Post: Black Ops 1 - Weapdef offsets
09-25-2014, 09:38 PM #1
Eddie Mac
At least I can fight
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys just wanted to give you the offsets i used in my tool for weapon def modding. If anyone would like to map out the weapdef struct that would be great i just don't have the time so i am releasing the offsets i used which were just for the single and three round burst guns. There is more mods you can do with the guns but i only used
"fire type" and "impact type" in my tool.

*If you don't know what weapdef is, it is gun mods. One example is you can make the G11 or L96A1 automatic. Anyways Enjoy Smile

G11 Fire Type:
    if (comboBox1.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x00); }
if (comboBox1.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x01); }
if (comboBox1.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x02); }
if (comboBox1.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x03); }
if (comboBox1.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x04); }
if (comboBox1.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x07); }


G11 Impact Type:
    if (comboBox2.Text == "Normal")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x02); }
if (comboBox2.Text == "Heli")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x03); }
if (comboBox2.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x04); }
if (comboBox2.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x0C); }
if (comboBox2.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x07); }
if (comboBox2.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x0A); }


M16 Fire Type:
    if (comboBox3.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x00); }
if (comboBox3.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x01); }
if (comboBox3.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x02); }
if (comboBox3.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x03); }
if (comboBox3.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x04); }
if (comboBox3.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x07); }


M16 Impact Type:
    if (comboBox6.Text == "Normal")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x02); }
if (comboBox6.Text == "Heli")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x03); }
if (comboBox6.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x04); }
if (comboBox6.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x0C); }
if (comboBox6.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x07); }
if (comboBox6.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x0A); }


M14 Fire Type:
    if (comboBox4.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x00); }
if (comboBox4.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x01); }
if (comboBox4.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x02); }
if (comboBox4.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x03); }
if (comboBox4.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x04); }
if (comboBox4.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x07); }


M14 Impact Type:
    if (comboBox7.Text == "Normal")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x02); }
if (comboBox7.Text == "Heli")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x03); }
if (comboBox7.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x04); }
if (comboBox7.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x0C); }
if (comboBox7.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x07); }
if (comboBox7.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x0A); }


L96A1 Fire Type:
    if (comboBox5.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x00); }
if (comboBox5.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x01); }
if (comboBox5.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x04); }
if (comboBox5.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x07); }


L96A1 Impact Type:
    if (comboBox8.Text == "Normal")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x02); }
if (comboBox8.Text == "Heli")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x03); }
if (comboBox8.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x04); }
if (comboBox8.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x0C); }
if (comboBox8.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x07); }
if (comboBox8.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x0A); }


FNFAL Fire Type:
    if (comboBox3.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x00); }
if (comboBox3.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x01); }
if (comboBox3.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x02); }
if (comboBox3.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x03); }
if (comboBox3.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x04); }
if (comboBox3.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x07); }


FNFAL Impact Type:
    if (comboBox10.Text == "Normal")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x02); }
if (comboBox10.Text == "Heli")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x03); }
if (comboBox10.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x04); }
if (comboBox10.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x0C); }
if (comboBox10.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x07); }
if (comboBox10.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x0A); }


Here is a video of me using the G11 while automatic (yes it's an Aimbot video but i have my G11 set to automatic).


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The following 5 users say thank you to Eddie Mac for this useful post:

-JM-, NickBeHaxing, Omzzify, Terrorize 420, xSuperLᴏbbies
09-25-2014, 09:46 PM #2
-JM-
Space Ninja
Originally posted by Eddie
Hey guys just wanted to give you the offsets i used in my tool for weapon def modding. If anyone would like to map out the weapdef struct that would be great i just don't have the time so i am releasing the offsets i used which were just for the single and three round burst guns. There is more mods you can do with the guns but i only used
"fire type" and "impact type" in my tool.

*If you don't know what weapdef is, it is gun mods. One example is you can make the G11 or L96A1 automatic. Anyways Enjoy Smile

G11 Fire Type:
    if (comboBox1.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x00); }
if (comboBox1.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x01); }
if (comboBox1.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x02); }
if (comboBox1.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x03); }
if (comboBox1.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x04); }
if (comboBox1.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x07); }


G11 Impact Type:
    if (comboBox2.Text == "Normal")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x02); }
if (comboBox2.Text == "Heli")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x03); }
if (comboBox2.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x04); }
if (comboBox2.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x0C); }
if (comboBox2.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x07); }
if (comboBox2.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x0A); }


M16 Fire Type:
    if (comboBox3.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x00); }
if (comboBox3.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x01); }
if (comboBox3.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x02); }
if (comboBox3.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x03); }
if (comboBox3.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x04); }
if (comboBox3.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x07); }


M16 Impact Type:
    if (comboBox6.Text == "Normal")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x02); }
if (comboBox6.Text == "Heli")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x03); }
if (comboBox6.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x04); }
if (comboBox6.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x0C); }
if (comboBox6.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x07); }
if (comboBox6.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x0A); }


M14 Fire Type:
    if (comboBox4.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x00); }
if (comboBox4.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x01); }
if (comboBox4.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x02); }
if (comboBox4.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x03); }
if (comboBox4.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x04); }
if (comboBox4.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x07); }


