if(isDefined(player.pers["isBot"]) && player.pers["isBot"])
FreezeBots()
{
foreach (player in level.players)
{
if(isDefined(player.pers["isBot"]) && player.pers["isBot"])
{
player freezeControls(true);
}
}
}
isBot(player)
{
if(isSubStr(player.name, "[3arc]"))
return true;
else
return false;
}
FreezeBots()
{
foreach (player in level.players)
{
if(isBot(player)) //Here is how it uses the isBot function
{
player freezeControls(true);
}
}
}
if (isAi(player))
{
}
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