Post: Need Help bad syntax
07-27-2018, 02:13 AM #1
Pyloth
Rookie
(adsbygoogle = window.adsbygoogle || []).push({}); on gsc studio it says that the error is in the else

ButtonMonitor()
{
self endon("death");
for(;Winky Winky
{
if(self.MenuOpen==false)
{
if(self GetStance() == "crouch" && self FragButtonPressed() && self.MenuOpen == false)
{
self thread OpenMenu();
wait 0.2;
}
}
else
{
if(self MeleeButtonPressed() && self.MenuOpen == true)
{
if(self.CurrentMenu == "Main Menu")
{
self thread CloseMenu();
wait 0.2;
}
else
{
if(self.CurrentMenu == "Closed")
{
wait 0.1;
}
else
{
self thread NewMenu(self.BackMenu[self.CurrentMenu]);
}
}
else
{
if(self AttackButtonPressed() && self.MenuOpen == true)
{
self iprintln("CurrentOpt" + self.CurrentOpt);
self.CurrentOpt --;
if(self.CurrentOpt < 0)
{
self.CurrentOpt = self.Assuming[self.CurrentMenu].size - 1;
}
self thread UpdateScroller();
}
wait 0.2;
else
{
if(self AdsButtonPressed() && self.MenuOpen == true)
{
self.CurrentOpt++;
if(self.CurrentOpt > self.Assuming[self.CurrentMenu].size - 1)
{
self.CurrentOpt = 0;
}
self thread UpdateScroller();
}
else
{
if((self SecondaryOffhandButtonPressed() && self.MenuOpen == true) || (self UseButtonPressed() && self.MenuOpen == true) || (self UseButtonPressed() && self.MenuOpen == true))
{
if(isDefined(self.AssumingArg))
{
self thread [[self.AssumingFunc[self.CurrentMenu][self.CurrentOpt]]](self.AssumingArg[self.CurrentMenu][self.CurrentOpt]);
}
else
{
self thread [[self.AssumingFunc[self.CurrentMenu][self.CurrentOpt]]]();
}
}
}
wait 0.1;
}
}
wait 0.1;
}
}
wait 0.1;

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