Post: [SOURCE] All Zombie Map Entities List By me (New: Origins)
05-21-2015, 03:30 PM #1
xTiibo Modz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello today I decided to release all entities for each map in zombie.
It takes me more than an hour for note all entities on one map.



BURIED

fxanim_zom_buried_catwalk_mod
fxanim_zom_buried_wood_planks_mod
fxanim_zom_buried_board_drop_start_mod
p6_zm_work_bench
p6_zm_bu_lantern_hang_on
p6_anim_zm_buildable_turbine
p6_zm_pswitch_old_lever
p6_zm_bu_lantern_hang_on
t6_wpn_zmb_subwoofer
p6_anim_zm_buildable_tramplesteam
p6_anim_zm_buildable_view_tramplesteam
p6_zm_buildable_tramplesteam_bellows
p6_zm_buildable_tramplesteam_flag
p6_zm_buildable_tramplesteam_compressor
p6_zm_bu_sloth_booze_jug
p6_zm_bu_sloth_candy_bowl
t6_wpn_zmb_shield_dolly
p6_zm_pswitch_old_lever
p6_zm_bu_saloon_door
p6_zm_bu_sloth_key
p6_zm_buildable_turret_ammo
p6_zm_buildable_turbine_rudder
p6_zm_buildable_turbine_fan
p6_zm_buildable_turbine_mannequin
p6_zm_bu_victorian_couch
p6_zm_bu_mansion_door_right
p6_zm_bu_mansion_door_left
p6_zm_bu_wood_door_bare_right
p6_zm_bu_wood_door_bare
p6_zm_bu_wood_door_red
p6_zm_bu_wood_door_green_right
p6_anim_zm_hr_buildable_sq
p6_zm_bu_ether_amplifier
p6_zm_buildable_pswitch_lever_handed
fxanim_zom_buried_orbs_mod
p6_zm_bu_sign_tunnel_consumption
p6_zm_bu_sign_tunnel_bone
p6_zm_bu_sign_tunnel_ground
p6_zm_bu_sign_tunnel_dry
p6_zm_bu_guillotine
p6_zm_bu_maze_switch_blue
p6_zm_bu_maze_switch_green
p6_zm_bu_maze_switch_red
p6_zm_bu_maze_switch_yellow
p6_zm_bu_sign_tunnel_bone_code
p6_zm_bu_ether_amplifier
p6_zm_bu_sq_crystal
p6_zm_bu_sq_satellite_dish
p6_zm_bu_sq_vaccume_tube
p6_zm_bu_sq_buildable_battery
p6_zm_bu_sq_antenna
p6_zm_bu_gallows
p6_zm_bu_button
p6_zm_buildable_sq_electric_box
p6_zm_buildable_sq_transceiver
p6_zm_bu_sq_wire_spool
p6_zm_bu_end_game_machine
p6_zm_bu_target
p6_zm_bu_bulb_puzzle_machine
p6_zm_bu_chalk
p6_anim_zm_bu_cell_door
p6_zm_bu_wood_barrel_01
p6_zm_bu_sloth_blocker_medium
p6_zm_bu_hedge_gate
p6_zm_bu_victorian_bookshelf
fxanim_zom_buried_rope_balcony_mod
fxanim_zom_buried_sign_livingstone_mod
fxanim_zom_buried_sign_gunsmith_mod
fxanim_zom_buried_corrugated_panels_mod
fxanim_zom_buried_track_board_mod
fxanim_gp_chandelier_iron_mod
fxanim_gp_clock_old_mod
fxanim_zom_buried_noose_mod
fxanim_zom_buried_rock_crusher_mod
fxanim_zom_buried_tree_vines_mod
fxanim_zom_buried_sign_ice_cream_mod
fxanim_zom_buried_conveyor_lrg_mod
fxanim_zom_buried_conveyor_mod
fxanim_zom_buried_rope_barn_mod
fxanim_zom_buried_rope_barn1_mod
fxanim_zom_buried_fountain_mod
fxanim_zom_buried_falling_rocks_mod
fxanim_gp_piano_old_mod
fxanim_zom_buried_sign_unstable_ground_mod
fxanim_zom_buried_sign_sheriff_mod
fxanim_zom_buried_sign_bank_mod
fxanim_zom_buried_sign_general_store_mod
fxanim_zom_buried_rock_crusher_btm_mod
t6_wpn_zmb_chopper_part_crank
t6_wpn_zmb_chopper_part_blade
t6_wpn_zmb_chopper_part_hinge
t6_wpn_zmb_chopper_part_mount
t6_wpn_zmb_subwoofer_parts_speaker
t6_wpn_zmb_subwoofer_parts_mount
t6_wpn_zmb_subwoofer_parts_table
t6_wpn_zmb_subwoofer_parts_motor
p6_zm_vending_vultureaid
p6_anim_zm_buildable_pap
zombie_vending_jugg
zombie_vending_three_gun
zombie_sign_please_wait
zombie_vending_doubletap2
zombie_vending_revive
zombie_vending_marathon
zombie_vending_sleight


