Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

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The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
05-22-2016, 01:41 AM #110
anthonything
Space Ninja
Originally posted by swizzling View Post
I have a CID that is banned on gta that you can use. pm


I bought another one from a friend recently
05-22-2016, 11:04 AM #111
Originally posted by goebbels View Post
first: very Special thanks to you for your work to make this. i have played with the new sentinel Version 3-4 hours and write lost things and bugs down that i have found:

In tranzit work the give all buildables mod not on 2 workbanks, from the map mods spawning things in green run, die rise and buried (Tramplesteam,headchopper,turbine and the zeus cannon device sry know not Name) they can not make a custom Position so it is better when they given to the hud, in mob of the dead the weaphones from the old iconic menu jailknife, spork and golden fork are lost in new Version,in origins the different staff melees are also lost and the last Thing is that when the mod menu is used in buried that you can no interact with the jail from leroy
when u have the key and about this no alc or candy spawn to buy to give it to spawned Leroy from menu or also not possible to interact(buy) with thes, and without Leroy is buried not really playable.
PS:sry for sh** english.


Just to correct you, the jailknife, spoon, and spork for Mob of the Dead are not lost, they are in there. Same with the Origins different staff melees. So those are not missing. But I can confirm that the Tranzit Give All Buildables doesn't give all, unless I'm missing something. Tranzit buildables are missing the Pack-a-Punch machine (this one won't even let you pick up the parts for it until you open the bank, and when you do open the bank up, it won't let you build the machine because of the Give All Buildables), the NAV table parts, the Bus parts that power up the bus (out of all of the missing parts, I'd say this one is more important), and the Power Switch. The Power Switch and Pack-a-Punch machine parts aren't really important because all the parts are close to the benches, that's why it doesn't work for them, because they have to be triggered. Every other buildable is good though. I don't know about the Buried Leroy glitch though.

Originally posted by anthonything View Post
I bought another one from a friend recently


This is such an awesome menu! Thanks for your hard work! The only requests I really have is the Tombstone Perk in Tranzit is missing, and maybe a separate infinite ammo for equipment only as well (so like for claymores, grenades, monkey bombs, and such, but not for guns, 'cause the Electric Cherry perk becomes useless in that case, so unlimited equipment is pretty cool). Other than that, it is a pretty solid menu. Also, some of the other menus have the perk-a-cola drinking animation, so like when you try to add a perk, it actually shows your character drinking it and such as if you legit bought it, it'd be great if you can that add animation, if not, it is not problem whatsoever. Thanks again, and good luck with all your school work!

Edit: Also, another request is the perks in Grief and Survival. If you could add them all together (so like having Juggernog in Mob of the Dead Grief or the Vulture Aid in Buried Grief). I've tried another mod menu that had those and they were working 100% fine, so if you could add them, I think this mod menu would be pretty robust.
Last edited by hakamdeebad ; 05-22-2016 at 11:29 AM.
05-22-2016, 01:16 PM #112
goebbels
Pokemon Trainer
Originally posted by hakamdeebad View Post
Just to correct you, the jailknife, spoon, and spork for Mob of the Dead are not lost, they are in there. Same with the Origins different staff melees. So those are not missing. But I can confirm that the Tranzit Give All Buildables doesn't give all, unless I'm missing something. Tranzit buildables are missing the Pack-a-Punch machine (this one won't even let you pick up the parts for it until you open the bank, and when you do open the bank up, it won't let you build the machine because of the Give All Buildables), the NAV table parts, the Bus parts that power up the bus (out of all of the missing parts, I'd say this one is more important), and the Power Switch. The Power Switch and Pack-a-Punch machine parts aren't really important because all the parts are close to the benches, that's why it doesn't work for them, because they have to be triggered. Every other buildable is good though. I don't know about the Buried Leroy glitch though.



