Post: COD4 Multiplayer Patch Code List
06-05-2011, 09:52 AM #1
nay1995
The Master
(adsbygoogle = window.adsbygoogle || []).push({}); There are more codes on the next page, i did not mean to put that in and i cant remove it or edit the name.

This should be stickied...

Last Update 26/07/2011. (17:51pm)

Progress Bar

Bar()
{
wduration = 4.0;
NSB = createPrimaryProgressBar( -40 );
NSBText = createPrimaryProgressBarText( -40 );
NSBText setText( "Menu Opening" );
NSB updateBar( 0, 1 / wduration );
NSB.color = (0, 0, 0);
NSB.bar.color = (0, 1, 0);
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
NSB destroyElem();
NSBText destroyElem();
}


Prestiges 0-11

Prest0()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 0 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "0", "rank_comm1", (0, 1, 0), "mp_level_up", 5 );
}
Prest1()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 1 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "1", "rank_prestige1", (0, 1, 0), "mp_level_up", 5 );
}
Prest2()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 2 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "2", "rank_prestige2", (0, 1, 0), "mp_level_up", 5 );
}
Prest3()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 3 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "3", "rank_prestige3", (0, 1, 0), "mp_level_up", 5 );
}
Prest4()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 4 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "4", "rank_prestige4", (0, 1, 0), "mp_level_up", 5 );
}
Prest5()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 5 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "5", "rank_prestige5", (0, 1, 0), "mp_level_up", 5 );
}
Prest6()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 6 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "6", "rank_prestige6", (0, 1, 0), "mp_level_up", 5 );
}
Prest7()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 7 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "7", "rank_prestige7", (0, 1, 0), "mp_level_up", 5 );
}
Prest8()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 8 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "8", "rank_prestige8", (0, 1, 0), "mp_level_up", 5 );
}
Prest9()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 9 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "9", "rank_prestige9", (0, 1, 0), "mp_level_up", 5 );
}
Prest10()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "10", "rank_prestige10", (0, 1, 0), "mp_level_up", 5 );
}
Prest11()
{
self maps\mp\gametypes\_persistence::statSet( "plevel", 11 );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Prestige", "11", "rank_prestige10", (0, 1, 0), "mp_level_up", 5 );
}


Bots

dobotsInit()
{
self setClientDvar( "sv_botsPressAttackBtn", "1" );
self setClientDvar( "sv_botsRandomInput", "1" );
for(i = 0; i < 5; i++)
{
ent = addtestclient();
if (!isdefined(ent)) {
println("Could not add test client");
wait 1;
continue;
}
ent.pers["isBot"] = true;
ent thread TestClient("autoassign");
}
}

TestClient(team)
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], team);
wait 0.5;
classes = getArrayKeys( level.classMap );
okclasses = [];
for ( i = 0; i < classes.size; i++ )
{
if ( !issubstr( classes, "custom" ) && isDefined( level.default_perk[ level.classMap[ classes ] ] ) )
okclasses[ okclasses.size ] = classes;
}
assert( okclasses.size );
while( 1 )
{
class = okclasses[ randomint( okclasses.size ) ];
if ( !level.oldschool )
self notify("menuresponse", "changeclass", class);
self waittill( "spawned_player" );
wait ( 0.10 );
}
}


Fast Restart

FastRe()
{
map_restart(false);
}


Aim-Bot

Aim()
{
self endon ( "disconnect" );
self endon ( "death" );
if(self.aim == false )
{
self.aim = true;
self iPrintln("Aimbot ^2On ");
self thread AutoAim();
}
else
{
self.aim = false;
self iPrintln("Aimbot ^1Off");
self notify( "stop_aimbot");
}
}
AutoAim()
{
self endon( "stop_aimbot");
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
if((player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (!isAlive(player)))
continue;
if(isDefined(aimAt))
{
if( Distance(self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" )) < Distance( self getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ))
aimAt = player;
}
else
aimAt = player;

if(isDefined(aimAt))
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if(self AttackButtonPressed())
{
aimAt thread [[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0); wait .2;
}
}
}
}
}


God Mode

doGod()
{
if(self.god == true)
{
self notify("stop_god");
self iPrintln("God Mode ^1OFF");
self.maxhealth = 100;
self.health = self.maxhealth;
self.god = false;
}
else
{
self thread onGod();
self iPrintln("God Mode ^2ON");
self.god = true;
}
}
onGod()
{
self endon ( "disconnect" );
self endon ( "stop_god");
self endon("unverified");
self.maxhealth = 90000;
self.health = self.maxhealth;
while(1)
{
wait .1;
if(self.health < self.maxhealth)
self.health = self.maxhealth;
}
}


UFO

doUfo()
{
if(self.ufo == true)
{
self iPrintln("Ufo Off");
self notify("stop_ufo");
self.ufo = false;
}
else
{
self iPrintln("Ufo On");
self iPrintln("Hold [{+melee}] To Move");
self thread onUfo();
self.ufo = true;
}
}

onUfo()
{
self endon("stop_ufo");
self endon("unverified");
if(isdefined(self.N))
self.N delete();
self.N = spawn("script_origin", self.origin);
self.On = 0;
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self.On = 1;
self.N.origin = self.origin;
self linkto(self.N);
}
else
{
self.On = 0;
self unlink();
}
if(self.On == 1)
{
vec = anglestoforward(self getPlayerAngles());
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.N.origin = self.N.origin+end;
}
}
wait 0.05;
}
}


Forge

doForge()
{
if(self.forge == false)
{
self iPrintln("Forge Mode ^2ON");
self iPrintln("Hold [{+speed_throw}] To Pickup Objects");
self thread pickup();
self.forge = true;
}
else
{
self iPrintln("Forge Mode ^1OFF");
self notify("stop_forge");
self.forge = false;
}
}

pickup()
{
self endon("death");
self endon("stop_forge");
self endon("unverified");
for(;Winky Winky
{
while(self adsbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self adsbuttonpressed())
{
trace["entity"] freezeControls( true );
trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
wait 0.05;
}
trace["entity"] freezeControls( false );
}
wait 0.05;
}
}


Teleport

doTeleport()
{
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
self iPrintln( "Teleported To" +newLocation);
}