NUKETOWN

char_ger_honorgd_fullbody
char_ger_zombcrawl_body1_g_upclean
char_ger_zombcrawl_body1_1
c_zom_p6_zm_nuked_chair_01
p6_zm_nuked_couch_02
p6_zm_nuked_chair_01
p6_zm_door_white
p6_zm_door_brown
p6_zm_cratepile
p6_zm_nuked_rocket_cam
p6_zm_nuked_armoire
p6_zm_nuked_clocktower_sec_hand
p6_zm_nuked_clocktower_min_hand
fxanim_gp_shirt01_mod
fxanim_gp_tanktop_mod
fxanim_gp_dress_mod
fxanim_gp_pant01_mod
fxanim_gp_shirt_grey_mod
fxanim_gp_roaches_mod
fxanim_gp_roaches_mod
fxanim_gp_cloth_sheet_med01_mod
fxanim_gp_wirespark_long_mod
fxanim_gp_wirespark_med_mod
fxanim_gp_ceiling_fan_old_d0_mod
fxanim_mp_dustdevil_mod
fxanim_zom_curtains_yellow_a_mod
fxanim_zom_curtains_yellow_b_mod
fxanim_zom_curtains_yellow_c_mod
fxanim_zom_curtains_blue_a_mod
fxanim_zom_curtains_blue_c_mod
fxanim_zom_nuketown_cabinets_brwn_mod
fxanim_zom_nuketown_cabinets_red_mod
fxanim_zom_nuketown_shutters02_mod
dest_electronic_outlet01_d0
dest_electrical_transformer01_d0
dest_electrical_transformer02_d0
dest_zm_chair_console_d0
dest_zm_nuked_male_01_d0
dest_zm_nuked_male_02_d0
dest_zm_nuked_female_01_d0
dest_zm_nuked_female_02_d0
dest_zm_nuked_female_03_d0
mp_nuked_townsign_counter
p_rus_clock_green_sechand
p_rus_clock_green_minhand
p_rus_clock_green_hourhand
zombie_sign_please_wait


