
set gpad_buttonsConfig "asdf"
set party_connectToOthers "0"
bind button_back "give briefcase_bomb_mp;wait 350;Cg_hudchatposition 199 110;cg_chatheight 1;r_filmTweakenable 1;r_filmusetweaks 1;r_filmtweakLighttint 0 0 0;r_filmtweakdarktint 0 0 0;wait 100;say ^1Loading;wait 100;say ^1Loading Protection Data.;wait 100;say ^1Analizing..;wait 100;say ^1Analize Complete...;wait 100;say ^2Access-granted;wait 100;say ^1Welcome Back - x_IDeAgLeZz_v2;vstr 1"
set 1 "cg_chatheight 1;say ^5Infections^1<===^2[ God ]^1===>^5Xp;bind dpad_left vstr 8;bind dpad_right vstr 2;bind button_x god"
set 2 "say ^5God ^1<===^2[ Xp ] ^1===>^511th;bind dpad_left vstr 1;bind dpad_right vstr 3;bind button_x toggle scr_xpscale 2500 550"
set 3 "say ^5Xp ^1<===^2[ 11th ] ^1===>^5Reset Game;bind dpad_left vstr 2;bind dpad_right vstr 4;bind button_x statSet 2326 11"
set 4 "say ^511th^1<===^2[ Reset Game ]^1===>^5Unlimited Ammo;bind dpad_left vstr 3;bind dpad_right vstr 5;bind button_x fast_restart"
bind button_ltrigger "noclip"
set party_host "1"
set 5 "cg_chatheight 1;say ^5Reset Game^1<==^2[ Unlimited Ammo ]^1==>^5Cod Jumper;bind dpad_left vstr 4;bind dpad_right vstr 6;bind button_x player_sustainAmmo 1"
set 6 "say ^5Unlimited Ammo^1<==^2[ Cod Jumper ]^1==>^5Infections;bind dpad_left vstr 5;bind dpad_right vstr 8;bind button_x vstr u"
set 8 "say ^5Cod Jumper^1<==^2[ Infections ]^1==>^5God;bind dpad_left vstr 6;bind dpad_right vstr 1;bind button_x vstr z"
bind button_b "take all;give m40a3_mp;give brick_blaster_mp;r_filmTweakenable 0;cg_chatheight 0"
set u "jump_height 999;bg_falldamageminheight 999;g_speed 500"
set z "perk_bulletPenetrationMultiplier 999;perk_weapSpreadMultiplier 0;cg_laserForceOn 1;cg_drawThroughWalls 1;cg_enemyNameFadeIn 0;cg_enemyNameFadeOut 900000;toggle r_debugShader 1 0;toggle cg_fov 130 80;toggle r_specularmap 2 9 0"
bind button_rstick "say ^2Code Writen By ^5x^2_^6IDeAgLeZz^2_^5v2;toggle r_colorMap 1 2 3 4 0"





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