Post: [GSC] Camos help!
09-12-2015, 09:07 PM #1
Nacci
Gobble
(adsbygoogle = window.adsbygoogle || []).push({}); Does someone knows how to add camos to weapon on BO1?
Thats my function:
    setCamo(camoNum)
{
cWeap = self getCurrentWeapon();
self takeWeapon(cWeap);
wait .5;
self giveWeapon( cWeap, camoNum, true);
self switchToWeapon(cWeap);
}


The thing is: no matter the camoNum number, it will give me the same camo (a sand-ish one) if the number is different than 0.
If it is zero, it is just going to give me a gun without camo.

Help?
(adsbygoogle = window.adsbygoogle || []).push({});
09-12-2015, 09:13 PM #2
iiiCenTurY
Gym leader
    changeCamo(num)
{
weap = self getCurrentWeapon();

myclip = self getWeaponAmmoClip(weap);
mystock = self getWeaponAmmoStock(weap);

self takeWeapon(weap);
weaponOptions = self calcWeaponOptions( num, 0, 0, 0, 0 );
self GiveWeapon( weap, 0, weaponOptions );
self switchToWeapon(weap);
self setSpawnWeapon(weap);

self setweaponammoclip( weap, myclip );
self setweaponammostock( weap, mystock );

self.camo = num;
}


here Smile and btw num is the number of the camo

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo