Originally posted by bossamlobbies
hey cooljay i have a question non related to any of my map editing problems, does the Dificulty() function make the zombies stronger as the game goes on? because 5 minutes into the games it takes 3 knives to kill a zombie, how can i make it to where the zombie dificulty only goes up after a set "wait" time? , and add Iprintln("^1Zombies^7 are getting stronger"): everytime the dificulty goes up?
It's at the top of main.gsc
level.difficultyrate = 5; //Interval between each time health is added to zombies (5 seconds)
level.bonusrate = 300; //Interval for other things such as zombie points per kill, survivor points bonus, power-up drop change etc.
The individual values for all those things are inside the Difficulty() function in main.gsc if you wish to edit their values.