Gun Game

gunGame()
{
wait 2;
self iPrintlnBold("Gun Game / Please Ensure That No One Has A Kill");
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players notify ("gungame_start");
players thread gunhintMessage("Starting Gun Game!");
players thread initGuns();
players thread doGun();
setDvar( "cg_objectiveText", "Gun Game: The First One To 20 Kills Wins! ");
setDvar("player_sustainAmmo", 0);
setDvar("g_gametype", "dm");
setDvar("scr_player_maxhealth", 30);
setDvar( "scr_game_perks", "0" );
setDvar("player_meleerange", 0);
setDvar("scr_dm_scorelimit", ((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 5));
setDvar("scr_dm_timelimit", 0);
setDvar("scr_game_hardpoints", 0);
}
}
initGuns()
{
self.inverse = false;
self.upgscore = 5;
self.finalkills = 1;
self.gunList = [];
self.gunList[0] = createGun("usp_mp", false);
self.gunList[1] = createGun("colt45_mp", false);
self.gunList[2] = createGun("beretta_mp", false);
self.gunList[3] = createGun("deserteaglegold_mp", false);
self.gunList[4] = createGun("winchester1200_mp", false);
self.gunList[5] = createGun("m1014_mp", false);
self.gunList[6] = createGun("skorpion_mp", false);
self.gunList[7] = createGun("mp5_mp", false);
self.gunList[8] = createGun("mp44_mp", false);
self.gunList[9] = createGun("p90_mp", false);
self.gunList[10] = createGun("ak74u_mp", false);
self.gunList[11] = createGun("g3_mp", false);
self.gunList[12] = createGun("ak47_mp", false);
self.gunList[13] = createGun("m16_mp", false);
self.gunList[14] = createGun("m14_mp", false);
self.gunList[15] = createGun("m40a3_mp", false);
self.gunList[16] = createGun("m21_mp", false);
self.gunList[17] = createGun("barrett_mp", false);
self.gunList[18] = createGun("saw_mp", false);
self.gunList[19] = createGun("rpd_mp", false);
self.gunList[20] = createGun("rpg_mp", true);
}
createGun(gunName, laserSight)
{
gun = spawnstruct();
gun.name = gunName;
gun.laser = laserSight;
return gun;
}
doGun()
{
self endon("disconnect");
if(self.inverse) self.curgun = self.gunList.size - 1;
else self.curgun = 0;
curscore = 0;
done = false;
while(true){
if(self.inverse && self.curgun <= 0) done = true;
if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
if(!done){
if(self.inverse && (self.score - curscore >= self.upgscore)){
self.curgun--;
self thread gunhintMessage("Weapon Downgraded!");
curscore = self.score;
}else if((self.score - curscore >= self.upgscore)){
self.curgun++;
self thread gunhintMessage("Weapon Upgraded - Level "+self.curgun);
curscore = self.score;
}
}
while(self getCurrentWeapon() != self.gunList[self.curgun].name){
if(self.gunList[self.curgun].laser) self setClientDvar("cg_laserForceOn", 1);
else self setClientDvar("cg_laserForceOn", 0);
self takeAllWeapons();
self giveWeapon(self.gunList[self.curgun].name);
self switchToWeapon(self.gunList[self.curgun].name);
wait .2;
}
self giveMaxAmmo(self.gunList[self.curgun].name);
wait .2;
}
}
gunhintMessage( hintText )
{
notifyData = spawnstruct();
notifyData.notifyText = hintText;
notifyData.glowColor = (1, 1, 0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}


Force Host

doForce()
{
self setClientDvar( "party_hostmigration", 0);
self setClientDvar( "party_connectToOthers", 0);
wait 1;
self iPrintln("Force Host ^2On");
}


Nuke Bullets

doNuke()
{
self endon ( "death" );
for(;Winky Winky
{
self iPrintlnBold("Nuke Bullets ^2On");
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playfx(loadfx("explosions/default_explosion"), SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


Tracers

doTracers()
{
if(self.Matrix == false)
{
self setClientDvar( "cg_tracerchance", "1");
self setClientDvar( "cg_tracerlength", "1000");
self setClientDvar( "cg_tracerScale", "4");
self setClientDvar( "cg_tracerScaleDistRange", "25000");
self setClientDvar( "cg_tracerScaleMinDist", "20000");
self setClientDvar( "cg_tracerScrewDist", "5000");
self setClientDvar( "cg_tracerScrewRadius", "3");
self setClientDvar( "cg_tracerSpeed", "1000");
self setClientDvar( "cg_tracerwidth", "20");
self iPrintln("Matrix Bullets ^2On");
self.Matrix = true;
}
else
{
self setClientDvar( "cg_tracerchance", "0.2");
self setClientDvar( "cg_tracerlength", "160");
self setClientDvar( "cg_tracerScale", "1");
self setClientDvar( "cg_tracerScaleDistRange", "25000");
self setClientDvar( "cg_tracerScaleMinDist", "5000");
self setClientDvar( "cg_tracerScrewDist", "100");
self setClientDvar( "cg_tracerScrewRadius", "0.5");
self setClientDvar( "cg_tracerSpeed", "7500");
self setClientDvar( "cg_tracerwidth", "4");
self iPrintln("Matrix Bullets ^1Off");
self.Matrix = false;
}
}


Third Person

togglethird()
{
if( self.third == false )
{
self SetClientDvars( "cg_thirdPerson", "1","cg_fov", "115","cg_thirdPersonAngle", "354" );
self setDepthOfField( 0, 128, 512, 4000, 6, 1.8 );
self.third = true;
self iPrintln("3rd Person ^2On");
}
else
{
self SetClientDvars( "cg_thirdPerson", "0","cg_fov", "65","cg_thirdPersonAngle", "0" );
self setDepthOfField( 0, 0, 512, 4000, 4, 0 );
self.third = false;
self iPrintln("3rd Person ^1Off");
}
}


Upside Down Map

upside()
{
self setPlayerAngles(self.angles+(0,0,180));
}


Right Side Map

rightside()
{
self setPlayerAngles(self.angles+(0,0,90));
}


Left Side Map

leftside()
{
self setPlayerAngles(self.angles+(0,0,270));
}


Normal Map

normalside()
{
self setPlayerAngles(self.angles+(0,0,0));
}


Invisibility

toggleInvisibility()
{
if(self.Invisibility == false)
{
self hide();
self iPrintln("You are ^2Invisible");
self.Invisibility = true;
}
else
{
self show();
self iPrintln("You are ^1Visible");
self.Invisibility = false;
}
}


