Post: black ops 2 Zombie Guide Breakdown!!
01-04-2013, 04:09 AM #1
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M8A1
4 round burst assault rifle. Bursts can be fired in quick succession
Fire Mode: 4 Round Burst
Magazine Size: 32 Rounds
Damage: Moderate
Range: Moderate
Recoil: Low

SMR
Semi-automatic assault rifle.
Fire Mode: Semi-Automatic
Magazine Size: 20 Rounds
Damage: Moderate
Range: High
Recoil: High

Type 25
Fully automatic assault rifle. High rate of fire with moderate recoil
Fire Mode: Fully Automatic
Magazine Size: 30 Rounds
Damage: Moderate
Range: Moderate
Recoil: Moderate

M14
Single-fire with high power. Effective at medium to long range
Fire Mode: Semi-Automatic
Magazine Size: 8 Rounds
Damage: Low-Medium
Range: High
Recoil: High
Cost: 500 Points

Mnesia
Fire Mode: Semi-Automatic
Magazine Size: 16 Rounds
Damage: Very High
Range: High
Recoil: Moderate

Galil
Fire Mode: Fully Automatic
Magazine Size: 35 Rounds
Damage: High
Range: Moderate
Recoil: Low

Lamenation
Fire Mode: Fully Automatic
Magazine Size: 35 Rounds
Damage: High
Range: Moderate
Recoil: Low

M16
Fire Mode: 3 Round Burst
Magazine Size: 30 Rounds
Damage: Moderate
Range: Moderate
Recoil: Low

Skullcrusher
Fire Mode: Fully Automatic
Magazine Size: 30 Rounds
Damage: Moderate
Range: High
Recoil: Moderate

MTAR
Fire Mode: Fully Automatic
Magazine Size:30 Rounds
Damage: Moderate-High
Range: High
Recoil: Moderate

FN FAL
Fire Mode: Semi-Automatic
Magazine Size:20 Rounds
Damage: High
Range: High
Recoil: Moderate

EPC WIN
Fire Mode: 3 Round Burst
Magazine Size:30 Rounds
Damage: High
Range: High
Recoil: Moderate

Submachine Guns

Chicom CQB
3 round burst submachine gun. High cyclic fire rate allows for fast consecutive bursts
Fire Mode: 3 Round Burst
Magazine Size: 40 Rounds
Damage: Low
Range: Low
Recoil: Low


MP5
Fully automatic with good accuracy. Effective at close to medium range
Fire Mode: Fully Automatic
Magazine Size: 30 Rounds
Damage: Moderate
Range: Low
Recoil: Moderate

AK74u
Fully automatic with high power. Effective at close to medium range
Fire Mode: Fully Automatic
Magazine Size: 30 Rounds
Damage: Moderate
Range: Low
Recoil: Moderate

AK74fu2
Fire Mode: Fully Automatic
Magazine Size: 30 Rounds
Damage: High
Range: Moderate
Recoil: Moderate

Light Machine Guns

HAMR
Fully automatic LMG. Reduces fire rate over time, becoming more accurate
Fire Mode: Fully Automatic
Magazine Size: 100 Rounds
Damage: High
Range: Moderate
Recoil: Moderate - Low

RPD
Fire Mode: Fully Automatic
Magazine Size: 100 Rounds
Damage: High
Range: Moderate
Recoil: Moderate


Sniper Rifles

DSR-50
Fire Mode: Bolt Action
Magazine Size: 5 Rounds
Damage: Very High
Range: Infinite
Recoil: Low


Shotguns

Olympia
Double Barrel shotgun
Fire Mode: Over-Under Break Action
Magazine Size: 2 Rounds
Damage: Moderate
Range: Low
Recoil: Low

Hades
Sets Zombies on fire
Fire Mode: Over-Under Break Action
Magazine Size: 2 Rounds
Damage: Very High
Range: Moderate
Recoil: Low

M1216
Fully automatic shotgun with a re chamber every four rounds.
Fire Mode: Fully Automatic
Magazine Size: 16 Rounds
Damage: High
Range: Low
Recoil: Moderate

Saiga 12
Semi-automatic shotgun. Deadly at close range
Fire Mode: Semi-Automatic
Magazine Size: 10 Rounds
Damage: High
Range: Low
Recoil: Moderate

R-870 MCS
Pump action shotgun. Strong damage and range
Fire Mode: Pump Action
Magazine Size: 8 Rounds
Damage: Very High
Range: Low
Recoil: Moderate

Handguns

M1911
Semi-automatic with medium capacity and power. Effective at close range.
Fire Mode: Semi-Automatic
Magazine Size: 8 Rounds
Damage: Low
Range: Low
Recoil: Low

Mustang and Sally
Fire Mode: Semi-Automatic
Magazine Size: 6/6 Rounds
Damage: Very High
Range: High
Recoil: Low

Executioner
Double-action revolver pistol. Fires 28 gauge shotgun shells
Fire Mode: Semi-Automatic
Magazine Size: 6 Rounds
Damage: High
Range: Low
Recoil: High

KAP-40
Fully automatic pistol. Incorporates recoil-mitigation technology
Fire Mode: Fully Automatic
Magazine Size: 12 Rounds
Damage: Low-Moderate
Range: Low
Recoil: Low

Python
Fire Mode: Semi-Automatic
Magazine Size: 6 Rounds
Damage: Very High
Range: Low
Recoil: High

Cobra
Fire Mode: Semi-Automatic
Magazine Size: 12 Rounds
Damage: Very High
Range: Moderate
Recoil: High

B23R
3 round burst pistol. High rate of fire with moderate recoil
Fire Mode: 3 Round Burst
Magazine Size: 15 Rounds
Damage: Moderate
Range: Moderate
Recoil: Moderate

Five-SeveN
Semi-automatic pistol. Versatile and strong overall with a large magazine
Fire Mode: Semi-Automatic
Magazine Size: 20 Rounds
Damage: Moderate
Range: Moderate
Recoil: Low

Launchers/Explosives

RPG
Free-fire shoulder mounted rocket launcher.
Fire Mode: Single Shot
Magazine Size: 1 Rocket
Damage: High
Range: Moderate
Recoil: Low

War Machine
6 round semi-automatic grenade launcher
Fire Mode: Semi-Automatic
Magazine Size: 6 Grenades
Damage: High
Range: Moderate
Recoil: Low

Dystopian Destroyer
Fire Mode: Semi-Automatic
Magazine Size: 6 Grenades
Damage: Extremely High
Range: Moderate
Recoil: Low

Grenade
Fire Mode: N/A
Magazine Size: 4 Grenades
Damage: High
Range: Moderate
Recoil: N/A


Specials

Ballistic Knife
Fire Mode: Spring Launch/Meele
Magazine Size: 1 Blade
Damage: High
Range: High
Recoil: Low

The Krauss Refibrillator
Fire Mode: Spring Launch/Meele
Magazine Size: 1 Blade
Damage: High
Range: High
Recoil: Low

Wonder Weapons

Ray Gun
Do you like my glowing green balls?
Fire Mode: Fully Automatic
Magazine Size: 20 Rounds
Damage: Extremely high
Range: Infinite
Recoil: Low


Porter's X2 Ray Gun
Fire Mode: Fully Automatic
Magazine Size: 40 Rounds
Damage: Extremely High
Range: Infinite
Recoil: Low

Craft-able and Equipment


Turbine
Fire Mode: Air
Special Ability: Multi-use; opening doors, Pack-A-Punch, easter egg, powering other craftables, powering perk machines and PAP.
Requirements:
Workbench Location: Bus Deport
Fan: On seat
Mannequin: By info board.
Other Part: 2nd Phone

Zombie Shield
Fire Mode: Melee
Special Ability: Riot Shield, also protects back, when not primary.
Requirements:
Workbench Location: Diner Area - Box Spawn room.
Item Required & Location:
Car Door: Diner Area
Hand Truck: Diner Area

Turret
Fire Mode: Fully Automatic, powered by Turbine.
Magazine Size: 100
Special Ability:
Requirements:
Workbench Location: Farmhouse
Item Required & Location:
RPSad Awesome Farm Area
Lawn Mower: Farm Area
Ammo Pouch: Farm Area

Power Switch:
Allows power to be switched on and off
All Parts are in the white room of the powerhouse area
Requirements:
Workbench Location: In bright-room of powerhouse, first area, all parts in this area too.
Zombie Arm
Lever
Fuse Box

Electrical Trap
Fire Mode: Electricity, powered by Turbine
Special Ability: Can kill 'him'
Requirements:
Workbench Location: Powerhouse
Item Required & Location:
CRT: powerhouse
Battery: powerhouse
Conductors: powerhouse
other part: powerhouse

Pack-A-Punch
Allows upgrading of guns
All parts are in the Pack-a-punch area, inside the vault of the Bank
Requirements:
Workbench Location: Under Vault of Bank
Table
Gun Exchanger
Battery

Jet Gun
Fire Mode: Jet powered vacuum cleaner
Damage: High
Range: Moderate
Recoil: Sucking of user towards area of aim
Drawback: Able to explode after sustained use, killing operator.
Workbench Location: Bar in Town
Item Required & Location:
Jet Turbine: Tunnel between Bus Depot and Diner
Cabling: Power House
Handle: Nacht - on shelf
Guage: Woodsman Hut (with bowie knife).

Pylon Workbench
Special Ability - Allows Easter Egg (Tower of Babble)
Requirements:
Workbench Location - Base of Pylon in Cornfields.
Plank of Wood: Tunnel or Powerhouse
Purple Rock: Bus Depot - in fire by box (crouch to pick up part)
Fusebox: Farmhouse, by fridge
Radio/ticket machine: Diner - Box Room (jump to pick up item)

Bus Buildables:
Train Plow: Fitted to the front of the Bus, this stops zombies jumping in the front window from the ground.
Ladder: Fitted to the back left of the bus, allows access to roof of bus
Roof Hatch: Should be fitted to diner, not to the bus, allows direct access to roof from inside either diner or bus.
Possible Locations:
-Bus Station-Use the Turbine on the electric door in the spawning room. A part will be inside the newly opened room leaning on a wall.
-Diner-In the Diner area, there is a small shed that needs a Turbine to have its door open. Use the Turbine to open the door and find the item in one of the corners.
-Farm-In the Farm area, near the back is another small shed. Use the Turbine to open the door and retrieve the item inside.
-Town-Think of the small area fenced that's a possible mystery box location. Across the street from it is an electric door. Turbine it open to find the part within.

Other Items to Pick up.
NavCard: Bus Depot - Outside, by the lava at the back of the depot[/QUOTE]


Perk-a-Colas

Speed Cola - Dinner
Your hands are slow, your movements sluggish, your lack of speed, just brings you anguish. Just take a sip, you will move faster. Just try it now! And speed is mastered! Press those lips against the only one that really moves you. Speed Cola speeds up your life!

Increases reload speed, Repairing windows and Knifing
Costs: 3000 Points

Quick Revive - Bus Station
Whenever things, been draggin' you down, grabs you by the hair and pulls you to the ground, if you wanna get up, you need a little revive. If you wanna get up... YOU NEED A LITTLE REVIIIIIIVE!...YEAH!

Revive players 3x faster, Revive yourself when downed
Costs: 1500 Points, 500 Points

Double Tap Root Beer - Farm, Barn [Second Story]
Cowboys can't shoot slow or they'll end up below. When they need some help, they reach for the Root beer shelf (Ye-haa) Cowboys can't shoot slow, or they'll end up below, when they need some help, they reach for the Root beer shelf. YA THIRSTY PARTNER!?"

Increased Rate of Fire
Costs: 2000 Points

Juggernog - Town- Southwest building
When you need some help to get by, something to make you feel strong. Reach for Juggernog tonight, sugar seduction delight! When you need to feel big and strong, reach for Juggernog tonight!

