ToggleTraceModel()
{
if(self.get_model==false)
{
self.get_model=true;
self thread TraceModel();
self iPrintlnBold("Model Name Gun ^2Enabled");
self iPrintln("Press [{+speed_throw}] On Objects");
}
else
{
self.get_model=false;
self notify("stop_get_model_name");
self iPrintlnBold("Model Name Gun ^1Disabled");
}
}
TraceModel()
{
self endon("disconnect");
self endon("stop_get_model_name");
for(;
{
if(self adsButtonPressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
model_name = trace["entity"].model;
self iPrintln("Model Name : ^2" + model_name);
wait 1;
}
wait 0.05;
}
}
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