Post: Splitscreen Hack Help 'gamenotify obituary'
08-26-2010, 06:06 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok here's the problem. I have been trying to edit these codes (these are the defaults):

con_gameMsgWindow0FadeInTime “0.25″
con_gameMsgWindow0FadeOutTime “0.5″
con_gameMsgWindow0Filter “gamenotify obituary”
con_gameMsgWindow0LineCount “4″
con_gameMsgWindow0MsgTime “5″
con_gameMsgWindow0ScrollTime “0.25″
con_gameMsgWindow0SplitscreenScale “1.5″

For those of you who haven't seen these yet; they are for splitscreen. The 0 in the codes means that these are for player 1. If you want to make these for player 2 for instance you need to replace the 0 with a 1, like this:

con_gameMsgWindow1FadeInTime “0.25″

Replace the 1 with a 2 for player 3 or replace the 1 with a 3 for player 4. Ok, so you know that now.

If you see the code con_gameMsgWindow0Filter “gamenotify obituary” you notice that as soon as player 1 joins a bit of the game gets filtered. In this case the 'gamenotify obituary' gets filtered. I have been trying to find out what 'gamenotify obituary' means and I am quessing that it is about the right-bottom lines in which you see who has killed who with what. Example: zzirGrizz (m40a3 icon) S-I-X-P-A-C-K.

How do you stop this from getting filtered? I personally want to play in spitscreen with the so called 'gamenotify obituary'.

I hope you can help me. And here is the full list btw:

con_default_console_filter “*”
con_errormessagetime “8″
con_gameMsgWindow0FadeInTime “0.25″
con_gameMsgWindow0FadeOutTime “0.5″
con_gameMsgWindow0Filter “gamenotify obituary”
con_gameMsgWindow0LineCount “4″
con_gameMsgWindow0MsgTime “5″
con_gameMsgWindow0ScrollTime “0.25″
con_gameMsgWindow0SplitscreenScale “1.5″
con_gameMsgWindow1FadeInTime “0.25″
con_gameMsgWindow1FadeOutTime “0.01″
con_gameMsgWindow1Filter “boldgame”
con_gameMsgWindow1LineCount “5″
con_gameMsgWindow1MsgTime “8″
con_gameMsgWindow1ScrollTime “0.25″
con_gameMsgWindow1SplitscreenScale “1.5″
con_gameMsgWindow2FadeInTime “0.75″
con_gameMsgWindow2FadeOutTime “0.5″
con_gameMsgWindow2Filter “subtitle”
con_gameMsgWindow2LineCount “7″
con_gameMsgWindow2MsgTime “5″
con_gameMsgWindow2ScrollTime “0.25″
con_gameMsgWindow2SplitscreenScale “1.5″
con_gameMsgWindow3FadeInTime “0.25″
con_gameMsgWindow3FadeOutTime “0.5″
con_gameMsgWindow3Filter “”
con_gameMsgWindow3LineCount “5″
con_gameMsgWindow3MsgTime “5″
con_gameMsgWindow3ScrollTime “0.25″
con_gameMsgWindow3SplitscreenScale “1.5″

Notice the first line: con_default_console_filter “*”. The * stand for 'all' I think. And notice that when player 2 joins the game a new 'filter' command comes: con_gameMsgWindow1Filter “boldgame”. So when you play splitscreen with 1 player 'boldgame' will not be filtered. But if you play with 2 or more players 'boldgame' will be filtered.
When I play with 1 player in splitscreen I am able to add an xp-bar (the one you have when you play online). When the second player joins in none of the players have an xp bar. So I am guessing that one of the things that dissapears when 'boldgame' is filtered is an xp bar. Of course other things too but this is just one of those.

SO my question comes down on: 'How do I stop these filter codes from filtering?'
My goal is to make splitscreen look as close to online gameplay as I can (I already managed to change the default splitscreen classes to something else and some more stuff like leveling up in splitscreen). Thanks for reading all the way up here! I hope that if you can't give an answer you at least learned something from what I already know.
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The following user thanked S-I-X-P-A-C-K for this useful post:

Rare

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