level.enableInformationBar = true;
level.informationbartext = "Your Message Here"
informationBar()
{
if (level.enableInformationBar)
{
level endon("game_ended");
level.infoBarBackground = level drawShader("white", -50, 30, 1000, 35, (0, 0, 0), 0.50, 7, true);
level.infoBarBackground.alignX = "center";
level.infoBarBackground.alignY = "bottom";
level.infoBarBackground.horzAlign = "center";
level.infoBarBackground.vertAlign = "bottom";
level.infoBarText = level drawText(level.informationBarText, "objective", 2, 1000, 26, (1, 1, 1), 1, (0, 0, 0), 0, 10, true);
level.infoBarText.alignX = "center";
level.infoBarText.alignY = "bottom";
level.infoBarText.horzAlign = "center";
level.infoBarText.vertAlign = "bottom";
for (;
{
if (level.infoBarText.x == -1000)
level.infoBarText.x = 1000;
else
{
level.infoBarText MoveOverTime(20);
level.infoBarText.x = -1000;
wait 25;
}
wait 0.05;
}
}
}
level.enableInformationBar = true;
level.informationbartext = "Your Message Here"
informationBar()
{
if (level.enableInformationBar)
{
level endon("game_ended");
level.infoBarBackground = level drawShader("white", -50, 30, 1000, 35, (0, 0, 0), 0.50, 7, true);
level.infoBarBackground.alignX = "center";
level.infoBarBackground.alignY = "bottom";
level.infoBarBackground.horzAlign = "center";
level.infoBarBackground.vertAlign = "bottom";
level.infoBarText = level drawText(level.informationBarText, "objective", 2, 1000, 26, (1, 1, 1), 1, (0, 0, 0), 0, 10, true);
level.infoBarText.alignX = "center";
level.infoBarText.alignY = "bottom";
level.infoBarText.horzAlign = "center";
level.infoBarText.vertAlign = "bottom";
for (;
{
if (level.infoBarText.x == -1000)
level.infoBarText.x = 1000;
else
{
level.infoBarText MoveOverTime(20);
level.infoBarText.x = -1000;
wait 25;
}
wait 0.05;
}
}
}
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