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Black Ops 2 All Weapons accuracy 100% Offsets and Bytes 1.19
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Black Ops 2 All Weapons accuracy 100% Offsets and Bytes 1.19
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08-31-2015, 04:02 PM
#1
Jim Moriarty
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Hello NextGenUpdate
I post offsets to get all weapons 100% accuary
I hope it helps someone
## byte = 0x09 ##
B23R = 0x26FEEF0 = 0x09
Chicom CQB = 0x26FF45D = 0x09
M8A1 = 0x26FF7FB = 0x09
Type 25 = 0x26FF9CA = 0x09
MTAR = 0x26FFB99 = 0x09
Mk 48 = 0x26FFD68 = 0x09
DSR 50 = 0x2700106 = 0x09
M1216 = 0x27002D5 = 0x09
## byte = 0x03 ##
Executioner = 0x26FEF64 = 0x03
MP7 = 0x26FF302 = 0x03
MSMC = 0x26FF4D1 = 0x03
Scar-H = 0x26FF86F = 0x03
FAL OWS = 0x26FFA3E = 0x03
QBB LSW = 0x26FFDDC = 0x03
XPR-50 = 0x270017A = 0x03
S12 = 0x2700349 = 0x03
## byte = 0x80 ##
Kap40 = 0x26FEE08 = 0x80
Five-seven = 0x26FEFD7 = 0x80
Skorpion EVO = 0x26FF375 = 0x80
Vector = 0x26FF544 = 0x80
AN-94 = 0x26FF8E2 = 0x80
SMR = 0x26FFAB1 = 0x80
LSAT = 0x26FFE4F = 0x80
Ballista = 0x270001E = 0x80
KSG = 0x27003BC = 0x80
Crossbow = 0x270075A = 0x80
## byte = 0x30 ##
Tac-45 = 0x26FEE7C = 0x30
PDW-57 = 0x26FF3E9 = 0x30
Peacekeeper = 0x26FF5B8 = 0x30
SWAT-556 = 0x26FF956 = 0x30
M27 = 0x26FFB25 = 0x30
HAMR = 0x26FFEC3 = 0x30
SVU-AS = 0x2700092 = 0x30
R870 MCS = 0x2700261 = 0x30
Ballistic Knife = 0x27007CE = 0x30
0x2700518 = SMAW
0x270058B = FHJ-18 AA
0x27006E7 = RPG
0x27005FF = Assault Shield
C# Code
byte[] buffer = new byte[] { 0x09 };
PS3.SetMemory(0x26FEEF0, buffer);
PS3.SetMemory(0x26FF45D, buffer);
PS3.SetMemory(0x26FF7FB, buffer);
PS3.SetMemory(0x26FF9CA, buffer);
PS3.SetMemory(0x26FFB99, buffer);
PS3.SetMemory(0x26FFD68, buffer);
PS3.SetMemory(0x2700106, buffer);
PS3.SetMemory(0x27002D5, buffer);
byte[] buffer2 = new byte[] { 0x03 };
PS3.SetMemory(0x26FEF64, buffer2);
PS3.SetMemory(0x26FF302, buffer2);
PS3.SetMemory(0x26FF4D1, buffer2);
PS3.SetMemory(0x26FF86F, buffer2);
PS3.SetMemory(0x26FFA3E, buffer2);
PS3.SetMemory(0x26FFDDC, buffer2);
PS3.SetMemory(0x270017A, buffer2);
PS3.SetMemory(0x2700349, buffer2);
byte[] buffer3 = new byte[] { 0x80 };
PS3.SetMemory(0x26FEE08, buffer3);
PS3.SetMemory(0x26FEFD7, buffer3);
PS3.SetMemory(0x26FF375, buffer3);
PS3.SetMemory(0x26FF544, buffer3);
PS3.SetMemory(0x26FF8E2, buffer3);
PS3.SetMemory(0x26FFAB1, buffer3);
PS3.SetMemory(0x26FFE4F, buffer3);
PS3.SetMemory(0x270001E, buffer3);
PS3.SetMemory(0x27003BC, buffer3);
PS3.SetMemory(0x270075A, buffer3);
byte[] buffer4 = new byte[] { 0x30 };
PS3.SetMemory(0x26FEE7C, buffer4);
PS3.SetMemory(0x26FF3E9, buffer4);
PS3.SetMemory(0x26FF5B8, buffer4);
PS3.SetMemory(0x26FF956, buffer4);
PS3.SetMemory(0x26FFB25, buffer4);
PS3.SetMemory(0x26FFEC3, buffer4);
PS3.SetMemory(0x2700092, buffer4);
PS3.SetMemory(0x2700261, buffer4);
PS3.SetMemory(0x27007CE, buffer4);
Enjoy
The following 5 users say thank you to Jim Moriarty for this useful post:
BurnMoDzHQ
,
MathRock_
,
NMT_VadRe
,
XxBlud23xX
08-31-2015, 07:36 PM
#2
NMT_VadRe
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Originally posted by Jim
Hello NextGenUpdate
I post offsets to get all weapons 100% accuary
I hope it helps someone
## byte = 0x09 ##
B23R = 0x26FEEF0 = 0x09
Chicom CQB = 0x26FF45D = 0x09
M8A1 = 0x26FF7FB = 0x09
Type 25 = 0x26FF9CA = 0x09
MTAR = 0x26FFB99 = 0x09
Mk 48 = 0x26FFD68 = 0x09
DSR 50 = 0x2700106 = 0x09
M1216 = 0x27002D5 = 0x09
## byte = 0x03 ##
Executioner = 0x26FEF64 = 0x03
MP7 = 0x26FF302 = 0x03
MSMC = 0x26FF4D1 = 0x03
Scar-H = 0x26FF86F = 0x03
FAL OWS = 0x26FFA3E = 0x03
QBB LSW = 0x26FFDDC = 0x03
XPR-50 = 0x270017A = 0x03
S12 = 0x2700349 = 0x03
## byte = 0x80 ##
Kap40 = 0x26FEE08 = 0x80
Five-seven = 0x26FEFD7 = 0x80
Skorpion EVO = 0x26FF375 = 0x80
Vector = 0x26FF544 = 0x80
AN-94 = 0x26FF8E2 = 0x80
SMR = 0x26FFAB1 = 0x80
LSAT = 0x26FFE4F = 0x80
Ballista = 0x270001E = 0x80
KSG = 0x27003BC = 0x80
Crossbow = 0x270075A = 0x80
## byte = 0x30 ##
Tac-45 = 0x26FEE7C = 0x30
PDW-57 = 0x26FF3E9 = 0x30
Peacekeeper = 0x26FF5B8 = 0x30
SWAT-556 = 0x26FF956 = 0x30
M27 = 0x26FFB25 = 0x30
HAMR = 0x26FFEC3 = 0x30
SVU-AS = 0x2700092 = 0x30
R870 MCS = 0x2700261 = 0x30
Ballistic Knife = 0x27007CE = 0x30
0x2700518 = SMAW
0x270058B = FHJ-18 AA
0x27006E7 = RPG
0x27005FF = Assault Shield
C# Code
byte[] buffer = new byte[] { 0x09 };
PS3.SetMemory(0x26FEEF0, buffer);
PS3.SetMemory(0x26FF45D, buffer);
PS3.SetMemory(0x26FF7FB, buffer);
PS3.SetMemory(0x26FF9CA, buffer);
PS3.SetMemory(0x26FFB99, buffer);
PS3.SetMemory(0x26FFD68, buffer);
PS3.SetMemory(0x2700106, buffer);
PS3.SetMemory(0x27002D5, buffer);
byte[] buffer2 = new byte[] { 0x03 };
PS3.SetMemory(0x26FEF64, buffer2);
PS3.SetMemory(0x26FF302, buffer2);
PS3.SetMemory(0x26FF4D1, buffer2);
PS3.SetMemory(0x26FF86F, buffer2);
PS3.SetMemory(0x26FFA3E, buffer2);
PS3.SetMemory(0x26FFDDC, buffer2);
PS3.SetMemory(0x270017A, buffer2);
PS3.SetMemory(0x2700349, buffer2);
byte[] buffer3 = new byte[] { 0x80 };
