Post: BO1 VM_Notify problem
02-08-2018, 08:17 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); VM_Notify just keeps freezing my ps3 on bo1.
Im using the same stub as on every other cod and i got the correct Offset.
Anyone knows how i can fix this?
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The following user groaned OhBOOY for this awful post:

user45353245
02-09-2018, 05:37 PM #2
S63
Space Ninja
Originally posted by OhBOOY View Post
VM_Notify just keeps freezing my ps3 on bo1.
Im using the same stub as on every other cod and i got the correct Offset.
Anyone knows how i can fix this?


alot of functions used to make your hook work correctly pass scriptinstance struct as a arg on treyarch games this includes vm_notify
02-09-2018, 06:20 PM #3
Originally posted by S63 View Post
alot of functions used to make your hook work correctly pass scriptinstance struct as a arg on treyarch games this includes vm_notify

So like this:

void newVM_NotifyStub(...) {
__asm("li %r3, 0");
}
void newVM_NotifyHook(unsigned int notifyListOwnerId, int stringValue, VariableValue* top, scriptInstance_t inst = SCRIPTINSTANCE_SERVER)
{
newVM_NotifyStub(notifyListOwnerId, stringValue, top, inst);
}
02-09-2018, 06:55 PM #4
matrixmods
Pokemon Trainer
Originally posted by OhBOOY View Post
So like this:

void newVM_NotifyStub(...) {
__asm("li %r3, 0");
}
void newVM_NotifyHook(unsigned int notifyListOwnerId, int stringValue, VariableValue* top, scriptInstance_t inst = SCRIPTINSTANCE_SERVER)
{
newVM_NotifyStub(notifyListOwnerId, stringValue, top, inst);
}


scriptInstance_t is the first parameter not the last
02-09-2018, 07:20 PM #5
Originally posted by matrixmods View Post
scriptInstance_t is the first parameter not the last

thanks it´s working now

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