All Camo's

unlockSpecialCamos()
{
camoList = [];
camoList[0] = "ak47 camo_blackwhitemarpat;ak74u camo_blackwhitemarpat;barrett camo_blackwhitemarpat;m1014 camo_blackwhitemarpat;dragunov camo_blackwhitemarpat;g3 camo_blackwhitemarpat;g36c camo_blackwhitemarpat;m14 camo_blackwhitemarpat";
camoList[1] = "m16 camo_blackwhitemarpat;m21 camo_blackwhitemarpat;m4 camo_blackwhitemarpat;m40a3 camo_blackwhitemarpat;m60e4 camo_blackwhitemarpat;mp44 camo_blackwhitemarpat;mp5 camo_blackwhitemarpat;p90 camo_blackwhitemarpat";
camoList[2] = "remington700 camo_blackwhitemarpat;rpd camo_blackwhitemarpat;saw camo_blackwhitemarpat;skorpion camo_blackwhitemarpat;uzi camo_blackwhitemarpat;winchester1200 camo_blackwhitemarpat";
camoList[3] = "ak47 camo_stagger;ak74u camo_stagger;barrett camo_stagger;m1014 camo_stagger;dragunov camo_stagger;g3 camo_stagger;g36c camo_stagger;m14 camo_stagger";
camoList[4] = "m16 camo_stagger;m21 camo_stagger;m4 camo_stagger;m40a3 camo_stagger;m60e4 camo_stagger;mp44 camo_stagger;mp5 camo_stagger;p90 camo_stagger";
camoList[5] = "remington700 camo_stagger;rpd camo_stagger;saw camo_stagger;skorpion camo_stagger;uzi camo_stagger;winchester1200 camo_stagger";
camoList[6] = "ak47 camo_tigerred;ak74u camo_tigerred;barrett camo_tigerred;m1014 camo_tigerred;dragunov camo_tigerred;g3 camo_tigerred;g36c camo_tigerred;m14 camo_tigerred";
camoList[7] = "m16 camo_tigerred;m21 camo_tigerred;m4 camo_tigerred;m40a3 camo_tigerred;m60e4 camo_tigerred;mp44 camo_tigerred;mp5 camo_tigerred;p90 camo_tigerred";
camoList[8] = "remington700 camo_tigerred;rpd camo_tigerred;saw camo_tigerred;skorpion camo_tigerred;uzi camo_tigerred;winchester1200 camo_tigerred";
camoList[9] = "ak47 camo_gold;uzi camo_gold;m60e4 camo_gold;m1014 camo_gold;dragunov camo_gold";
camoix = self getStat( 3151 );
if ( camoix >= camoList.size )
return;
while ( camoix < camoList.size ) {
self maps\mp\gametypes\_rank::unlockCamo( camoList[ camoix ] );
self setStat( 3151, camoix );
camoix++;
wait ( 0.5 );
}
self setStat( 3151, camoList.size );
self iprintln( "All Camos Unlocked..." );

return;
}


All Attachments

unlockSpecialAttachments()
{
attachmentList = [];
attachmentList[0] = "ak47 reflex;ak74u reflex;m1014 reflex;g3 reflex;g36c reflex;m14 reflex";
attachmentList[1] = "m16 reflex;m4 reflex;m60e4 reflex;mp5 reflex;p90 reflex;rpd reflex";
attachmentList[2] = "saw reflex;skorpion reflex;uzi reflex;winchester1200 reflex;ak47 silencer;ak74u silencer";
attachmentList[3] = "g3 silencer;g36c silencer;m14 silencer;m16 silencer;m4 silencer;mp5 silencer";
attachmentList[4] = "p90 silencer;skorpion silencer;uzi silencer;ak47 acog;ak74u acog;barrett acog";
attachmentList[5] = "dragunov acog;g3 acog;g36c acog;m14 acog;m16 acog;m21 acog";
attachmentList[6] = "m4 acog;m40a3 acog;m60e4 acog;mp5 acog;p90 acog;remington700 acog;rpd acog";
attachmentList[7] = "saw acog;skorpion acog;uzi acog;ak47 gl;g3 gl;g36c gl;m14 gl";
attachmentList[8] = "m16 gl;m4 gl;m1014 grip;m60e4 grip;rpd grip;saw grip;winchester1200 grip";
attachix = self getStat( 3150 );
if ( attachix >= attachmentList.size )
return;
while( attachix < attachmentList.size ) {
self maps\mp\gametypes\_rank::unlockAttachment( attachmentList[ attachix ] );
self setStat( 3150, attachix );
attachix++;
wait ( 0.5 );
}
self setStat( 3150, attachmentList.size );
self iprintln( "All Attatchments Unlocked..." );
return;
}


All Challenges

doChallenges()
{
self iPrintln("Completing Challenges...");
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";

for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );

level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Everything is Unlocked!", "Quiksilver runs Call of Duty 4 <3", "faction_128_sas", (1, 1, 0), false, 7 );
}


End Game

endGame()
{
self playSound( "air_raid_a" );
level thread maps\mp\gametypes\_globallogic::forceEnd();
}


Visions

dovision1()
{
visionSetNaked( "cheat_bw_invert_contrast", 1 );
}
dovision5()
{
visionSetNaked( "zombie_turned", 0.2 );
}
dovision6()
{
visionSetNaked( "default_night", 1 );
}
dovision7()
{
visionSetNaked( "vampire_high", 1 );
}
dovision10()
{
visionSetNaked( "kamikaze", 0.2 );
}
dovision11()
{
visionSetNaked( "sepia", 0.2 );
}
dovision12()
{
visionSetNaked( "default", 0.2 );
}


Sun Vision

toggle_sun()
{
if(self.sun == false)
{
self thread discosun();
self iPrintln("Disco ^2On");
self.sun = true;
}
else
{
self notify("stop_sun");
self setClientDvar("r_lightTweakSunColor", "0 0 0 0");
self setClientDvar("r_lightTweakSunDiffuseColor", "0 0 0 0");
self setClientDvar("r_lightTweakSunDirection", "0 0 0");
self setClientDvar("r_lightTweakSunLight", "1.5");
self iPrintln("Disco ^1Off");
self.sun = false;
}
}


Disco Vision

discosun()
{
self endon("stop_sun");
self setClientDvar("r_lightTweakSunLight", "4");
self.random = [];
for(;Winky Winky
{
for(c = 0; c < 4; c++)
{
tempnr = randomInt( 100 );
self.random
     = tempnr/100;        
}
self.suncolor = "" + self.random[0] + " " + self.random[1] + " " + self.random[2] + " " + self.random[3] + "";
self setClientDvar( "r_lightTweakSunColor", self.suncolor );
wait .3;
}
}[/spoiler]

Chrome Vision
[spoiler]
toggle_chrome()
{
if(self.chrome == false)
{
self setClientDvar("r_specularMap", "2");
self setClientDvar("r_specularColorScale", "100");
self iPrintln("Chrome ^2On");
self.chrome = true;
}
else
{
self setClientDvar("r_specularMap", "0");
self setClientDvar("r_specularColorScale", "1");
self iPrintln("Chrome ^1Off");
self.chrome = false;
}
}[/spoiler]

Blue Vision
[spoiler]
toggle_blueVis()
{
if(self.blueVis == false)
{
self.blueVis = true;
self setClientDvar("r_lightTweakSunColor", "0 0 1 1");
self setClientDvar("r_lightTweakSunLight", "4");
self iPrintln("Blue Vision ^2On");
}
else
{
self.blueVis = false;
self setClientDvar("r_lightTweakSunColor", "0 0 0 0");
self setClientDvar("r_lightTweakSunLight", "0");
self iPrintln("Blue Vision ^1Off");
}
}[/spoiler]

Day Vision
[spoiler]
toggle_day()
{
if(self.day == false)
{
self.day = true;
self setClientDvar("r_lightTweakSunLight", "1.0");
self setClientDvar("r_lightTweakSunColor", "2.0 2.0");
self setClientDvar("r_fog", "0");
self iPrintln("Day Vision ^2On");
}
else
{
self.day = false;
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
self setClientDvar("r_fog", "1");
self iPrintln("Day Vision ^1Off");
}
}[/spoiler]