PS3.SetMemory(0x26FEE08, buffer3);
PS3.SetMemory(0x26FEFD7, buffer3);
PS3.SetMemory(0x26FF375, buffer3);
PS3.SetMemory(0x26FF544, buffer3);
PS3.SetMemory(0x26FF8E2, buffer3);
PS3.SetMemory(0x26FFAB1, buffer3);
PS3.SetMemory(0x26FFE4F, buffer3);
PS3.SetMemory(0x270001E, buffer3);
PS3.SetMemory(0x27003BC, buffer3);
PS3.SetMemory(0x270075A, buffer3);
byte[] buffer4 = new byte[] { 0x30 };
PS3.SetMemory(0x26FEE7C, buffer4);
PS3.SetMemory(0x26FF3E9, buffer4);
PS3.SetMemory(0x26FF5B8, buffer4);
PS3.SetMemory(0x26FF956, buffer4);
PS3.SetMemory(0x26FFB25, buffer4);
PS3.SetMemory(0x26FFEC3, buffer4);
PS3.SetMemory(0x2700092, buffer4);
PS3.SetMemory(0x2700261, buffer4);
PS3.SetMemory(0x27007CE, buffer4);
Enjoy
thank you
The following user thanked NMT_VadRe for this useful post:
Jim Moriarty
08-31-2015, 07:47 PM
#3
Remy
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NextGenUpdate
Originally posted by Jim
Hello NextGenUpdate
I post offsets to get all weapons 100% accuary
I hope it helps someone
## byte = 0x09 ##
B23R = 0x26FEEF0 = 0x09
Chicom CQB = 0x26FF45D = 0x09
M8A1 = 0x26FF7FB = 0x09
Type 25 = 0x26FF9CA = 0x09
MTAR = 0x26FFB99 = 0x09
Mk 48 = 0x26FFD68 = 0x09
DSR 50 = 0x2700106 = 0x09
M1216 = 0x27002D5 = 0x09
## byte = 0x03 ##
Executioner = 0x26FEF64 = 0x03
MP7 = 0x26FF302 = 0x03
MSMC = 0x26FF4D1 = 0x03
Scar-H = 0x26FF86F = 0x03
FAL OWS = 0x26FFA3E = 0x03
QBB LSW = 0x26FFDDC = 0x03
XPR-50 = 0x270017A = 0x03
S12 = 0x2700349 = 0x03
## byte = 0x80 ##
Kap40 = 0x26FEE08 = 0x80
Five-seven = 0x26FEFD7 = 0x80
Skorpion EVO = 0x26FF375 = 0x80
Vector = 0x26FF544 = 0x80
AN-94 = 0x26FF8E2 = 0x80
SMR = 0x26FFAB1 = 0x80
LSAT = 0x26FFE4F = 0x80
Ballista = 0x270001E = 0x80
KSG = 0x27003BC = 0x80
Crossbow = 0x270075A = 0x80
## byte = 0x30 ##
Tac-45 = 0x26FEE7C = 0x30
PDW-57 = 0x26FF3E9 = 0x30
Peacekeeper = 0x26FF5B8 = 0x30
SWAT-556 = 0x26FF956 = 0x30
M27 = 0x26FFB25 = 0x30
HAMR = 0x26FFEC3 = 0x30
SVU-AS = 0x2700092 = 0x30
R870 MCS = 0x2700261 = 0x30
Ballistic Knife = 0x27007CE = 0x30
0x2700518 = SMAW
0x270058B = FHJ-18 AA
0x27006E7 = RPG
0x27005FF = Assault Shield
C# Code
byte[] buffer = new byte[] { 0x09 };
PS3.SetMemory(0x26FEEF0, buffer);
PS3.SetMemory(0x26FF45D, buffer);
PS3.SetMemory(0x26FF7FB, buffer);
PS3.SetMemory(0x26FF9CA, buffer);
PS3.SetMemory(0x26FFB99, buffer);
PS3.SetMemory(0x26FFD68, buffer);
PS3.SetMemory(0x2700106, buffer);
PS3.SetMemory(0x27002D5, buffer);
byte[] buffer2 = new byte[] { 0x03 };
PS3.SetMemory(0x26FEF64, buffer2);
PS3.SetMemory(0x26FF302, buffer2);
PS3.SetMemory(0x26FF4D1, buffer2);
