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Hi all, thought i'd give this blackops2 editing a shot as I've now a few spare consoleIDS, can get it attached, freezes, unfreezes, now what has me stumped is when I open memory to edit, I see no offsets nor values, just 00000 etc, I've uploaded a screenshot, was thinking perhaps it was the eboot I was using, speaking of, using the one badchoicesz uploaded just recently for 1.10 .. screenshot below, any help would be appreciated, cheers!
EDIT: So I've been looking around, and in memory window, I've come across SPU: CellSpursKernelGroup:0 :1 :2 etc through to 6 I think it is and the memory output before me has changed, is that where I want to be? EDIT AGAIN LOL: Does seem to be right, all offsets for 1.10 as posted I can seem to find, I've been using badchoicesz debugger, setting offset and value though seem to have no change in game .. mind you im trying this in lan etc before i jump online and give it a shot, is the eboot writable in its current state or is there an option i may need to enable? Cheers
EDIT: Wow this is awesome, so I had problems with badchoicesz program though figured out how to manually change values via debugger! disregard this post, thanks guys!!
EDIT: LOL, one more quick question guys, is there any chance we can write output of "auto-fresh", changes made in the game/eboot/stack to .txt or maybe even grep certain change 'rounds perhaps, headshots' as they occur? Thanks!
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