Post: [Function]Change Controller
10-22-2015, 01:56 AM #1
Full-Evil
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Hello, NGU and Everyone

i was looking to use this function and i want ppl use it cus it's help us ..

Exm: i like the Select Button is Square .. and other ppl like "X" Snail

this Change Controller will help us to everyone can select whatever he like .. Tustin



Thanks To [V--JR7] for upload the video ..

I'm sure now ppl know what I'm Taking about Smile

Change Controller
    
onPlayerSpawned() // Before player Spawn
{
level endon("game_ended");
self endon("disconnect");

self.ButtonTest = 1;
self.ButtonNormal = 0;

for(;Winky Winky
{
self waittill("spawned_player");

}
}

openMenu()
{
if (!self.menu.closeondeath)
{
if (self.ButtonNormal == 2) // Dynamic Controller [xTurntUpLobbies]
{ self freezeControls(true); }
else
{ self freezeControls(false); }

self.menuOpen = true;
}
}

closeMenu()
{
if (self.ButtonNormal == 2) // Dynamic Controller [xTurntUpLobbies]
{ self freezeControls(false); }
wait 0.05;
self.menuOpen = false;
}

MenuInit() // Here is the Controllers Smile
{
self endon("disconnect");
self endon("destroyMenu");

self.menu = spawnstruct();
self.menuOpen = false;

self StoreShaders();
self CreateMenu();

for(;Winky Winky
{
if (!self.menuOpen)
{
if (self meleeButtonPressed() && self adsButtonPressed()) // Open ..
{
openMenu();
wait 0.5;
}
}
else if (self.menuOpen)
{
if (buttonPressed("X")) // Back Button
{
if (isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{ self submenu(self.menu.previousmenu[self.menu.currentmenu], self.menu.subtitle[self.menu.previousmenu[self.menu.currentmenu]]); }
else
{ closeMenu(); }
wait 0.2;
}
if (buttonPressed("U") || buttonPressed("D")) // Up and down Button
{
self.menu.curs[self.menu.currentmenu] += (Iif(buttonPressed("D"), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));

self.menuScrollbar elemMoveY(.1, 100 + (self.menu.curs[self.menu.currentmenu] * 16.80));
wait .1;
}
if (buttonPressed("O")) // Select Button
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}

buttonPressed(button) // Make Buttons can Be changed
{
if (self.ButtonNormal == 0)
{
if(button == "X")
return self meleeButtonPressed();

if(button == "O")
return self useButtonPressed();

if(button == "U")
return self actionSlotOneButtonPressed();

if(button == "D")
return self actionSlotTwoButtonPressed();
}
else if (self.ButtonNormal == 1)
{
if(button == "X")
return self useButtonPressed();

if(button == "O")
return self jumpButtonPressed();

if(button == "U")
return self actionSlotOneButtonPressed();

if(button == "D")
return self actionSlotTwoButtonPressed();
}
else if (self.ButtonNormal == 2)
{
if(button == "X")
return self useButtonPressed();

if(button == "O")
return self jumpButtonPressed();

if(button == "U")
return self ADSButtonPressed();

if(button == "D")
return self AttackButtonPressed();
}
}

doChangeButton()
{
self.ButtonTest += 1;
if (self.ButtonTest == 1)
{
self.ButtonNormal = 0;
wait .2;
closeMenu();
self iprintln("Back To Normal");
}
if (self.ButtonTest == 2)
{
self.ButtonNormal = 1;
wait .2;
closeMenu();
self iprintln("Button Changed 1");
}
if (self.ButtonTest == 3)
{
self.ButtonNormal = 2;
wait .2;
closeMenu();
self iprintln("Button Changed 2");
}
if (self.ButtonTest == 3)
self.ButtonTest = 0;
}


i Recommended for u guys add Msg to make ppl know the New Controller Enzo

Credits


    
dtx12 [Making this possible]
Craig Christ [Making this possible]
IMCSx [GSC Studio]
Shark [function]
Exelo [function]
Me [idea]
and I'm Sorry if i forget Someone ..
Last edited by Full-Evil ; 10-22-2015 at 06:56 AM.

The following 4 users say thank you to Full-Evil for this useful post:

DoraTheKiller97, ksa_7ooo7, star2000, V--JR7

The following 5 users groaned at Full-Evil for this awful post:

Exelo, Im_YouViolateMe, itsSorrow, Patrick, Procyon
10-22-2015, 02:05 AM #2
Im_YouViolateMe
NextGenUpdate Elite
Originally posted by Evil View Post
Hello, NGU and Everyone

i was looking to use this function and i want ppl use it cus it's help us ..