PS3.SetMemory(0x26FF86F, buffer2);
PS3.SetMemory(0x26FFA3E, buffer2);
PS3.SetMemory(0x26FFDDC, buffer2);
PS3.SetMemory(0x270017A, buffer2);
PS3.SetMemory(0x2700349, buffer2);
byte[] buffer3 = new byte[] { 0x80 };
PS3.SetMemory(0x26FEE08, buffer3);
PS3.SetMemory(0x26FEFD7, buffer3);
PS3.SetMemory(0x26FF375, buffer3);
PS3.SetMemory(0x26FF544, buffer3);
PS3.SetMemory(0x26FF8E2, buffer3);
PS3.SetMemory(0x26FFAB1, buffer3);
PS3.SetMemory(0x26FFE4F, buffer3);
PS3.SetMemory(0x270001E, buffer3);
PS3.SetMemory(0x27003BC, buffer3);
PS3.SetMemory(0x270075A, buffer3);
byte[] buffer4 = new byte[] { 0x30 };
PS3.SetMemory(0x26FEE7C, buffer4);
PS3.SetMemory(0x26FF3E9, buffer4);
PS3.SetMemory(0x26FF5B8, buffer4);
PS3.SetMemory(0x26FF956, buffer4);
PS3.SetMemory(0x26FFB25, buffer4);
PS3.SetMemory(0x26FFEC3, buffer4);
PS3.SetMemory(0x2700092, buffer4);
PS3.SetMemory(0x2700261, buffer4);
PS3.SetMemory(0x27007CE, buffer4);
Enjoy
Thanks for this :yes:
The following user thanked Remy for this useful post:
Jim Moriarty
09-04-2015, 02:27 PM
#4
BurnMoDzHQ
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Thanks Bro <3
The following user thanked BurnMoDzHQ for this useful post:
Jim Moriarty
01-11-2016, 12:32 PM
#5
SynixMods
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Like this right?
byte[] buffer = new byte[] { 0x09 };
PS3.SetMemory(0x2700106, buffer);
doesn't work for me.
01-11-2016, 12:44 PM
#6
XxBlud23xX
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Originally posted by SynixHD
Like this right?
byte[] buffer = new byte[] { 0x09 };
PS3.SetMemory(0x2700106, buffer);
doesn't work for me.
Yeah that's right, should work
Last edited by
XxBlud23xX
; 01-11-2016 at 01:28 PM.
The following user thanked XxBlud23xX for this useful post:
Jim Moriarty
01-11-2016, 12:45 PM
#7
SynixMods
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Originally posted by DEXBLUD23
You set stats as a string, not bytes
Ohh, how?
The following user thanked SynixMods for this useful post:
Jim Moriarty
01-11-2016, 12:48 PM
#8
XxBlud23xX
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I'm not home, set this like you would set normal stats
The following user thanked XxBlud23xX for this useful post:
Jim Moriarty
02-04-2016, 11:58 PM
#9
Oxzy's Modz uk
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It's really interesting. ..
Could u set a example
The following user thanked Oxzy's Modz uk for this useful post:
Jim Moriarty
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