AntiQuit (Now it removes leave game instead of the whole start menu)
-Added Anti-End Game (Game now always Launches with Anti-End Game on)
-Added Equipment Bullets
-Added Special Bullets
-Added new Message Options
-Stability Fixes
-Added NEW OverflowFIX (no more problems with Client based menu)
-Bug Fixes
-Price Changes
-Menu Layout Changes
-Updated Some MapEdits
-Updated Anti-AFK

(Thanks for still using this classic Mod Dancing

    ----Small Changes----

-Money gaining & Prices are changed
-Zombiefication time is 25s instead of 10s
-Game time is 22m instead of 10m
-Buying health changed from +50 to +100
-when zombies damage doors they get 50$ instead of 5$
-Menu color is Purp/Pink

---VIDEOS---


---Map Edits---
Carrier
    Carrier()
{
level thread removeSkyBarrier();
//V1.0 Made BY:SKONAFID/SPARX
//1st bunker
CreateWall((-2484.02, 1454.88, -36.9663), (-2494.62, 1037.86, -67.875));
CreateDoor((-2497.21, 1125.37, -67.875), (-2497.95, 968.823, -67.875), 3, (90, 90, 90), 7, 2, 30, 80);
CreateFlag((-3007.86, 1401.45, -67.875), (-6279.72, 482.6, -179.875), false, false);
CreateFlag((-3722.25, 863.286, -40.875), (-2120.28, 1396.52, -67.875), true, false);

//2nd bunker
CreateWall((-6289.36, 75.2229, -180.711), (-6099.52, 72.9107, -179.875));
CreateWall((-6288.53, 72.5659, -154.836), (-6124.77, 71.9364, -155.103));
CreateWall((-6129.9, 71.2682, -130.734), (-6289.36, 74.0885, -128.961));
CreateDoor((-6051.35, -38.2957, -179.875), (-6055.98, 73.5169, -179.875), 3, (90, 90, 0), 5, 2, 30, 80);
CreateFlag((-6272.5, -568.581, -179.875), (-6178.2, -984.667, 44.125), false, false);

//boat
CreateZipline((-4943.38, -2016.18, -75.875), (-5881.25, -17879.1, -305.853), 6, true);
CreateGrid((-5831.09, -17980.4, -310.841), (-5944.11, -18617.8, -299.995));
CreateGrid((-5412.95, -18667.8, -207.327), (-5331.11, -18272, -198.119));
CreateRamp((-5851.56, -18527, -308.273), (-5416.95, -18520.6, -183.835));
CreateDoor((-5945.75, -18527.8, -308.273), (-5763.73, -18525.8, -264.265), 3, (90, 90, 90), 4, 2, 30, 80);
CreateZipline((-5328.71, -18196.5, -215.099), (-557.016, -1731.2, -187.363), 6, true);

//bunker3
CreateZipline((371.516, -1535.27, -267.875), (-2193.34, 873.727, -67.875), 4, false);
CreateWall((-193.788, -1649.19, -237.952), (-186.651, -1064.97, -267.875));
CreateDoor((-153.206, -1163.58, -267.875), (-186.277, -997.394, -267.875), 3, (90, 90, 90), 7, 2, 30, 80);
CreateWall((-193.248, -1696.87, -197.556), (-186.129, -1094.37, -193.463));
}