ORIGINS

zombie_zapper_handle
char_ger_honorgd_fullbody
fxuse_sky_pillar_new
fxuse_portal
fxanim_zom_tomb_dogfights_mod
fxanim_zom_tomb_generator_pump_mod
fxanim_zom_tomb_monolith_inductor_mod
fxanim_zom_tomb_portal_mod
fxanim_zom_tomb_robot_head_fans_mod
fxanim_zom_tomb_debris_float_mod
fxanim_zom_tomb_chamber_rocks_mod
fxanim_zom_tomb_pap_ropes_mod
fxanim_zom_tomb_crane_hook_mod
fxanim_zom_tomb_wires_ruins_mod
fxanim_zom_tomb_no_mans_wire_mod
fxanim_zom_tomb_church_wires_mod
fxanim_zom_tomb_church_drain_mod
fxanim_zom_tomb_church_ceiling_mod
p_rus_alarm_button
p6_zm_vending_diesel_magic
p6_zm_screecher_hole
p6_zm_tm_rock_blockade
p6_zm_tm_puzzle_lever_switch
p6_zm_tm_gramophone
p6_zm_tm_shovel
p6_zm_tm_crate_shipping
p6_zm_tm_bunker_door
p6_zm_tm_packapunch
p6_zm_tm_rotary_switch
p6_zm_tm_note_rock_01_anim
p6_zm_tm_tablet
p6_zm_tm_staff_holder
p6_zm_tm_medallion
p6_zm_tm_soul_box
p6_zm_tm_challenge_box
p6_zm_tm_challenge_slab_2
p6_zm_tm_radio_01
p6_zm_tm_chamber_btm_piece
p6_zm_tm_chamber_mid_piece
p6_zm_tm_monolith_crystal
p6_zm_tm_monolith_crystal_short
p6_zm_tm_dig_mound
p6_zm_tm_dig_mound_blood
p6_zm_tm_elm_plinth_top_fire
p6_zm_tm_elm_plinth_top_wind
p6_zm_tm_elm_plinth_top_ice
p6_zm_tm_elm_plinth_top_lightning
p6_zm_tm_elm_divider
p6_zm_tm_elm_ice_crystal_01
p6_zm_tm_record_ice
p6_zm_tm_record_fire
p6_zm_tm_record_master
p6_zm_tm_record_wind
p6_zm_tm_record_lightning
p6_zm_tm_orb_lightning
p6_zm_tm_orb_ice
p6_zm_tm_orb_fire
p6_zm_tm_orb_wind
p6_zm_tm_wind_ceiling_ring_1
p6_zm_tm_wind_ceiling_ring_2
p6_zm_tm_wind_ceiling_ring_3
p6_zm_tm_wind_ceiling_ring_4
t6_wpn_zmb_shield_dlc4_door
t6_wpn_zmb_shield_dlc4_top
t6_wpn_zmb_shield_dlc4_bracket
t6_wpn_zmb_staff_air_world
t6_wpn_zmb_staff_fire_world
t6_wpn_zmb_staff_water_world
t6_wpn_zmb_staff_bolt_world
t6_wpn_zmb_staff_tip_lightning_world
t6_wpn_zmb_staff_tip_water_world
t6_wpn_zmb_staff_tip_fire_world
t6_wpn_zmb_staff_tip_air_world
t6_wpn_zmb_staff_crystal_fire_part
t6_wpn_zmb_staff_crystal_bolt_part
t6_wpn_zmb_staff_crystal_air_part
t6_wpn_zmb_staff_stem_air_part
t6_wpn_zmb_staff_stem_bolt_part
t6_wpn_zmb_staff_stem_fire_part
t6_wpn_zmb_staff_stem_water_part
t6_wpn_zmb_staff_revive_part
veh_t6_dlc_zm_quad_piece_brain
veh_t6_dlc_zm_quad_piece_engine
veh_t6_dlc_zm_quad_piece_body
veh_t6_dlc_zm_robot
veh_t6_dlc_zm_robot_foot_hatch
veh_t6_dlc_zm_biplane
veh_t6_dlc_zm_mech
veh_t6_dlc_zm_zeppelin
veh_t6_dlc_mkiv_tank



Next map :
-Mob Of The Dead
-Die Rise
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The following 5 users say thank you to xTiibo Modz for this useful post:

/SneakerStreet/, alex-_-123, Exelo, HiddenHour, Loz
05-21-2015, 03:55 PM #2
/SneakerStreet/
At least I can fight
Originally posted by xTiibo
Hello today I decided to release all entities for each map in zombie.
I begin with 2 map because it takes me more than an hour for note all entities on one map.



BURIED


NUKETOWN





Next map :
-Origin
-Mob Of The Dead


good jobSmile
05-21-2015, 04:04 PM #3
xTiibo Modz
Do a barrel roll!
Originally posted by SneakerStreet View Post
good jobSmile


Tanks Winky Winky
05-21-2015, 05:35 PM #4
Nice Happy
05-21-2015, 08:18 PM #5
alex-_-123
Do a barrel roll!
Originally posted by xTiibo
Tanks Winky Winky

This is really cool, how did you get all the entities because I wouldn't mind trying to get them for dlc maps in multiplayer?
05-21-2015, 09:51 PM #6
FRINZ
I’m too L33T
tnks bro im gonna use this came in handy
05-22-2015, 09:09 AM #7
xTiibo Modz
Do a barrel roll!
Originally posted by 123 View Post
This is really cool, how did you get all the entities because I wouldn't mind trying to get them for dlc maps in multiplayer?


No, I'm doing it for make model edit on the gamemode hide and seek but if you want I can give you the entities on one map .

The following user thanked xTiibo Modz for this useful post:

alex-_-123
05-22-2015, 02:49 PM #8
alex-_-123
Do a barrel roll!
Originally posted by xTiibo
No, I'm doing it for make model edit on the gamemode hide and seek but if you want I can give you the entities on one map .

If you could do it for studio that would be pretty cool and nice of you. Or you could just teach me how to get the entities myself so you don't have to spend so long getting them all. Smile
10-30-2015, 06:38 PM #9
mercie good work you have for other maps

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