M14 Impact Type:
    if (comboBox7.Text == "Normal")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x02); }
if (comboBox7.Text == "Heli")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x03); }
if (comboBox7.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x04); }
if (comboBox7.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x0C); }
if (comboBox7.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x07); }
if (comboBox7.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x0A); }


L96A1 Fire Type:
    if (comboBox5.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x00); }
if (comboBox5.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x01); }
if (comboBox5.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x04); }
if (comboBox5.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x07); }


L96A1 Impact Type:
    if (comboBox8.Text == "Normal")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x02); }
if (comboBox8.Text == "Heli")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x03); }
if (comboBox8.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x04); }
if (comboBox8.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x0C); }
if (comboBox8.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x07); }
if (comboBox8.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x0A); }


FNFAL Fire Type:
    if (comboBox3.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x00); }
if (comboBox3.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x01); }
if (comboBox3.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x02); }
if (comboBox3.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x03); }
if (comboBox3.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x04); }
if (comboBox3.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x07); }


FNFAL Impact Type:
    if (comboBox10.Text == "Normal")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x02); }
if (comboBox10.Text == "Heli")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x03); }
if (comboBox10.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x04); }
if (comboBox10.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x0C); }
if (comboBox10.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x07); }
if (comboBox10.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x0A); }


Here is a video of me using the G11 while automatic (yes it's an Aimbot video but i have my G11 set to automatic).



good could you add comments of what are the types near the code so i don't need to test them all
09-26-2014, 01:56 AM #3
Nice Release. Very Useful
09-26-2014, 02:06 AM #4
NickBeHaxing
Stoner Zone
Originally posted by Eddie
Hey guys just wanted to give you the offsets i used in my tool for weapon def modding. If anyone would like to map out the weapdef struct that would be great i just don't have the time so i am releasing the offsets i used which were just for the single and three round burst guns. There is more mods you can do with the guns but i only used
"fire type" and "impact type" in my tool.

*If you don't know what weapdef is, it is gun mods. One example is you can make the G11 or L96A1 automatic. Anyways Enjoy Smile

G11 Fire Type:
    if (comboBox1.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x00); }
if (comboBox1.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x01); }
if (comboBox1.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x02); }
if (comboBox1.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x03); }
if (comboBox1.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x04); }
if (comboBox1.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x07); }


G11 Impact Type:
    if (comboBox2.Text == "Normal")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x02); }
if (comboBox2.Text == "Heli")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x03); }
if (comboBox2.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x04); }
if (comboBox2.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x0C); }
if (comboBox2.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x07); }
if (comboBox2.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x0A); }


M16 Fire Type:
    if (comboBox3.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x00); }
if (comboBox3.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x01); }
if (comboBox3.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x02); }
if (comboBox3.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x03); }
if (comboBox3.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x04); }
if (comboBox3.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x07); }


M16 Impact Type:
    if (comboBox6.Text == "Normal")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x02); }
if (comboBox6.Text == "Heli")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x03); }
if (comboBox6.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x04); }
if (comboBox6.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x0C); }
if (comboBox6.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x07); }
if (comboBox6.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x0A); }


M14 Fire Type:
    if (comboBox4.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x00); }
if (comboBox4.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x01); }
if (comboBox4.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x02); }
if (comboBox4.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x03); }
if (comboBox4.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x04); }
if (comboBox4.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x07); }


M14 Impact Type:
    if (comboBox7.Text == "Normal")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x02); }
if (comboBox7.Text == "Heli")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x03); }
if (comboBox7.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x04); }
if (comboBox7.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x0C); }
if (comboBox7.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x07); }
if (comboBox7.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x0A); }


L96A1 Fire Type:
    if (comboBox5.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x00); }
if (comboBox5.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x01); }
if (comboBox5.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x04); }
if (comboBox5.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x07); }


L96A1 Impact Type:
    if (comboBox8.Text == "Normal")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x02); }
if (comboBox8.Text == "Heli")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x03); }
if (comboBox8.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x04); }
if (comboBox8.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x0C); }
if (comboBox8.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x07); }
if (comboBox8.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x0A); }


FNFAL Fire Type:
    if (comboBox3.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x00); }
if (comboBox3.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x01); }
if (comboBox3.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x02); }
if (comboBox3.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x03); }
if (comboBox3.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x04); }
if (comboBox3.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x07); }


FNFAL Impact Type:
    if (comboBox10.Text == "Normal")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x02); }
if (comboBox10.Text == "Heli")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x03); }
if (comboBox10.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x04); }
if (comboBox10.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x0C); }
if (comboBox10.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x07); }
if (comboBox10.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x0A); }


Here is a video of me using the G11 while automatic (yes it's an Aimbot video but i have my G11 set to automatic).




Dude! This Looks Great!?! Im Adding This To My Tool! Next Release Your Unfair Aimbot :p
09-26-2014, 02:28 AM #5
Eddie Mac
At least I can fight
Originally posted by JM
good could you add comments of what are the types near the code so i don't need to test them all


It says what each byte is Smile

Originally posted by Omzzify View Post
Nice Release. Very Useful


Glad you like.

