Post: Unlimited ammo Question
10-13-2014, 12:15 AM #1
Jewels
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hello, I'm questioning on the Unlimited ammo which tends to freeze my PS3, and or not giving Unlimited ammo at all.... Im positive that this is the correct 1.18 Offsets!

    byte[] ammo = new byte[] { 0xFF, 0xFF };
PS3.SetMemory((0x0178135D + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178135D + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS3.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781361 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS3.SetMemory((0x01781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781365 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS3.SetMemory((0x01781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781359 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS3.SetMemory((0x0178139D + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x0178139D + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS3.SetMemory((0x01781395 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
PS31.SetMemory((0x01781395 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), ammo);
RPC.iPrintlnBold(dataGridView1.CurrentRow.Index, "^5Unlimited Ammo: ^2Given");



Still freezing me after i shoot, and plus the ammo was not given........

Can you help me? is there a shorter code for this?

EDIT: PS3 is TMAPI and PS31 is CCAPI
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10-13-2014, 12:50 AM #2
RM|T Lerks
Pokemon Trainer
Ive Got Mine In A Button But You Get The Points
if (metroButton88.Text == "Infinite Ammo [OFF]")
{
byte[] am0 = new byte[] { 0xFF, 0xFF };
PS3.SetMemory(0x0178135d, am0);
PS31.SetMemory(0x0178135d, am0);
PS3.SetMemory(0x01781361, am0);
PS31.SetMemory(0x01781361, am0);
PS3.SetMemory(0x01781365, am0);
PS31.SetMemory(0x01781365, am0);
PS3.SetMemory(0x01781359, am0);
PS31.SetMemory(0x01781359, am0);

PS3.SetMemory(0x0178139d, am0);
PS31.SetMemory(0x0178139d, am0);
PS3.SetMemory(0x01781395, am0);
PS31.SetMemory(0x01781395, am0);

PS3.SetMemory(0x01781391, am0);
PS31.SetMemory(0x01781391, am0);
PS3.SetMemory(0x0178138d, am0);
PS31.SetMemory(0x0178138d, am0);

}
else if (metroButton88.Text == "Infinite Ammo [ON]")
{
byte[] am0 = new byte[] { 0x00, 0x64 };
PS3.SetMemory(0x0178135d, am0);
PS31.SetMemory(0x0178135d, am0);
PS3.SetMemory(0x01781361, am0);
PS31.SetMemory(0x01781361, am0);
PS3.SetMemory(0x01781365, am0);
PS31.SetMemory(0x01781365, am0);
PS3.SetMemory(0x01781359, am0);
PS31.SetMemory(0x01781359, am0);

PS3.SetMemory(0x0178139d, am0);
PS31.SetMemory(0x0178139d, am0);
PS3.SetMemory(0x01781395, am0);
PS31.SetMemory(0x01781395, am0);

PS3.SetMemory(0x01781391, am0);
PS31.SetMemory(0x01781391, am0);
PS3.SetMemory(0x0178138d, am0);
PS31.SetMemory(0x0178138d, am0);
metroButton88.Text = "Infinite Ammo [OFF]";
}

The following user thanked RM|T Lerks for this useful post:

Jewels
10-13-2014, 01:00 AM #3
Jewels
I’m too L33T
Originally posted by SM
Ive Got Mine In A Button But You Get The Points
if (metroButton88.Text == "Infinite Ammo [OFF]")
{
byte[] am0 = new byte[] { 0xFF, 0xFF };
PS3.SetMemory(0x0178135d, am0);
PS31.SetMemory(0x0178135d, am0);
PS3.SetMemory(0x01781361, am0);
PS31.SetMemory(0x01781361, am0);
PS3.SetMemory(0x01781365, am0);
PS31.SetMemory(0x01781365, am0);
PS3.SetMemory(0x01781359, am0);
PS31.SetMemory(0x01781359, am0);

PS3.SetMemory(0x0178139d, am0);
PS31.SetMemory(0x0178139d, am0);
PS3.SetMemory(0x01781395, am0);
PS31.SetMemory(0x01781395, am0);

PS3.SetMemory(0x01781391, am0);
PS31.SetMemory(0x01781391, am0);
PS3.SetMemory(0x0178138d, am0);
PS31.SetMemory(0x0178138d, am0);

}
else if (metroButton88.Text == "Infinite Ammo [ON]")
{
byte[] am0 = new byte[] { 0x00, 0x64 };
PS3.SetMemory(0x0178135d, am0);
PS31.SetMemory(0x0178135d, am0);
PS3.SetMemory(0x01781361, am0);
PS31.SetMemory(0x01781361, am0);
PS3.SetMemory(0x01781365, am0);
PS31.SetMemory(0x01781365, am0);
PS3.SetMemory(0x01781359, am0);
PS31.SetMemory(0x01781359, am0);

PS3.SetMemory(0x0178139d, am0);
PS31.SetMemory(0x0178139d, am0);
PS3.SetMemory(0x01781395, am0);
PS31.SetMemory(0x01781395, am0);

PS3.SetMemory(0x01781391, am0);
PS31.SetMemory(0x01781391, am0);
PS3.SetMemory(0x0178138d, am0);
PS31.SetMemory(0x0178138d, am0);
metroButton88.Text = "Infinite Ammo [OFF]";
}


Thank you so much for replying!! Ill try it in a button form instead :P
10-13-2014, 01:02 AM #4
RM|T Lerks
Pokemon Trainer
Originally posted by Daniella View Post
Thank you so much for replying!! Ill try it in a button form instead :P


You can do it the other way just replace the offsets and bytes Smile

The following user thanked RM|T Lerks for this useful post:

Jewels
10-13-2014, 01:04 AM #5
Jewels
I’m too L33T
Originally posted by SM
You can do it the other way just replace the offsets and bytes Smile


right... i was trying to do it in the datagrid..... ill have to add 5808 for each client :O thats a lot haha
10-13-2014, 01:11 AM #6
Jewels
I’m too L33T
Originally posted by SM
You can do it the other way just replace the offsets and bytes Smile


Okay i didnt freeze, but the primary weapon unlimited ammo, as well as secondary..... is not unlimited but i do have unlimited frags
10-13-2014, 01:26 AM #7
RM|T Lerks
Pokemon Trainer
Originally posted by Daniella View Post
Okay i didnt freeze, but the primary weapon unlimited ammo, as well as secondary..... is not unlimited but i do have unlimited frags

Ow . . . Thats the only unlimited ammo I have sorry
10-13-2014, 01:37 AM #8
Jewels
I’m too L33T
Originally posted by SM
Ow . . . Thats the only unlimited ammo I have sorry


I know haha :P but i think they are hot fixing it :O

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