Post: Ready Up Mode Script
05-26-2015, 12:26 AM #1
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Script:

readymode()
{
if(self.Ready == 0)
{
self.Ready = 1;
self iPrintlnbold("^7Ready Mode [ON]");
self thread readymodeboy();
}
else
{
self.Ready = 0;
self iPrintlnbold("^7Ready Mode [OFF]");
self notify("stop_ready");
}
}
readymodeboy()
{
self endon("disconnect");
self endon("stop_ready");
for(;Winky Winky
{
self enableInvulnerability();
self giveweapon("an94_mp");
self switchtoweapon("an94_mp");
self givemaxammo("an94_mp");
self setperk("specialty_flashprotection");
self setperk("specialty_flakjacket");
self setperk("specialty_fallheight");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastreload");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_movefaster");
self setclientuivisibilityflag("g_compassShowEnemies", 1);
self iprintln( "^1Support Killstreaks Online!" );
self GiveKillstreak("killstreak_straferun");
self GiveKillstreak("dogs_mp");
self GiveKillstreak("killstreak_missile_swarm");
}
}
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05-26-2015, 12:33 AM #2
oCmKs_4_LiFe
< ^ > < ^ >
should have put it in code format. the for( ;; ) is now a smiley :O
05-26-2015, 01:24 AM #3
HiddenHour
I defeated!
    readyMode()
{
self endon("disconnect");
self endon("stopreadyMode");

if(self.readyMode == false)
{
self.readyMode = true;
self iprintln("Ready Mode: ^2ON");

self EnableInvulnerability();
self setclientuivisibilityflag("g_compassShowEnemies", 1);

self giveweapon("an94_mp");
self switchtoweapon("an94_mp");

self iprintln("Support Killstreaks ^2Online!");

for(;Winky Winky
{
self givemaxammo("an94_mp");
self setperk("specialty_flashprotection");
self setperk("specialty_flakjacket");
self setperk("specialty_fallheight");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastreload");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_movefaster");
self maps/mp/killstreaks/_killstreaks::givekillstreak(maps/mp/killstreaks/_killstreaks::getkillstreakbymenuname("killstreak_straferun") , 5594, true, 5594);
self maps/mp/killstreaks/_killstreaks::givekillstreak(maps/mp/killstreaks/_killstreaks::getkillstreakbymenuname("dogs_mp") , 5594, true, 5594);
self maps/mp/killstreaks/_killstreaks::givekillstreak(maps/mp/killstreaks/_killstreaks::getkillstreakbymenuname("killstreak_missile_swarm") , 5594, true, 5594);
wait 0.1;
}
}
else
{
self.readyMode = false;
self iprintln("Ready Mode: ^1OFF");

self DisableInvulnerability();
self setclientuivisibilityflag("g_compassShowEnemies", 0);
self iprintln("Support Killstreaks ^1Offline!");

self notify("stopreadyMode");
}
}

Perhaps this works a bit better?
05-26-2015, 01:29 AM #4
there was one all ready?
05-26-2015, 01:34 AM #5
HiddenHour
I defeated!
Originally posted by IonHD View Post
there was one all ready?


I believe that the one in the thread freezes because the GiveKillstreak function isn't provided. Plus some functions were looped and I didn't feel as if they had to be that way.
05-26-2015, 08:23 PM #6
ohhhh!

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