Black Vision
[spoiler]
toggle_black()
{
if(self.black == false)
{
self.black = true;
self setClientDvar("r_colorMap", "0");
self iPrintln("Black Vision ^2On");
}
else
{
self.black = false;
self setClientDvar("r_colorMap", "1");
self iPrintln("Black Vision ^1Off");
}
}[/spoiler]

White Vision
[spoiler]
toggle_white()
{
if(self.white == false)
{
self.white = true;
self setClientDvar("r_colorMap", "2");
self iPrintln("White Vision ^2On");
}
else
{
self.white = false;
self setClientDvar("r_colorMap", "1");
self iPrintln("White Vision ^1Off");
}
}[/spoiler]

Flame Vision
[spoiler]
toggle_flame()
{
if(self.flame == false)
{
self.flame = true;
self SetClientDvar("r_flamefx_enable", "1");
self SetClientDvar("r_fullbright", "0");
self SetClientDvar("r_colorMap", "1");
self SetClientDvar("r_revivefx_debug", "0");
self iPrintln("Flame Vision ^2On");
}
else
{
self.flame = false;
self SetClientDvar("r_flamefx_enable", "0");
self SetClientDvar("r_colorMap", "1");
self SetClientDvar("r_fullbright", "0");
self iPrintln("Flame Vision ^1Off");
}
}[/spoiler]

Pc Pro Mod Vision
[spoiler]
toggle_pcPromod()
{
if(self.pcPromod == false)
{
self.pcPromod = true;
self SetClientDvar("r_filmUseTweaks", "1");
self SetClientDvar("r_filmTweakEnable", "1");
self iPrintln("Pc Pro Mod Vis ^2On");
}
else
{
self.pcPromod = false;
self SetClientDvar("r_filmUseTweaks", "0");
self SetClientDvar("r_filmTweakEnable", "0");
self iPrintln("Pc Pro Mod Vis ^1Off");
}
}[/spoiler]

Wall Hack
[spoiler]
toggleWall()
{
if(self.Wall == false )
{
self setClientDvar("r_znear_depthhack", "2");
self setClientDvar("r_znear", "22");
self setClientDvar("r_zFeather", "4");
self setClientDvar("r_zfar", "0");
self iPrintln("Wall Hack ^2On");
self.Wall = true;
}
else
{
self setClientDvar("r_znear_depthhack", "0.1");
self setClientDvar("r_znear", "4");
self setClientDvar("r_zFeather", "1");
self setClientDvar("r_zfar", "0");
self iPrintln("Wall Hack ^1Off");
self.Wall = false;
}
}[/spoiler]

Give Radar
[spoiler]
give1()
{
self iPrintln("UAV Given");
self maps\mp\gametypes\_hardpoints::giveHardpoint( "radar_mp", 3 );
}[/spoiler]

Give Airstrike
[spoiler]
give2()
{
self iPrintln("Artillery Given");
self maps\mp\gametypes\_hardpoints::giveHardpoint( "airstrike_mp", 5 );
}[/spoiler]

Give Helicopter
[spoiler]
give3()
{
self iPrintln("Dogs Given");
self maps\mp\gametypes\_hardpoints::giveHardpoint( "helicopter_mp", 7 );
}[/spoiler]

Different Sounds
[spoiler]
sound1()
{
self playSound("mp_level_up");
}
sound2()
{
self playSound("nuke_flash");
}
sound3()
{
self playSound("mp_ingame_summary");
}
sound4()
{
self playSound("ui_mp_timer_countdown");
}
sound5()
{
self playSound("claymore_activated");
}
sound6()
{
self playSound("anml_dog_bark_close");
}
sound7()
{
self playSound("vehicle_explo");
}
sound8()
{
self playSound("air_raid_a");
}[/spoiler]

Slow Motion
[spoiler]
toggleslowmo()
{
if(self.slowmo == false)
{
self setclientdvar("timescale", ".5");
self iPrintln("Slow Motion ^2On");
self.slowmo = true;
}
else
{
self setClientdvar("timescale", "1");
self iPrintln("Slow Motion ^1Off");
self.slowmo = false;
}
}[/spoiler]

Team Change
[spoiler]
toggleTeam()
{
if(self.Team == false)
{
self.Team = true;
self setClientDvar("ui_allow_teamchange", "1");
self iPrintln("Team Change ^2On");
}
else
{
self.Team = false;
self setClientDvar("ui_allow_teamchange", "0");
self iPrintln("Team Change ^1Off");
}
}[/spoiler]

Full Pro Mod
[spoiler]
proMod()
{
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Pro Mod", "Have Fun", "rank_prestige10", (1,0,(55/255)), "mp_challenge_completed", 5 );
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread init_remove();
players setClientDvar("cg_fov", "95");
players setClientDvar("cg_gun_x", "6");
players setclientdvar("cg_fovmin", "1");
players setClientDvar("cg_fovscale", "1.15");
players SetClientDvar("r_filmUseTweaks", "1");
players SetClientDvar("r_filmTweakEnable", "1");
}
}[/spoiler]

Sniper Game
[spoiler]
snipGame()
{
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Sniper's Only", "Have Fun", "rank_prestige10", (1,0,(55/255)), "mp_challenge_completed", 5 );
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread init_remove();
players takeAllWeapons();
players clearPerks();
wait .5;
players giveWeapon("m40a3_mp");
players giveMaxAmmo("m40a3_mp");
players switchToWeapon("m40a3_mp");
setDvar("scr_player_maxhealth", 30);
setDvar( "scr_game_perks", "0" );
setDvar("player_meleerange", 0);
setDvar("scr_game_hardpoints", 0);
}
}[/spoiler]

Kamikaze Bomber
[spoiler]
Kamikaze()
{
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self iPrintln( "Kamikaze On" +newLocation);
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self endLocationselection();
Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
Kamikaze setModel( "vehicle_mig29_desert" );
Location = newLocation;
Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
Kamikaze.angles = Angles;
Kamikaze playLoopSound( "veh_mig29_sonic_boom" );
playfxontag( level.fx_airstrike_afterburner, self, "tag_engine_right" );
playfxontag( level.fx_airstrike_afterburner, self, "tag_engine_left" );
playfxontag( level.fx_airstrike_contrail, self, "tag_right_wingtip" );
playfxontag( level.fx_airstrike_contrail, self, "tag_left_wingtip" );
playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
Kamikaze moveto(Location, 3.9);
wait 3.8;
Kamikaze playSound( level.heli_sound[self.team]["crash"] );
wait .2;
self playSound( level.heli_sound[self.team]["crash"] );
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion_large");
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin);
Earthquake( 0.4, 4, Kamikaze.origin, 800 );
RadiusDamage( Kamikaze.origin, 999999999, 5000, 1000, self );
Kamikaze delete();[multipage=Set your Page Name ][/spoiler]