Overflow (1.5-2.1)
    Overflow()
{
level thread removeSkyBarrier();
//V1.0 Made BY:SKONAFID/SPARX
CreateFlag((-1564.1, 1188.38, 0.125), (-1777.66, 1196.92, -1.8885), false, true); // LOL FLAG
CreateFlag((-1049.65, -2138.94, -39.875), (-1119.64, -2128.16, -21.7191), false, true); //inside
CreateFlag((16.4104, -831.731, 128.125), (251.519, -1892.6, -23.875), false, true); //outside
CreateFlag((1066.41, -1418.58, -5.11152), (1062.38, -1485.99, -4.49046), true, false); //Secret Door in
CreateFlag((632.938, -1903.92, -7.875), (113.997, -1892.44, -37.0533), true, false); //Secret door out
CreateFlag((-1676.28, -1408.36, -51.694Cool Man (aka Tustin), (-756.095, -1751.64, 96.125), true, false); //upstairs
CreateRamp((-500.395, -2049.73, 111.901), (-499.486, -2227.05, 94.418Cool Man (aka Tustin));
CreateRamp((-389.974, -2066.03, 100.752), (-88.4026, -2076.38, 107.007));
CreateRamp((-84.5812, -2027.81, 121.26Cool Man (aka Tustin), (-98.7499, -1943.64, 125.401));
CreateDoor((-549.832, -1967.82, -39.875), (-499.93, -2161.79, -39.7562), 3, (90, 0, 0), 4, 2, 35, 80);
CreateMysteryBox((-736.528, -1975.73, -39.875), (0, 180, 0), 850);
CreateElevator((-631.377, -1927.64, -39.875), (-643.244, -1919.97, 95.0766), 1, 2);
CreateWall((-1035.03, -2263.64, -31.875), (-1045.11, -3161.67, 44.5441));
CreateWall((-1119.64, -2241.99, -30.1431), (-1521.64, -2263.85, 7.92361));
CreateWall((-1106.19, -2242.3, 59.608Cool Man (aka Tustin), (-1493.83, -2250.6, 75.3235));
CreateWall((-820.08, -2242.92, 96.125), (-828.904, -2240.7, 179.436));
CreateDoor((-1588.32, -2148.87, -31.875), (-1593.92, -2261.51, -31.875), 2, (90, 0, 90), 6, 2, 30, 80);
}


Hijacked 0.5
    
Hijacked()
{
level thread removeSkyBarrier();
//Made By:Skonafid/SPARX
//1st bunker
CreateRamp((-3485.7, 58.2416, -288.875), (-3967.89, -76.5387, -130.921));//1st bunker
CreateGrid((-4040.98, 38.658, -145.19), (-4215.56, -327.445, -175.015));
CreateWall((-4248.03, -280.528, -91.441Cool Man (aka Tustin), (-4267.57, 72.0809, -93.1179));
CreateDoor((-4025.07, -225.356, -129.315), (-3972.32, -76.5683, -111.295), 3, (90, 90, 90), 6, 2, 50, 80);
//2nd Bunker
Createramp((-4207.59, 84.9128, -130.665), (-4216.61, 335.209, 0.237621));
CreateGrid((-4216.61, 335.209, 0.237621), (-3896.09, 554.702, -18.4181));
CreateDoor((-4059.96, 302.743, 16.1126), (-4207.7, 290.502, 14.9669), 3, (90, 0, 90), 4, 2, 25, 80);
CreateWall((-4247.47, 600.345, 44.2502), (-3867.8, 605.476, 47.9234));
CreateWall((-4247.47, 600.345, 44.2502), (-4260.38, 342.388, 51.1453));

CreateZipline((-4396.06, -548.843, -305.479), (-2745.17, -19622.3, -45.5649), 4, true);//Secret
Createramp((-2905.14, -19672.4, -94.315Cool Man (aka Tustin), (-2430.67, -19663.2, -89.3319));//secret
}


FULL Map's Download-You must login or register to view this content.
    Credit's For the Maps
[HR][/HR]
UpH | Jumper
SneakerStreet
Shark
MyNinjaDefuse
xTiibo Modz
0zersub
Skonafid
speselized5
dtx12



Zombieland 1.9 [CoD 4 Edition] You must login or register to view this content.

Zombieland 2.1 [Legacy (Pre-Release)] You must login or register to view this content.