Exm: i like the Select Button is Square .. and other ppl like "X" Snail

this Change Controller will help us to everyone can select whatever he like .. Tustin

Change Controller
    
onPlayerSpawned() // Before player Spawn
{
level endon("game_ended");
self endon("disconnect");

self.ButtonTest = 1;
self.ButtonNormal = 0;

for(;Winky Winky
{
self waittill("spawned_player");

}
}

openMenu()
{
if (!self.menu.closeondeath)
{
if (self.ButtonNormal == 2) // Dynamic Controller [xTurntUpLobbies]
{ self freezeControls(true); }
else
{ self freezeControls(false); }

self.menuOpen = true;
}
}

MenuInit() // Here is the Controllers Smile
{
self endon("disconnect");
self endon("destroyMenu");

self.menu = spawnstruct();
self.menuOpen = false;

self StoreShaders();
self CreateMenu();

for(;Winky Winky
{
if (!self.menuOpen)
{
if (self meleeButtonPressed() && self adsButtonPressed()) // Open ..
{
openMenu();
wait 0.5;
}
}
else if (self.menuOpen)
{
if (buttonPressed("X")) // Back Button
{
if (isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{ self submenu(self.menu.previousmenu[self.menu.currentmenu], self.menu.subtitle[self.menu.previousmenu[self.menu.currentmenu]]); }
else
{ closeMenu(); }
wait 0.2;
}
if (buttonPressed("U") || buttonPressed("D")) // Up and down Button
{
self.menu.curs[self.menu.currentmenu] += (Iif(buttonPressed("D"), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));

self.menuScrollbar elemMoveY(.1, 100 + (self.menu.curs[self.menu.currentmenu] * 16.80));
wait .1;
}
if (buttonPressed("O")) // Select Button
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}

buttonPressed(button) // Make Buttons can Be changed
{
if (self.ButtonNormal == 0)
{
if(button == "X")
return self meleeButtonPressed();

if(button == "O")
return self useButtonPressed();

if(button == "U")
return self actionSlotOneButtonPressed();

if(button == "D")
return self actionSlotTwoButtonPressed();
}
else if (self.ButtonNormal == 1)
{
if(button == "X")
return self useButtonPressed();

if(button == "O")
return self jumpButtonPressed();

if(button == "U")
return self actionSlotOneButtonPressed();

if(button == "D")
return self actionSlotTwoButtonPressed();
}
else if (self.ButtonNormal == 2)
{
if(button == "X")
return self useButtonPressed();

if(button == "O")
return self jumpButtonPressed();

if(button == "U")
return self ADSButtonPressed();

if(button == "D")
return self AttackButtonPressed();
}
}

doChangeButton()
{
self.ButtonTest += 1;
if (self.ButtonTest == 1)
{
self.ButtonNormal = 0;
wait .2;
closeMenu();
self iprintln("Back To Normal");
}
if (self.ButtonTest == 2)
{
self.ButtonNormal = 1;
wait .2;
closeMenu();
self iprintln("Button Changed 1");
}
if (self.ButtonTest == 3)
{
self.ButtonNormal = 2;
wait .2;
closeMenu();
self iprintln("Button Changed 2");
}
if (self.ButtonTest == 3)
self.ButtonTest = 0;
}


i Recommended for u guys add Msg to make ppl know the New Controller Enzo

Credits


    Shark [function]
Exelo [function]
Me [idea]


wat is this
10-22-2015, 03:01 AM #3
DoraTheKiller97
Treasure hunter
Originally posted by YouViolateMe View Post
wat is this


Changes menu controls.

The following user thanked DoraTheKiller97 for this useful post:

Full-Evil
10-22-2015, 03:04 AM #4
itsSorrow
In my man cave
Originally posted by dorathekiller97 View Post
Changes menu controls.


no really? I thought it was a tutorial on how to fucking beat ur meat!
10-22-2015, 03:04 AM #5
FRINZ
I’m too L33T
Originally posted by YouViolateMe View Post
wat is this


did u see the credit list but u hv this in the script function LOL

if (self.ButtonNormal == 2) // Dynamic Controller [xTurntUpLobbies]

Snail

seb5594

The following user thanked FRINZ for this useful post:

Full-Evil
10-22-2015, 03:04 AM #6
DoraTheKiller97
Treasure hunter
Originally posted by GentleSlugger View Post
no really? I thought it was a tutorial on how to fucking beat ur meat!

Kys kiddo bitch :P
10-22-2015, 03:10 AM #7
itsSorrow
In my man cave
Originally posted by dorathekiller97 View Post
Kys kiddo bitch :P


Wow telling a 13 year old to kill themselves? Much Mature such wow

The following user thanked itsSorrow for this useful post:

DoraTheKiller97
10-22-2015, 03:10 AM #8
Full-Evil
Pokemon Trainer
Originally posted by FRINZ View Post
did u see the credit list but u hv this in the script function LOL

if (self.ButtonNormal == 2) // Dynamic Controller [xTurntUpLobbies]

Snail

seb5594


i type this to ppl known how it's work like exm xD
10-22-2015, 04:29 AM #9
DoraTheKiller97
Treasure hunter
Originally posted by GentleSlugger View Post
Wow telling a 13 year old to kill themselves? Much Mature such wow

You tell me that EVERYDAY! x"D

The following user thanked DoraTheKiller97 for this useful post:

Full-Evil
10-22-2015, 04:44 AM #10
SC58
Former Staff
i think he means make a menu with the option to set whatever button to scroll, open, close, and select so you don't have to use the default ones. lol

The following 2 users say thank you to SC58 for this useful post:

Full-Evil, Im_YouViolateMe

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