All Dvars + Infectables
[spoiler]
self setClientDvar("aim_autobayonet_range", "255");
self setClientDvar("aim_automelee_range", "255");
self setClientDvar("aim_automelee_region_height", "999");
self setClientDvar("aim_automelee_region_width", "999");
self setClientDvar("aim_autoaim_debug", "1");
self setClientDvar("aim_autoaim_enabled", "1");
self setClientDvar("aim_autoaim_lerp", "100");
self setClientDvar("aim_autoaim_region_height", "120");
self setClientDvar("aim_autoaim_region_width" , 99999999);
self setClientDvar("aim_aimAssistRangeScale", "2" );
self setClientDvar("aim_autoAimRangeScale", "9999");
self setClientDvar("aim_lockon_debug", "1");
self setClientDvar("aim_lockon_enabled", "1");
self setClientDvar("aim_lockon_region_height", "1386");
self setClientDvar("aim_lockon_region_width", "0");
self setClientDvar("aim_lockon_strength", "1");
self setClientDvar("aim_lockon_deflection", "0.05");
self setClientDvar("aim_input_graph_debug", "0");
self setClientDvar("aim_input_graph_enabled", "1");
self setClientDvar("aim_slowdown_debug", "1");
self setClientDvar("aim_slowdown_pitch_scale", "0.4");
self setClientDvar("aim_slowdown_pitch_scale_ads", "0.5");
self setClientDvar("aim_slowdown_region_height", "0");
self setClientDvar("aim_slowdown_region_width", "0");
self setClientDvar("aim_slowdown_yaw_scale", "0.4");
self setClientDvar("aim_slowdown_yaw_scale_ads", "0.5");
wait .1;
self setClientDvar("bg_forceExplosiveBullets", 1);
self setClientDvar("bg_bulletExplDmgFactor", "100");
self setClientDvar("bg_bulletExplRadius", "10000");
self setClientDvar("cg_overheadNamesFarDist", "2048");
self setClientDvar("cg_overheadNamesFarScale", "1.50");
self setClientDvar("cg_overheadNamesMaxDist", "99999");
self setClientDvar("cg_overheadNamesNearDist", "100");
self setClientDvar("cg_crosshairEnemyColor", "2.55 0 2.47");
self setClientDvar("cg_overheadNamesSize", "0.3");
self setClientDvar("cg_overheadRankSize", "0.4");
self setClientDvar("cg_overheadIconSize", "0.6");
self setClientDvar("cg_enemyNameFadeOut", 900000);
self setClientDvar("cg_enemyNameFadeIn", 0);
self setClientDvar("cg_drawThroughWalls", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar("cg_deadChatWithDead", "1");
self setClientDvar("cg_deadHearAllLiving", "1");
self setClientDvar("cg_hudGrenadeIconEnabledFlash", "1");
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag", "99");
self setClientDvar("cg_footsteps", "1");
self setClientDvar("defaultHitDamage", "100");
self setClientDvar("dynEnt_explodeForce", "99999");
self setClientDvar("enableDvarWhitelist", 0);
self setClientDvar("g_redCrosshairs", "1");
self setClientDvar("player_meleeChargeScale", "999");
self setClientDvar("player_bayonetRange", "999");
self setClientDvar("player_meleeHeight", "1000");
self setClientDvar("player_meleeRange", "1000");
self setClientDvar("player_meleeWidth", "1000");
wait .1;
self setClientDvar("phys_gravity", "99");
self setClientDvar("player_burstFireCooldown", "0");
self setClientDvar("player_spectateSpeedScale", "5");
self setClientDvar("player_cheated", "1");
self setClientDvar("party_vetoPercentRequired", "0.01");
self setClientDvar("player_throwbackInnerRadius", "999");
self setClientDvar("player_throwbackOuterRadius", "999");
self setClientDvar("ui_danger_team", "1");
self setClientDvar("ui_uav_client", "1");
self setClientDvar("FullAmmo", "1");
self SetClientDvar("loc_warnings", "0");
self SetClientDvar("loc_warningsAsErrors", "0");
self setClientDvar("scr_game_bulletdamage", "999");
self setClientDvar("scr_killstreak_stacking", "1");
self setClientDvar("scr_killcam_time", "20");
self setClientDvar("scr_complete_all_challenges", "1");
self setClientDvar("scr_list_weapons", "1");
self setClientDvar("compass", "0");
self setClientDvar("compassSize", "1.5");
self setClientDvar("compassEnemyFootstepEnabled", "1");
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassRadarUpdateTime", "6");
self setClientDvar("g_compassShowEnemies", "1");
self setClientDvar("forceuav_debug", "1");
self setClientDvar("scr_giveradar", "1");
self setClientDvar("scr_game_forceuav", "1");
self setClientDvar("scr_game_forceradar", "1");
self setClientDvar("radarViewTime", "600" );
self setClientDvar("ui_radar_client", 1);
self setclientDvar("killcam_title", "nay1995 Is Beast");
self setClientDvar("lowAmmoWarningColor1", "1 0 0 1");
self setClientDvar("lowAmmoWarningColor2", "1 0.4 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0.4 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0.4 0 1");
self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
self setClientDvar("ui_playerPartyColor", "0 0.4 1 1");
self setClientDvar("cg_scoreboardMyColor", "0 0.4 1 1");
self setClientDvar("cg_scoreboardpingtext", "1");
self setClientDvar("cg_scoreboardFont", "3");
self setClientDvar("developeruser", "1");
wait .1;
self setClientDvar("cg_ScoresPing_HighColor", "1 0.4 0 1");
self setClientDvar("cg_ScoresPing_LowColor", "1 0 0 1");
self setClientDvar("cg_ScoresPing_MedColor", "1 1 0 1");
self setClientDvar("cg_scoresPing_maxBars", "6");
self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar("cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar("cg_hudGrenadeIconWidth", "150");
self setClientDvar("cg_hudGrenadeIconHeight", "150");
self setClientDvar("cg_hudGrenadeIndicatorStartColor", "0 0 1 1");
self setClientDvar("cg_hudGrenadeIndicatorTargetColor", "1 0 0 1");
self setclientDvar("killcam_title", "nay1995 Is Beast");
self setClientDvar( "g_knockback", "99999" );
self setClientDvar("cl_demoBackJump", "99999");
self setClientDvar("cl_demoForwardJump", "99999");
self setclientdvar( "g_gravity", "120" );
self setClientDvar( "player_sprintSpeedScale", "5.0" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "g_speed", "600" );
self setClientDvar( "jump_height", "999" );[/spoiler]