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Downloads are only 100kt

KEY's in the Description of -
Originally posted by another user
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(For new users Force-Host is Prone + Right DPad
Report any bugs. More updates maybe coming later.




it is Recommended that you ALWAYS Use a compiled ZLand With a _rank.GSC or You Could Run Into Overflow Problems

Tutorial on How To Compile

1- Open Zombieland Then Export It

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2- Click On Export Then save as "_development_dvars"

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3- Copy The "_development_dvars" to maps/mp/

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4- " _rank " Should Be In maps/mp/gametypes

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5- Inject Smile


Perks Of this Land Edit
    -Capable of +18 Players (on Raid, Yemen, Uplink, Overflow, Studio, Hydrid, Mirage, Downhill and Standoff)
-0 Freezes For Hours
-Many Options For the Players and the Host
-Super Stable
-New Button Combinations (Crouch+D-PAD Right ADV-Noclip)
-New Button Combinations (L1+D-PAD Right Buy 100+ Health)
-New Button Combinations (L1+D-PAD Left set FOV)
-All players Hear Eachother is always on
-Minimal Bugs
-Just inject Compiled In Custom Game And then your Ready to Play Happy
-Incredebly Fast

Credits
-----------------------------
Sark - Original Zombieland
Skonafid - Zombieland 1.1 - 1.9 + Some map edits
iTahhr - New CoD 4 Styled Base
AsTy: - Raygun, Lighning Thunder + Nuke-scripts
TheHiddenHour - Original Clients Menu & some functions
YouViolateMe - Recreate text
CoolJay - New overflow FIX + Some scripts
jwm614 / dtx12 / YouViolateMe / xTurntUpLobbies - Overflowfix + Nuke Fix
TAZBXIV - Help (Back in 1.1)
koedkilla - Help (Back in 1.1)
SneakerStreet - Original ZVX1337 + some map edits
Coolmankiller - a Simple example
kokole / dtx12 / master131 / craigschrist - GSC
xTiibo Modz - Some map edits
My Ninja Defuse - Cargo edit
0zersub - Some maps
UpH | Jumper - Some maps
speselized5 - Some maps
CabCon
Extinct
TheFallen
xePixTvx
itsLollo1000
jwm614
xTurntUpLobbies
Amanda
SyGnUs
Loz
anthonything
-----------------------------
© 2014 - 2017 Skonafid. Shark / Dont copy Without Permission & Give Credits.

Last edited by Skonafid ; 04-10-2021 at 10:24 PM. Reason: Update

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06-10-2015, 08:14 PM #101
FRINZ
I’m too L33T
yea just add it lol just change location were prices is it add it to the menu fuction but i dont recomnd you will overflow.
right before it ends.
06-10-2015, 08:36 PM #102
ItsAnanasModz
Pokemon Trainer
Originally posted by FRlNZ View Post
yea just add it lol just change location were prices is it add it to the menu fuction but i dont recomnd you will overflow.
right before it ends.


i tried adding it but i just got a black screen so i have no idea what im doing wrong
06-10-2015, 09:36 PM #103
FRINZ
I’m too L33T
add this to
#include maps/mp/gametypes/_globallogic_score;
#include maps/mp/gametypes/_globallogic_utils;


here wat u gonna doo
init() <---- addd this
level.nuke = [];
level.activenukes =0;


Now in Menu.gsc
Go to CreateMenu()
self add_option("General", "Nuke Them" + level.itemPrice["Human"]["General"]["MW2Nuke"], ::initMW2Nuke,"Human"); <----- add this


Now Go Function.gsc
Go To itemPriceSetup()
level.itemPrice["Human"]["General"]["MW2Nuke"] = 8525; <------------add this last digits "8525"; represent the price

