Here is functions
clientScr_functions
//same arguments
002BF590 ClientScr_GetGroundType(gclient_s *pSelf, client_fields_s *pField)
002BF5E8 ClientScr_GetEntityFromIndex(gclient_s *pSelf, client_fields_s *pField)
002BF6A0 ClientScr_GetHeadIcon(gclient_s *pSelf, client_fields_s *pField)
002BF758 ClientScr_GetStatusIcon(gclient_s *pSelf, client_fields_s *pField)
002BF7D8 ClientScr_SetHeadIcon
002BF848 ClientScr_GetPSOffsetTime
002BF858 ClientScr_SetPSOffsetTime
002BF890 ClientScr_SetMaxHealth
002BF940 ClientScr_GetArchiveTime
002BF970 ClientScr_SetArchiveTime
002BF9C0 ClientScr_SetKillCamTargetEntity
002BFA20 ClientScr_SetKillCamEntity
002BFA80 ClientScr_SetSpectatorClient
002BFAE0 ClientScr_SetStatusIcon
002BFB20 ClientScr_GetHeadIconTeam
002BFBB0 ClientScr_GetSessionState
002BFC18 ClientScr_GetSessionTeam
002BFC80 ClientScr_GetFFATeam
002BFCC8 ClientScr_SetHeadIconTeam
002BFE10 ClientScr_SetSessionState
002BFF58 ClientScr_SetFFATeam
002C0050 ClientScr_ReadOnly
002C0090 ClientScr_SetScore
002C0128 ClientScr_SetKills
002C01F8 ClientScr_GetName
002C0238 ClientScr_SetSessionTeam
random
002BC6A8 # ClientEvents(gentity_s *ent, __int16 oldEventSequence)
002BE130 # ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
003A12C0 # CS_DisplayName(clientState_s *cs, int type)
002C19D0 # ClientDisconnect(int clientNum)
00354F08 # Scr_Notify(gentity_s *ent, unsigned __int16 stringValue, unsigned int paramcount)
002C1E38 # SetClientViewAngle(gentity_s *ent, const float *angle)
002C21B8 # ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
002C2AE8 # ClientUserinfoChanged(int clientNum)
00354F28 # Scr_ExecEntThread(gentity_s *ent, int handle, unsigned int paramcount)
005CB2C0 # Scr_FreeThread(unsigned __int16 handle, scriptInstance_t inst)
005BDD30 # RemoveRefToObject(scriptInstance_t inst, unsigned int id)
00315918 # Scr_PlayerConnect(gentity_s *self)
002EBE90 # CalculateRanks(VOID)
002C2FB8 # ClientConnect(int clientNum, unsigned int scriptPersId)
SV_functions
003EAB20 # SV_GetUserinfo(int index, char *buffer, int bufferSize)
003EABE0 # SV_SetUserinfo(int index, const char *val)
003997C8 # SV_Cmd_ArgvBuffer(int arg, char *buffer, int bufferLength)
003A7248 # SV_SetConfig(int start, int max, int bit)
003A76B0 # SV_SetConfigDvar(dvar_s *dvar, void *userData)
003EACE8 # SV_GetConfigstring(int index, char *buffer, int bufferSize)
003EAD98 SV_SetConfigstring
003EB7D8 # SV_AllocateClientMemory(HunkUser *hunk, int maxLocalClients, int maxClients)
003ED9A8 SV_InitServerThread
003EDA68 SV_CheckTimeouts
003EBBA0 SV_Init
003EED08 Sv_AddServerCommand
003EF630 # SV_SendServerCommand(client_t *cl, svscmd_type type, const char *fmt)
003EFC00 SV_PreFrame
003EFD68 SV_ServerThread
003F0708 SV_CheckOverflow
003F3670 # SV_SendMessageToClient(msg_t *msg, client_t *client, bool reliable)
003F4DD0 # SV_UpdateServerCommandsToClient(client_t *client, msg_t *msg)
003F5B00 # SV_AddModifiedStats(int clientNum)
003F61C8 # SV_BeginClientSnapshot(client_t *client, msg_t *msg)
003F62A8 # Sv_SendClientSnapshot(client_s *client)
003F7508 SV_SendClientMessages
003FA000 # SV_PacketAnalyze_TrackPacketCompression(const int clientNum, const int originalSize, const int compressedSize)
003FA380 # SV_TracePoint(trace_t *results, const float *start, const float *end, col_context_t *context)
003FB038 SV_LinkEntity
This ill be updated I had to stop for today
here in pastebin
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Aye could you possible help me i have been looking for some offsets and for bo1 sprx i have looked for hours and have had no luck funding them
CG_DrawRotatedPicPhysical
Atan
WorldPosToScreenPos
CG_IsEntityFriendlyNotEnemy
AimTarget_GetTagPos
SL_GetString
if you can provide any insight that would be lovely