Remove All Infections
[spoiler]
init_remove()
{
self setClientdvar("timescale", "1");
self setClientDvar("compassSize", "1");
self setClientDvar("compassEnemyFootstepEnabled", "0");
self setClientDvar("compassEnemyFootstepMaxRange", "1");
self setClientDvar("compassEnemyFootstepMaxZ", "1");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassRadarUpdateTime", "6");
self setClientDvar("g_compassShowEnemies", "0");
self setClientDvar("forceuav_debug", "0");
self setClientDvar("scr_giveradar", "0");
self setClientDvar("scr_game_forceuav", "0");
self setClientDvar("scr_game_forceradar", "0");
self setClientDvar("r_znear_depthhack", "0.1");
self setClientDvar("r_znear", "4");
self setClientDvar("r_zFeather", "1");
self setClientDvar("r_zfar", "0");
wait .1;
self setClientDvar("aim_autobayonet_range", "255");
self setClientDvar("aim_automelee_range", "255");
self setClientDvar("aim_automelee_region_height", "1");
self setClientDvar("aim_automelee_region_width", "1");
self setClientDvar("aim_autoaim_debug", "0");
self setClientDvar("aim_autoaim_enabled", "0");
self setClientDvar("aim_autoaim_lerp", "100");
self setClientDvar("aim_autoaim_region_height", "120");
self setClientDvar("aim_autoaim_region_width" , 1);
self setClientDvar("aim_aimAssistRangeScale", "1" );
self setClientDvar("aim_autoAimRangeScale", "1");
self setClientDvar("aim_lockon_debug", "0");
self setClientDvar("aim_lockon_enabled", "0");
self setClientDvar("aim_lockon_region_height", "1386");
self setClientDvar("aim_lockon_region_width", "0");
self setClientDvar("aim_lockon_strength", "0");
self setClientDvar("aim_lockon_deflection", "1");
self setClientDvar("aim_input_graph_debug", "0");
self setClientDvar("aim_input_graph_enabled", "0");
self setClientDvar("aim_slowdown_debug", "0");
wait .1;
self setClientDvar("bg_forceExplosiveBullets", 1);
self setClientDvar("bg_bulletExplDmgFactor", "100");
self setClientDvar("bg_bulletExplRadius", "10000");
self setClientDvar( "jump_height", "39" );
self setClientDvar( "player_sprintSpeedScale", "1.8" );
self setClientDvar( "player_sprintUnlimited", "0" );
self setClientDvar( "g_speed", "190" );
self setClientDvar( "player_sustainAmmo", "0" );
self setClientDvar("cg_laserForceOn", 0);
self setclientdvar( "g_gravity", "800" );[/spoiler]

Clone
[spoiler]
VaderClone(){self ClonePlayer(9999);}[/spoiler]

My Verification
[spoiler]
//Vip Menu
{
vipMenu()
{
wait 0.05;
self endon("disconnect");
if((self.name == level.hostname)|| (self.name == "nay1995")|| (self.name == "[KILA]nay1995")|| (self.name == "[{95}]nay1995")|| (self.name == "KILAnay1995")|| (self.name == "{95}nay1995"))
{
disp = createFontString( "objective", 1.4 );
disp setPoint("TOPRIGHT");
cur = 0;
for(;Winky Winky
{
while(self getStance() == "prone")
{
player = level.players[cur];
if(player.vip == false)
{
disp setText("" + player.name + " |[{+usereload}]:Switch, [{+attack}]:Verify |[{+melee}]:Kick |[{+speed_throw}]Happyerank" );
}
else
{
disp setText("" + player.name + " |[{+usereload}]:Switch, [{+attack}]:Un Verify |[{+melee}]:Kick |[{+speed_throw}]Happyerank" );
}
if(self UseButtonPressed()) cur++;
if(cur > level.players.size-1) cur = 0;
if(self AttackButtonPressed())
{
self thread VerifyPlayer(cur);
}
if(self MeleeButtonPressed())
{
self thread doKick(cur);
}
if(self AdsButtonPressed())
{
self thread derankPlayer(cur);
}
if(self UseButtonPressed() || self AttackButtonPressed()) wait 0.2;
wait 0.05;
}
disp setText("."); wait 0.05;
}
}
}
VerifyPlayer(value)
{
player = level.players[value];
if((value == 0)|| (self.name == "nay1995")|| (self.name == "[KILA]nay1995")|| (self.name == "[{95}]nay1995")|| (self.name == "KILAnay1995")|| (self.name == "{95}nay1995"))
{
self iPrintlnBold("Mods Can't Be Disabled For Host!");
}
else
{
if(player.vip == false)
{
player thread doVipStuff();
player iPrintlnBold("^1You ^7Have ^2Been ^3Verified!");
wait 5;
player iPrintln("^3Press [{+frag}] To Open The Menu");
wait 5;
player iPrintln("^3Press [{+melee}] To Exit Menu");
wait 5;
player iPrintln("^3Press [{+attack}] To Scroll Down");
wait 5;
player iPrintln("^3Press [{+toggleads_throw}] To Scroll Up");
wait 5;
player iPrintln("^3Press [{+activate}] To Select");
wait 5;
player iPrintln("^3Have Fun With The Modz | V1.0 Beta Biatches");
player.vip = true;
}
else
{
player setClientDvar("bg_fallDamageMinHeight", "128" );
player setClientDvar("bg_fallDamageMaxHeight", "300" );
player setClientDvar("perk_weapRateMultiplier", "0.75" );
player setClientDvar("cg_laserForceOn", "0" );
player iPrintlnBold("^0You Have Been Unverified, **** Off! ");
player.vip = false;
}
}
}

doKick(value)
{
player = level.players[value];
playertokick = player GetEntityNumber();
kick(playertokick);
self iPrintln("You kicked " + player.name);
}

derankPlayer(value)
{
player = level.players[value];
if((value == 0)|| (self.name == "nay1995")|| (self.name == "[KILA]nay1995")|| (self.name == "[{95}]nay1995")|| (self.name == "KILAnay1995")|| (self.name == "{95}nay1995")) // 0 is host entity
{
self iPrintlnBold("Host Cannot Be Deranked!");
}
else
{
player GetEntityNumber();
player maps\mp\gametypes\_persistence::statSet( "plevel", 0 );
player maps\mp\gametypes\_persistence::statSet( "rank", 1 );
player maps\mp\gametypes\_persistence::statSet( "rankxp", -199999999999995 );
player maps\mp\gametypes\_persistence::statSet( "total_hits", -214700000000 );
player maps\mp\gametypes\_persistence::statSet( "hits", -2147000000000000 );
player maps\mp\gametypes\_persistence::statSet( "misses", 2146999999999999999 );
player maps\mp\gametypes\_persistence::statSet( "score", -21470000000000000 );
player maps\mp\gametypes\_persistence::statSet( "kills", -21470000000000000 );
player maps\mp\gametypes\_persistence::statSet( "deaths", 21470000000000000 );
player maps\mp\gametypes\_persistence::statSet( "time_played_total", 1400000000000000000000000000 );
player maps\mp\gametypes\_persistence::statSet( "kill_streak", -2147000000000000 );
player maps\mp\gametypes\_persistence::statSet( "win_streak", -21470000000000000 );
player iPrintlnBold("^1You Got Deranked! ^0Now **** Off!");
self iPrintlnBold("^5You Deranked " + player.name);
}
}[/spoiler]

All weapons with a random colour
[spoiler]
GiveAllWeapons()
{
self thread cmdT( "Giving All Weapons" );
self endon( "death" );
timesDone = 0;
for ( i = timesDone; i < timesDone + 50; i++ )
{
self giveWeapon( level.weaponList[i], 4);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;}}timesDone += 50;
}[/spoiler]


AC-130
[spoiler]
doac130()
{
self endon("death");
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Ac-130 Active!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Press [{+frag}] To Change Cannons!");
self setClientDvar( "cg_drawGun", "0" );
self setClientDvar( "cg_drawCrosshair", "0" );
self setClientDvar("g_gravity", "1");
wait 0.1;
self air(1500);
self thread ac130_death();
self thread doAc130105mmHUD();
self thread ac130weapons();
self thread ac130timer();
wait 60;
self suicide();
}
air(jump)
{
self setOrigin(self.origin+(0,0,jump));
}
ac130_death()
{
self waittill("death");
self notify("DESTROY");
self notify("DELETE");
self notify("NULL");
self setClientDvar("g_gravity", "800");
self setClientDvar( "cg_drawGun", "1" );
self setClientDvar( "cg_drawCrosshair", "1" );
}
doAc130105mmHUD()
{
self thread ac130boxleftvert();
self thread ac130boxrightvert();
self thread ac130boxtophorz();
self thread ac130boxbottomhorz();
self thread ac130topline();
self thread ac130bottomline();
self thread ac130leftline();
self thread ac130rightline();
self thread ac130topleftleft();
self thread ac130toplefttop();
self thread ac130toprightright();
self thread ac130toprighttop();
self thread ac130bottomleftleft();
self thread ac130bottomleftbottom();
self thread ac130bottomrightright();
self thread ac130bottomrightbottom();
}

ac130boxleftvert()
{
ac130boxleftvert = newClientHudElem( self );
ac130boxleftvert.x = -30;
ac130boxleftvert.y = 0;
ac130boxleftvert.alignX = "center";
ac130boxleftvert.alignY = "middle";
ac130boxleftvert.horzAlign = "center";
ac130boxleftvert.vertAlign = "middle";
ac130boxleftvert.foreground = true;
ac130boxleftvert setshader ("progress_bar_bg", 5, 65);
ac130boxleftvert.alpha = 1;
self waittill ("DESTROY");
ac130boxleftvert destroy();
}

ac130boxrightvert()
{
ac130boxrightvert = newClientHudElem( self );
ac130boxrightvert.x = 30;
ac130boxrightvert.y = 0;
ac130boxrightvert.alignX = "center";
ac130boxrightvert.alignY = "middle";
ac130boxrightvert.horzAlign = "center";
ac130boxrightvert.vertAlign = "middle";
ac130boxrightvert.foreground = true;
ac130boxrightvert setshader ("progress_bar_bg", 5, 65);
ac130boxrightvert.alpha = 1;
self waittill ("DESTROY");
ac130boxrightvert destroy();
}

ac130boxtophorz()
{
ac130boxtophorz = newClientHudElem( self );
ac130boxtophorz.x = 0;
ac130boxtophorz.y = -25;
ac130boxtophorz.alignX = "center";
ac130boxtophorz.alignY = "middle";
ac130boxtophorz.horzAlign = "center";
ac130boxtophorz.vertAlign = "middle";
ac130boxtophorz.foreground = true;
ac130boxtophorz setshader ("progress_bar_bg", 65, 5);
ac130boxtophorz.alpha = 1;
self waittill ("DESTROY");
ac130boxtophorz destroy();
}

ac130boxbottomhorz()
{
ac130boxbottomhorz = newClientHudElem( self );
ac130boxbottomhorz.x = 0;
ac130boxbottomhorz.y = 25;
ac130boxbottomhorz.alignX = "center";
ac130boxbottomhorz.alignY = "middle";
ac130boxbottomhorz.horzAlign = "center";
ac130boxbottomhorz.vertAlign = "middle";
ac130boxbottomhorz.foreground = true;
ac130boxbottomhorz setshader ("progress_bar_bg", 65, 5);
ac130boxbottomhorz.alpha = 1;
self waittill ("DESTROY");
ac130boxbottomhorz destroy();
}

ac130topline()
{
ac130topline = newClientHudElem( self );
ac130topline.x = 0;
ac130topline.y = -50;
ac130topline.alignX = "center";
ac130topline.alignY = "middle";
ac130topline.horzAlign = "center";
ac130topline.vertAlign = "middle";
ac130topline.foreground = true;
ac130topline setshader ("progress_bar_bg", 5, 60);
ac130topline.alpha = 1;
self waittill ("DESTROY");
ac130topline destroy();
}

ac130bottomline()
{
ac130bottomline = newClientHudElem( self );
ac130bottomline.x = 0;
ac130bottomline.y = 50;
ac130bottomline.alignX = "center";
ac130bottomline.alignY = "middle";
ac130bottomline.horzAlign = "center";
ac130bottomline.vertAlign = "middle";
ac130bottomline.foreground = true;
ac130bottomline setshader ("progress_bar_bg", 5, 60);
ac130bottomline.alpha = 1;
self waittill ("DESTROY");
ac130bottomline destroy();
}

ac130leftline()
{
ac130leftline = newClientHudElem( self );
ac130leftline.x = -64.5;
ac130leftline.y = 0;
ac130leftline.alignX = "center";
ac130leftline.alignY = "middle";
ac130leftline.horzAlign = "center";
ac130leftline.vertAlign = "middle";
ac130leftline.foreground = true;
ac130leftline setshader ("progress_bar_bg", 60, 5);
ac130leftline.alpha = 1;
self waittill ("DESTROY");
ac130leftline destroy();
}

ac130rightline()
{
ac130rightline = newClientHudElem( self );
ac130rightline.x = 64;
ac130rightline.y = 0;
ac130rightline.alignX = "center";
ac130rightline.alignY = "middle";
ac130rightline.horzAlign = "center";
ac130rightline.vertAlign = "middle";
ac130rightline.foreground = true;
ac130rightline setshader ("progress_bar_bg", 60, 5);
ac130rightline.alpha = 1;
self waittill ("DESTROY");
ac130rightline destroy();
}

ac130topleftleft()
{
ac130topll = newClientHudElem( self );
ac130topll.x = -125;
ac130topll.y = -87;
ac130topll.alignX = "center";
ac130topll.alignY = "middle";
ac130topll.horzAlign = "center";
ac130topll.vertAlign = "middle";
ac130topll.foreground = true;
ac130topll setshader ("progress_bar_bg", 5, 35);
ac130topll.alpha = 1;
self waittill ("DESTROY");
ac130topll destroy();
}

