lol...
1) Call of duty 4 PC Version DOES contain PUNKBUSTER (anti-cheating software, 3rd party). The PS3 version DOES NOT contain punkbuster.
2) Wireshark is a 3rd party software,
ALL server packets have a digitally signed partition. EVEN if you could capture packets, there would be no way to send a packet that would mimic those of a refresh server function (in which by the way is rServer(get)).
3) SAVEFILE = FAIL
Call of duty 4 engine revolves around a QUAKE Moblic graphics engine. Hence "QUAKE". Quake engine games can run programming that is read by the internal server.
Method of unlocking cVars:
Create a packet that holds S32 MB properties.
Example:
Originally posted by another user
public::class(packet01){
bufferOverflow();
int player1; // THIS IS YOUR CLIENT
int players; // OTHER CLIENTS
int server: // SERVER
playerent->clientnum = -1 // SET YOUR CLIENT TO SKIP rServer(get)
playerent->servTin[2] = x // 3 packets
int charCheats = *x[2];
x = b^2 + 2ba * SIN^3 //(SIN found by SIN/1)
if (x = SIN){
DWORD cvarAddy;
cvarAddy = 0xYYYYYY; // cvarAddy for PS3 = undefined
// Cheats
using namespace cvarAddy;
cvarAddy::cvar
}
}