Originally posted by goebbels
first: very Special thanks to you for your work to make this. i have played with the new sentinel Version 3-4 hours and write lost things and bugs down that i have found:
In tranzit work the give all buildables mod not on 2 workbanks, from the map mods spawning things in green run, die rise and buried (Tramplesteam,headchopper,turbine and the zeus cannon device sry know not Name) they can not make a custom Position so it is better when they given to the hud, in mob of the dead the weaphones from the old iconic menu jailknife, spork and golden fork are lost in new Version,in origins the different staff melees are also lost and the last Thing is that when the mod menu is used in buried that you can no interact with the jail from leroy
when u have the key and about this no alc or candy spawn to buy to give it to spawned Leroy from menu or also not possible to interact(buy) with thes, and without Leroy is buried not really playable.
PS:sry for sh** english.
Just to correct you, the jailknife, spoon, and spork for Mob of the Dead are not lost, they are in there. Same with the Origins different staff melees. So those are not missing. But I can confirm that the Tranzit Give All Buildables doesn't give all, unless I'm missing something. Tranzit buildables are missing the Pack-a-Punch machine (this one won't even let you pick up the parts for it until you open the bank, and when you do open the bank up, it won't let you build the machine because of the Give All Buildables), the NAV table parts, the Bus parts that power up the bus (out of all of the missing parts, I'd say this one is more important), and the Power Switch. The Power Switch and Pack-a-Punch machine parts aren't really important because all the parts are close to the benches, that's why it doesn't work for them, because they have to be triggered. Every other buildable is good though. I don't know about the Buried Leroy glitch though.
Originally posted by anthonything
I bought another one from a friend recently
This is such an awesome menu! Thanks for your hard work! The only requests I really have is the Tombstone Perk in Tranzit is missing, and maybe a separate infinite ammo for equipment only as well (so like for claymores, grenades, monkey bombs, and such, but not for guns, 'cause the Electric Cherry perk becomes useless in that case, so unlimited equipment is pretty cool). Other than that, it is a pretty solid menu. Also, some of the other menus have the perk-a-cola drinking animation, so like when you try to add a perk, it actually shows your character drinking it and such as if you legit bought it, it'd be great if you can that add animation, if not, it is not problem whatsoever. Thanks again, and good luck with all your school work!
Edit: Also, another request is the perks in Grief and Survival. If you could add them all together (so like having Juggernog in Mob of the Dead Grief or the Vulture Aid in Buried Grief). I've tried another mod menu that had those and they were working 100% fine, so if you could add them, I think this mod menu would be pretty robust.