This is such an awesome menu! Thanks for your hard work! The only requests I really have is the Tombstone Perk in Tranzit is missing, and maybe a separate infinite ammo for equipment only as well (so like for claymores, grenades, monkey bombs, and such, but not for guns, 'cause the Electric Cherry perk becomes useless in that case, so unlimited equipment is pretty cool). Other than that, it is a pretty solid menu. Also, some of the other menus have the perk-a-cola drinking animation, so like when you try to add a perk, it actually shows your character drinking it and such as if you legit bought it, it'd be great if you can that add animation, if not, it is not problem whatsoever. Thanks again, and good luck with all your school work!

Edit: Also, another request is the perks in Grief and Survival. If you could add them all together (so like having Juggernog in Mob of the Dead Grief or the Vulture Aid in Buried Grief). I've tried another mod menu that had those and they were working 100% fine, so if you could add them, I think this mod menu would be pretty robust.


jailknife and staff melees are fixed in 2.1 Version, not in 2.0. the Leroy bug is only when u activate give all buildables mod. and yes i miss also the tombstone perk in tranzit.

the one Thing that i find is very important, when you Play Little bit longer you get kicked from Lobby and an error that you are disconnect from Server,this was in old iconic and sentinel 1.5 not. please fix this @anthonything.
05-22-2016, 05:14 PM #113
What is a difference between The 1.5 Console and 1.5 Console GSC ?

+ I try The Max Player with Injector and i have a Connection Interrupted + froze after game started in Origins,but Working on Buried.
And other things per moment, after a few minutes in a game i have a message error " String Counter Exceeded threshold. One moment Please... " and after i froze :(
Last edited by Tronkuz ; 05-22-2016 at 06:07 PM.
05-22-2016, 06:19 PM #114
anthonything
Space Ninja
Originally posted by Tronkuz View Post
What is a difference between The 1.5 Console and 1.5 Console GSC ?

+ I try The Max Player with Injector and i have a Connection Interrupted + froze after game started in Origins,but Working on Buried.
And other things per moment, after a few minutes in a game i have a message error " String Counter Exceeded threshold. One moment Please... " and after i froze :(


Origins doesnt allow above 4 players, im having a ton of issues with the overflow fix.
05-22-2016, 06:22 PM #115
anthonything
Space Ninja
Originally posted by goebbels View Post
jailknife and staff melees are fixed in 2.1 Version, not in 2.0. the Leroy bug is only when u activate give all buildables mod. and yes i miss also the tombstone perk in tranzit.

the one Thing that i find is very important, when you Play Little bit longer you get kicked from Lobby and an error that you are disconnect from Server,this was in old iconic and sentinel 1.5 not. please fix this @anthonything.


Its the overflow fix.
05-22-2016, 06:24 PM #116
Originally posted by anthonything View Post
Origins doesnt allow above 4 players, im having a ton of issues with the overflow fix.


Ok thanks for info' Smile And it's possible to remove overflow fix ? same to old base ? because i don"t know why but is more stable without overflow fix or it's just old base is better :/
05-23-2016, 12:10 PM #117
goebbels
Pokemon Trainer
yes,is it possible to remove the Overflow fix? because when u Play a game for 45-60 minutes u get anytime kicked from Lobby in any game u have started.

bug Report: 1. infinite ammo in Player and all Player menu dont work. 2. when u buy a wall weaphon or a mystery box weaphon then they not overwrite the old weaphon so u get more and more weaphones and when u have 10 than u get kicked from Lobby with an g Overflow error. 3. the give all buildables mod are let u not interact with some things on any map, when u fix thes 4 bugs then your mod menu is 100% perfect.
05-23-2016, 12:42 PM #118
anthonything
Space Ninja
Originally posted by goebbels View Post
yes,is it possible to remove the Overflow fix? because when u Play a game for 45-60 minutes u get anytime kicked from Lobby in any game u have started.

bug Report: 1. infinite ammo in Player and all Player menu dont work. 2. when u buy a wall weaphon or a mystery box weaphon then they not overwrite the old weaphon so u get more and more weaphones and when u have 10 than u get kicked from Lobby with an g Overflow error. 3. the give all buildables mod are let u not interact with some things on any map, when u fix thes 4 bugs then your mod menu is 100% perfect.


Lobby doesnt kick because of weapon count, its the menu - which i have already said is an issue, and its not the give all buildables preventing interaction.

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