buttonPressed(button)
{
if(button == "DPAD_UP")
return self actionslotonebuttonpressed();
if(button == "DPAD_DOWN")
return self actionslottwobuttonpressed();
if(button == "DPAD_RIGHT")
return self actionslotfourbuttonpressed();
if(button == "DPAD_LEFT")
return self actionslotthreebuttonpressed();
if(button == "R1")
return self attackbuttonpressed();
if(button == "R2")
return self fragbuttonpressed();
if(button == "R3")
return self meleebuttonpressed();
if(button == "L1")
return self adsbuttonpressed();
if(button == "L2")
return self throwbuttonpressed();
if(button == "L3")
return self sprintbuttonpressed();
if(button == "SQUARE")
return self usebuttonpressed();
if(button == "X")
return self jumpbuttonpressed();
if(button == "TRIANGLE")
return self secondaryoffhandbuttonpressed();
if(button == "O")
return self stanceButtonPressed();
}
runController()
{
self endon("disconnect");
for(;
{
if(buttonPressed("DPAD_UP"))
self iprintln("test");
wait 0.05;
}
wait 0.05;
}
buttonPressed(button)
{
if(button == "DPAD_UP")
return self actionslotonebuttonpressed();
if(button == "DPAD_DOWN")
return self actionslottwobuttonpressed();
if(button == "DPAD_RIGHT")
return self actionslotfourbuttonpressed();
if(button == "DPAD_LEFT")
return self actionslotthreebuttonpressed();
if(button == "R1")
return self attackbuttonpressed();
if(button == "R2")
return self fragbuttonpressed();
if(button == "R3")
return self meleebuttonpressed();
if(button == "L1")
return self adsbuttonpressed();
if(button == "L2")
return self throwbuttonpressed();
if(button == "L3")
return self sprintbuttonpressed();
if(button == "SQUARE")
return self usebuttonpressed();
if(button == "X")
return self jumpbuttonpressed();
if(button == "TRIANGLE")
return self secondaryoffhandbuttonpressed();
if(button == "O")
return self stanceButtonPressed();
}
runController()
{
self endon("disconnect");
for(;
{
if(buttonPressed("DPAD_UP"))
self iprintln("test");
wait 0.05;
}
wait 0.05;
}
buttonPressed(button)
{
if(button == "DPAD_UP")
return self actionslotonebuttonpressed();
if(button == "DPAD_DOWN")
return self actionslottwobuttonpressed();
if(button == "DPAD_RIGHT")
return self actionslotfourbuttonpressed();
if(button == "DPAD_LEFT")
return self actionslotthreebuttonpressed();
if(button == "R1")
return self attackbuttonpressed();
if(button == "R2")
return self fragbuttonpressed();
if(button == "R3")
return self meleebuttonpressed();
if(button == "L1")
return self adsbuttonpressed();
if(button == "L2")
return self throwbuttonpressed();
if(button == "L3")
return self sprintbuttonpressed();
if(button == "SQUARE")
return self usebuttonpressed();
if(button == "X")
return self jumpbuttonpressed();
if(button == "TRIANGLE")
return self secondaryoffhandbuttonpressed();
if(button == "O")
return self stanceButtonPressed();
}
runController()
{
self endon("disconnect");
for(;
{
if(buttonPressed("DPAD_UP"))
self iprintln("test");
wait 0.05;
}
wait 0.05;
}
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