More than doubles the players health
Costs: 2500 Points

Stamina-Up - Town - Northeast building
Stamina-min-Up! (x3) When you need some extra runnin', when you need some extra time, when you want to keep on gunnin', when you like a twist of lime. When you need to keep on moving, when you need a get-away, when you need to keep on groovin', when you need that vitamin K, babe, you know you want me! Let's run the extra mile! I'll open your eyes and I'll make you see! I'll make it worth your while! Stamina-min-Up! Sounds like it's Staaaaamin-Up time! Oh yeah, bring it baby. Bring it!"

Doubles the players sprint time
Costs: 2000 Points

Pack-a-Punch
The Pack a Punch machine is located in the Bank of the Town. You must blow two vault doors with grenades and have the Turbine located at the Power House. (Once you drop down into the Power House, immediately behind you is a green door with a lightning bolt. This is where the Turbine should be placed.) Once inside the lower levels on the bank, you will need to assemble the part for the Pack a Punch Machine. You can Pack A Punch the new weapons repeatedly. This will add then remove a reticule in the case of the HAMR and MTAR. There seems to be no power upgrade, and your ammo DOES NOT replenish.


Power Ups

Max Ammo:
Gives all players the maximum ammunition possible to obtain for whatever weapon the players are carrying, although the player's current magazine will not be replenished.

Double Points:
Double Points grants every player double the amount of points they earn when they kill/hit a zombie or board up windows. Its icon is an "x2". Like Insta-Kill, it lasts for only thirty seconds and vanishes with a loud, easily recognizable growling sound.

Maps

Nuketown Zombies:
An upcoming Zombies map that will be featured in Call of Duty: Black Ops II. It is remade from the favored multiplayer map, Nuketown, from Call of Duty: Black Ops. It is currently only available in the special editions of the game.

Modes

Tranzit:
A brand new gamemode in Black Ops 2! Players are now able to roam around a huge map and visit different towns either by foot or via the bus. Each method of travel has pros and cons. The bus is fast, but it can become hard to defend as zombies begin to pile on. Traveling by foot also has perks, but will be very vulnerable. Players can gather "collection" pieces which can be crafted together to build unique items (weapons, tools...etc). The game mode allows for solo play or up to four players.

Survival:
This is the traditional Zombie experience everyone is use to. You are held up in a smaller portion of the Tranzit map and you need to defeat waves of zombies while continually fortifying the area. Magic items and Pack-a-Punch are returning! In keeping with tradition, you can plow through waves of zombies in a group of four or as a solo survivor.

Grief:
A new competitive gamemode for BO2 which allows up to eight player to join! You are put into two teams and the goal is to out survive each other. You have to move throughout the Tranzit world and while you can't kill each other, you can control certain environment aspects which will put the other team at risk.

Playable Characters

The Nerd:

The Farmer Girl:

The Old Guy:

The Black Guy:

Enemies

Zombies:
are deceased humans reanimated by Element 115 and are the primary antagonists of the game mode of the same name.

"Him":
Currently known as "him", this enemy posses electrical abilities.

Musical Easter Egg

Imma Try it Out - Skrillex

Bus Stop
One of the last benches on the left as the bus leaves down.

Farm
Second story of the house at the farm on the floor.

Town
Building on the left as you enter the town. First floor in a booth.
Achievements
I Don't Think They Exist - In TranZit, Kill one of the denizens of the forest while it is latched onto you

You Have No Power Over Me - In TranZit, defeat "him" without being attacked by "him"

Standard Equipment May Vary - In TranZit, acquire 4 different "equipable" items in 1 game

Dance On My Gave - In Green Run, acquire your TombstoneUndead

Man's Party Bus - In TranZit, complete all additions to the bus in 1 game

The Lights Of Their Eyes - In TranZit, Pacify at least 10 zombies with 1 EMP

Don't Fire Until You See - In Green Run, have all doors opened without being set on fire

Tower of Babble - In TranZit, obey the voices

Fuel Efficient - In TranZit, use an alternative mode of transportation

Happy Hour - In TranZit, Buy 2 different perks before turning on the power
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01-04-2013, 02:17 PM #2
lilsoldier45
Do a barrel roll!
strong copy paste /10

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