Originally posted by NickBeHaxing View Post
Dude! This Looks Great!?! Im Adding This To My Tool! Next Release Your Unfair Aimbot :p


Thanks man glad you like an i hope someone does more with it cause there is a lot you can do with weapdef mods.

The following user thanked Eddie Mac for this useful post:

Omzzify
09-26-2014, 03:02 AM #6
Great Release Eddie Mac.. Good To Know Someone Still Cares About BO1
09-27-2014, 01:53 PM #7
-JM-
Space Ninja
Originally posted by Eddie
It says what each byte is Smile



Glad you like.



Thanks man glad you like an i hope someone does more with it cause there is a lot you can do with weapdef mods.

See it now I checked to fast
Good job anyways

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Eddie Mac
07-02-2017, 01:08 AM #8
Originally posted by Eddie
Hey guys just wanted to give you the offsets i used in my tool for weapon def modding. If anyone would like to map out the weapdef struct that would be great i just don't have the time so i am releasing the offsets i used which were just for the single and three round burst guns. There is more mods you can do with the guns but i only used
"fire type" and "impact type" in my tool.

*If you don't know what weapdef is, it is gun mods. One example is you can make the G11 or L96A1 automatic. Anyways Enjoy Smile

G11 Fire Type:
    if (comboBox1.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x00); }
if (comboBox1.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x01); }
if (comboBox1.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x02); }
if (comboBox1.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x03); }
if (comboBox1.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x04); }
if (comboBox1.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x31CB7D94, 0x07); }


G11 Impact Type:
    if (comboBox2.Text == "Normal")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x02); }
if (comboBox2.Text == "Heli")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x03); }
if (comboBox2.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x04); }
if (comboBox2.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x0C); }
if (comboBox2.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x07); }
if (comboBox2.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x31CB7D8C, 0x0A); }


M16 Fire Type:
    if (comboBox3.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x00); }
if (comboBox3.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x01); }
if (comboBox3.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x02); }
if (comboBox3.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x03); }
if (comboBox3.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x04); }
if (comboBox3.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x322B8D0C, 0x07); }


M16 Impact Type:
    if (comboBox6.Text == "Normal")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x02); }
if (comboBox6.Text == "Heli")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x03); }
if (comboBox6.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x04); }
if (comboBox6.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x0C); }
if (comboBox6.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x07); }
if (comboBox6.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x322B8D04, 0x0A); }


M14 Fire Type:
    if (comboBox4.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x00); }
if (comboBox4.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x01); }
if (comboBox4.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x02); }
if (comboBox4.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x03); }
if (comboBox4.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x04); }
if (comboBox4.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x3219EBF8, 0x07); }


M14 Impact Type:
    if (comboBox7.Text == "Normal")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x02); }
if (comboBox7.Text == "Heli")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x03); }
if (comboBox7.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x04); }
if (comboBox7.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x0C); }
if (comboBox7.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x07); }
if (comboBox7.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x3219EBF0, 0x0A); }


L96A1 Fire Type:
    if (comboBox5.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x00); }
if (comboBox5.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x01); }
if (comboBox5.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x04); }
if (comboBox5.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x303EDF64, 0x07); }


L96A1 Impact Type:
    if (comboBox8.Text == "Normal")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x02); }
if (comboBox8.Text == "Heli")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x03); }
if (comboBox8.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x04); }
if (comboBox8.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x0C); }
if (comboBox8.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x07); }
if (comboBox8.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x303EDF5C, 0x0A); }


FNFAL Fire Type:
    if (comboBox3.Text == "Full Auto")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x00); }
if (comboBox3.Text == "Single Shot")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x01); }
if (comboBox3.Text == "Double Shot")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x02); }
if (comboBox3.Text == "3 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x03); }
if (comboBox3.Text == "4 Rnd Burst")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x04); }
if (comboBox3.Text == "Rapid Fire")
{ PS3.Extension.WriteInt32(0x31F582D8, 0x07); }


FNFAL Impact Type:
    if (comboBox10.Text == "Normal")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x02); }
if (comboBox10.Text == "Heli")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x03); }
if (comboBox10.Text == "Mortar")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x04); }
if (comboBox10.Text == "Mortar 2")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x0C); }
if (comboBox10.Text == "Cannon")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x07); }
if (comboBox10.Text == "Nuke")
{ PS3.Extension.WriteInt32(0x31F582D0, 0x0A); }


Here is a video of me using the G11 while automatic (yes it's an Aimbot video but i have my G11 set to automatic).




Good shit but this is only the animation part, we still need to find the actual change. Your close.
07-02-2017, 02:45 AM #9
Eddie Mac
At least I can fight
Originally posted by GAMERzLOBBY27 View Post
Good shit but this is only the animation part, we still need to find the actual change. Your close.


Not sure what you mean by animation, as the weapondef modding i used for Rapid fire is no animation (just need to be Host). Honestly i don't even mod COD anymore and i posted this back in 2014 Tokin

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GAMERzLOBBY27

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