Originally posted by luceathome
first. you must know that i made this list for myself, curious about the spawns each round.
currious iff the straingt of the zombie multiplies each round. ?
And how many bowie-shanks or knuckles for a kill.?
How "R4ND0M" are the max-ammo's and do missed drops affect the drops coming in the next round?
The round time is from begin of the round till last zombie, with jetgun, asap.
*The knife counting is done on the final zomb.
*Knuckle count was done my second attempt.
After my first, round 76, place my on a dissapointing 80th rank.
second attempt 26th with 101 rounds and 31500 kills.
I compaired the kill-count and it stunned me how accurate the match is. +-25 on round 76.
Also the 2 player list, i have(in notes). But when i lay it next to this one, you see, it's just x2.
my guess, the 3 and 4 playr list just adds up.
In the begin of r0und15, this weird mocking sound plays. What probably is your "persistand jugg" that chainges back to normal.
* I beleav it was a challenge of a previous zombi map. (if not this one) "Survive 15 rounds without jugg"
*And the persistant deathshot seems to switch ON with headshots and back off when knifing or explosives are
used on instant kill. the sound louds simulair.
BY HEADSHOTS TURNED BACK ON.... and so on...
[ATTACH=CONFIG]22056[/ATTACH]
what's on my mind:
$ WHY do dose sparkels appear sumtimes i open the ?box
$ Why do some players see these sparks flying around the traffic light in town.
$ WHY does THE GAME ALWAYS freez on THE LAST ZOMB, instead in the middle round.
$ Why you cant upgrade the jetgun into jetpack even tough "it sounds" like they ment to be 2getter.
(mr jetgun and miss packapunch ,little jetpack)
[ATTACH=CONFIG]22055[/ATTACH]
Here you go Luce. I edited your thread as best I could. Hope you like it!
First, you must know that I made this list for myself being curious about the spawns each round.
Curious if the strain of the zombie multiplies each round?
How many bowie-shanks or knuckles it takes for a kill?
How "R4ND0M" are the max-ammo's and do missed drops affect the drops coming in the next round?
The round time is from the beginning of the round until the last zombie, with jetgun, asap.
*The knife counting is done on the final zombie
*Knuckle count was done my second attempt.
After my first, round 76, it placed me on 80th rank on the leaderboards. Second attempt, I was 26th with 101 rounds and 31500 kills.
I compared the kill-count and it stunned me how accurate the match is, +-25 on round 76.
Also the 2-player list, I have, in notes. But when I lay it next to this one, you see, it's just x2. My guess is that the 3 and 4 player list just adds up.
In the beginning of round 15, this weird mocking sound plays. Which probably is your "persistant jugg" that changes back to normal.
* I believe it was a challenge of a previous zombie map, if not this one, "Survive 15 rounds without jugg".
*The persistant deathshot seems to switch ON with headshots and back off when knifing or explosives are used on instant kill. The sound sounds similar
BY HEADSHOTS TURNED BACK ON.... and so on...
You must login or register to view this content.
What's on my mind:
1) WHY do dose sparkles appear sometimes when I open the box?
2) Why do some players see these sparks flying around the traffic light in town?
3) WHY does THE GAME ALWAYS freeze on THE LAST ZOMBIE, instead in the middle of the round?
4) Why can’t you upgrade the jetgun into jetpack even tough "it sounds" like they are meant to be together?
(Mr. jetgun, Ms. Packapunch, and little jetpack)
You must login or register to view this content.