#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
main()
{
if(getdvar("mapname") == "mp_background")
return;
maps\mp\gametypes\_globallogic::init();
maps\mp\gametypes\_callbacksetup::SetupCallbacks();
maps\mp\gametypes\_globallogic::SetupCallbacks();
level.teamBased = true;
game["dialog"]["gametype"] = "team_deathmtch";
}
TradeMark()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "TOP", "TOP");
for( ;; )
{
displayText setText( "^2T^7upac17" );
wait .4;
displayText setText( "Tu^2P^7ac17" );
wait .4;
displayText setText( "^2Tup^7ac17" );
wait .4;
displayText setText( "Tupac ^21^77" );
wait .4;
}
}
then add this to on player spawned in weapons.gsc
self thread maps\mp\gametypes\tupa::TradeMark();
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