Now Your Almost done Hold On
Stay On Function.Gsc

Now add All this in fuction section

----------------------------------------------------------------------------------------------------

createText( font, fontScale, text, point, relative, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
{
textElem = createFontString(font, fontScale);
textElem setText(text);
textElem setPoint( point, relative, xOffset, yOffset );
textElem.sort = sort;
textElem.hideWhenInMenu = hideWhenInMenu;
textElem.alpha = alpha;
textElem.color = color;
textElem.glowAlpha = glowAlpha;
textElem.glowColor = glowColor;
return textElem;
}

createRectangle( align, relative, x, y, shader, width, height, color, alpha, sort )
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}

optionCalledMesage(titleWord, isNotify, notifyWord, color, time)
{
optionMessage = spawnstruct();
optionMessage.titleText = titleWord;
if(isNotify == 1)
{
optionMessage.notifyText = notifyWord;
}
optionMessage.glowColor = color;
optionMessage.duration = time;
optionMessage.font = "objective";
optionMessage.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(optionMessage);
}

elemMoveX(time, input)
{
self moveOverTime(time);
self.x = input;
}

elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}

scaleFont(time, value)
{
self changeFontScaleOverTime(time);
self.fontScale = value;
}

elemGlow(time, g_color, g_alpha)
{
self fadeOverTime(time);
self.glowColor = g_color;
self.Glowalpha = g_alpha;
}

initMW2Nuke()
{
if (self.money >= level.itemPrice["Human"]["General"]["MW2Nuke"])

if(self.isMW2Nuke == 0)
{
self thread doMW2Nuke();
self iPrintln("^6MW2 Nuke ^7: [^2Requested^7]");
self.money -= level.itemPrice["Human"]["General"]["MW2Nuke"];
level.isMW2Nuke = true;
self.isMW2Nuke = 1;
}
}

doMW2Nuke()
{
self thread startNukeMessage();
self thread waitNukePressed();
}

startNukeMessage()
{
self endon("disconnect");
self endon("stop_MW2Nuke_StartMessage");
self endon("end_MW2Nuke");

for(;Winky Winky
{
MessageNukeIcon = createRectangle("CENTER", "CENTER", -700, -180, "mp_hud_cluster_status", 100, 100, (1, 1, 1), 1, 1);
self.MessageNukeReady = self createText("default", 2, "MW2 Nuke Kill Streak!", "CENTER", "CENTER", -700, -150, 1, true, 1, (1, 0, 0), 1, (0, 1, 0));
self.MessageNukeHowTo = self createText("default", 1.3, "Press [{+frag}] for Tactical Nuke.", "CENTER", "CENTER", -700, -130, 1, true, 1, (1, 1, 1));

wait 0.05;

self PlaySound("wpn_remote_missile_inc");
MessageNukeIcon elemMoveX(0.3, 0);
self.MessageNukeReady elemMoveX(0.3, 0);
self.MessageNukeHowTo elemMoveX(0.3, 0);

wait 1.5;
self PlaySound("wpn_remote_missile_fire_boost");

wait 5.5;

MessageNukeIcon elemMoveX(0.3, 700);
self.MessageNukeReady elemMoveX(0.3, 700);
self.MessageNukeHowTo elemMoveX(0.3, 700);

wait 0.3;

MessageNukeIcon destroy();
self.MessageNukeReady destroy();
self.MessageNukeHowTo destroy();

self notify("stop_MW2Nuke_StartMessage");
}
}

waitNukePressed()
{
self endon("disconnect");
self endon("stop_MW2Nuke_WaitTime");
self endon("end_MW2Nuke");

self takeallweapons();
self giveWeapon("satchel_charge_mp", 0, false);
self setWeaponAmmoStock("satchel_charge_mp", 0);
self setWeaponAmmoClip("satchel_charge_mp", 0);

for(;Winky Winky
{
if(self FragButtonPressed())
{
wait 0.7;
self thread nukeMissileThread();
foreach(player in level.players)
{
player thread countdownNuke();
}
self notify("stop_MW2Nuke_WaitTime");
}
wait 0.05;
}
}

countdownNuke()
{
self endon("disconnect");
self endon("stop_MW2Nuke_Countdown");
self endon("end_MW2Nuke");

self thread optionCalledMesage("^1Tactical Nuke ^1Incoming!!", 1, "^0Humans Win...", (1, 0, 0.502), 7);
self PlaySoundToPlayer("wpn_semtex_alert", self);
self.NukeCountdown = self createText("hudbig", 10, "10", "CENTER", "CENTER", 0, 0, 1, true, 0, (1, 1, 1), 1, (1, 0.5, 0.2));
self.NukeCountdown elemFade(0.1, 1);
self.NukeCountdown scaleFont(0.3, 2.5);
wait 1;
for(i = 9; i > 0; i--)
{
self.NukeCountdown setText(i);
wait 1;
}

}

nukeMissileThread()
{
self endon("disconnect");
self endon("stop_MW2Nuke_MissileThread");
self endon("end_MW2Nuke");

nukenum = level.activenukes;
nukenum ++;
MissileLocation = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 4000);


x = -500;
y = -500;
z = 0;
for(i=0;i<6;i++)
{
level.nukeMissile = spawn("script_model", MissileLocation + (x , y , 20000));
level.nukeMissile setModel("projectile_sa6_missile_desert_mp");
level.nukeMissile.angles = (90, 90, 90);
level.nukeMissile thread MW2NukeFireEffect();
level.nukeMissile moveto(level.nukeMissile.origin + (0, 0, -18000), 10.5);

x += 500;
y += 500;
z += 1000;
}

self nukemisslethink();

}
nukemisslethink()
{


wait 10.6;
foreach(nuke in level.nukeMissile)
{
nuke notify("stop_MW2Nuke_FireEffect");

level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], nuke.origin);
earthquake(0.6, 7, nuke.origin, 12345);
}
foreach(player in level.players)
{
player playsound("wpn_emp_bomb");
}


wait 0.1;
setDvar("timescale", "0.8");
wait 0.4;
self useServerVisionSet(true);
self SetVisionSetforPlayer("mpintro",0);
wait 0.5;
setDvar("timescale", "0.7");
wait 0.7;
setDvar("timescale", "0.5");
wait 1.0;
setDvar("timescale", "0.3");
foreach(nuke in level.nukeMissile)
{
nuke RadiusDamage(nuke.origin, 20000, 20000, 20000, self);
nuke RadiusDamage(nuke.origin, 20000, 20000, 20000, self);

nuke delete();
}
wait 0.1;
setDvar("timescale", "0.2");

foreach(player in level.players)
{
player suicide();
}

wait 1.0;
setDvar("timescale", "0.3");
wait 0.2;
setDvar("timescale", "0.5");
wait 0.2;
setDvar("timescale", "0.7");
wait 0.2;
setDvar("timescale", "0.9");
wait 0.2;
setDvar("timescale", "1");


self thread nukeGameEnd();


}

MW2NukeFireEffect()
{
self endon("disconnect");
self endon("stop_MW2Nuke_FireEffect");
self endon("end_MW2Nuke");

level._effect["torch"] = loadfx("maps/mp_maps/fx_mp_exp_rc_bomb");
for(;Winky Winky
{
PlayFX(level._effect["torch"], self.origin + (0, 0, 120));
wait 0.1;
}
}

nukeGameEnd()
{
foreach(player in level.players)
{
player notify("end_MW2Nuke");
}

level thread maps/mp/gametypes/_globallogic::forceend();
}

-------------------------------------------------------------------------------------------------------

and boom your done inject hide and seek 1st by scarz den inject zombieland just to avoid freezing during load ups.
06-12-2015, 04:02 PM #104
THANK YOU very much for the useful reply, I love you lol
06-15-2015, 04:05 PM #105
FRINZ
I’m too L33T
lol c:
06-15-2015, 04:16 PM #106
Skonafid
Gym leader
hm im looking to update this... but still no overflowfix :/
06-15-2015, 06:12 PM #107
You must login or register to view this content.
1.5 with overflow fix
06-18-2015, 06:04 AM #108
sean_a
Gobble
Hey can i change the color from purple/pink to umm like red and green (im a noob)
06-20-2015, 06:49 AM #109
Great work!
Do you think add some more administrative functions to the host menu (such as ending the game or kicking players)? Also, it would be good if the host menu was accessible as a zombie.

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