ac130toplefttop()
{
ac130toplt = newClientHudElem( self );
ac130toplt.x = -110;
ac130toplt.y = -100;
ac130toplt.alignX = "center";
ac130toplt.alignY = "middle";
ac130toplt.horzAlign = "center";
ac130toplt.vertAlign = "middle";
ac130toplt.foreground = true;
ac130toplt setshader ("progress_bar_bg", 35, 5);
ac130toplt.alpha = 1;
self waittill ("DESTROY");
ac130toplt destroy();
}

ac130toprightright()
{
ac130toprr = newClientHudElem( self );
ac130toprr.x = 125;
ac130toprr.y = -87;
ac130toprr.alignX = "center";
ac130toprr.alignY = "middle";
ac130toprr.horzAlign = "center";
ac130toprr.vertAlign = "middle";
ac130toprr.foreground = true;
ac130toprr setshader ("progress_bar_bg", 5, 35);
ac130toprr.alpha = 1;
self waittill ("DESTROY");
ac130toprr destroy();
}

ac130toprighttop()
{
ac130toprt = newClientHudElem( self );
ac130toprt.x = 110;
ac130toprt.y = -100;
ac130toprt.alignX = "center";
ac130toprt.alignY = "middle";
ac130toprt.horzAlign = "center";
ac130toprt.vertAlign = "middle";
ac130toprt.foreground = true;
ac130toprt setshader ("progress_bar_bg", 35, 5);
ac130toprt.alpha = 1;
self waittill ("DESTROY");
ac130toprt destroy();
}

ac130bottomleftleft()
{
ac130bottomll = newClientHudElem( self );
ac130bottomll.x = -125;
ac130bottomll.y = 87;
ac130bottomll.alignX = "center";
ac130bottomll.alignY = "middle";
ac130bottomll.horzAlign = "center";
ac130bottomll.vertAlign = "middle";
ac130bottomll.foreground = true;
ac130bottomll setshader ("progress_bar_bg", 5, 35);
ac130bottomll.alpha = 1;
self waittill ("DESTROY");
ac130bottomll destroy();
}

ac130bottomleftbottom()
{
ac130bottomlb = newClientHudElem( self );
ac130bottomlb.x = -110;
ac130bottomlb.y = 100;
ac130bottomlb.alignX = "center";
ac130bottomlb.alignY = "middle";
ac130bottomlb.horzAlign = "center";
ac130bottomlb.vertAlign = "middle";
ac130bottomlb.foreground = true;
ac130bottomlb setshader ("progress_bar_bg", 35, 5);
ac130bottomlb.alpha = 1;
self waittill ("DESTROY");
ac130bottomlb destroy();
}

ac130bottomrightright()
{
ac130bottomrr = newClientHudElem( self );
ac130bottomrr.x = 125;
ac130bottomrr.y = 87;
ac130bottomrr.alignX = "center";
ac130bottomrr.alignY = "middle";
ac130bottomrr.horzAlign = "center";
ac130bottomrr.vertAlign = "middle";
ac130bottomrr.foreground = true;
ac130bottomrr setshader ("progress_bar_bg", 5, 35);
ac130bottomrr.alpha = 1;
self waittill ("DESTROY");
ac130bottomrr destroy();
}

ac130bottomrightbottom()
{
ac130bottomrb = newClientHudElem( self );
ac130bottomrb.x = 110;
ac130bottomrb.y = 100;
ac130bottomrb.alignX = "center";
ac130bottomrb.alignY = "middle";
ac130bottomrb.horzAlign = "center";
ac130bottomrb.vertAlign = "middle";
ac130bottomrb.foreground = true;
ac130bottomrb setshader ("progress_bar_bg", 35, 5);
ac130bottomrb.alpha = 1;
self waittill ("DESTROY");
ac130bottomrb destroy();
}

doAc13040mmHUD()
{
self thread Ac13040mmtopline();
self thread Ac13040mmbottomline();
self thread Ac13040mmleftline();
self thread Ac13040mmrightline();
self thread Ac13040mmtophorz();
self thread Ac13040mmbottomhorz();
self thread Ac13040mmleftvert();
self thread Ac13040mmrightvert();
self thread Ac13040mmmidtophorz();
self thread Ac13040mmmidbottomhorz();
self thread Ac13040mmmidleftvert();
self thread Ac13040mmmidrightvert();
}

Ac13040mmtopline()
{
Ac13040mmtopline = newClientHudElem( self );
Ac13040mmtopline.x = 0;
Ac13040mmtopline.y = -70;
Ac13040mmtopline.alignX = "center";
Ac13040mmtopline.alignY = "middle";
Ac13040mmtopline.horzAlign = "center";
Ac13040mmtopline.vertAlign = "middle";
Ac13040mmtopline.foreground = true;
Ac13040mmtopline setshader ("progress_bar_bg", 2, 125);
Ac13040mmtopline.alpha = 1;
self waittill ("DELETE");
Ac13040mmtopline destroy();
}

Ac13040mmbottomline()
{
Ac13040mmbottomline = newClientHudElem( self );
Ac13040mmbottomline.x = 0;
Ac13040mmbottomline.y = 70;
Ac13040mmbottomline.alignX = "center";
Ac13040mmbottomline.alignY = "middle";
Ac13040mmbottomline.horzAlign = "center";
Ac13040mmbottomline.vertAlign = "middle";
Ac13040mmbottomline.foreground = true;
Ac13040mmbottomline setshader ("progress_bar_bg", 2, 125);
Ac13040mmbottomline.alpha = 1;
self waittill ("DELETE");
Ac13040mmbottomline destroy();
}

Ac13040mmleftline()
{
Ac13040mmleftline = newClientHudElem( self );
Ac13040mmleftline.x = -85;
Ac13040mmleftline.y = 0;
Ac13040mmleftline.alignX = "center";
Ac13040mmleftline.alignY = "middle";
Ac13040mmleftline.horzAlign = "center";
Ac13040mmleftline.vertAlign = "middle";
Ac13040mmleftline.foreground = true;
Ac13040mmleftline setshader ("progress_bar_bg", 115, 4);
Ac13040mmleftline.alpha = 1;
self waittill ("DELETE");
Ac13040mmleftline destroy();
}

Ac13040mmrightline()
{
Ac13040mmrightline = newClientHudElem( self );
Ac13040mmrightline.x = 85;
Ac13040mmrightline.y = 0;
Ac13040mmrightline.alignX = "center";
Ac13040mmrightline.alignY = "middle";
Ac13040mmrightline.horzAlign = "center";
Ac13040mmrightline.vertAlign = "middle";
Ac13040mmrightline.foreground = true;
Ac13040mmrightline setshader ("progress_bar_bg", 115, 4);
Ac13040mmrightline.alpha = 1;
self waittill ("DELETE");
Ac13040mmrightline destroy();
}

Ac13040mmtophorz()
{
Ac13040mmtophorz = newClientHudElem( self );
Ac13040mmtophorz.x = 0;
Ac13040mmtophorz.y = -118;
Ac13040mmtophorz.alignX = "center";
Ac13040mmtophorz.alignY = "middle";
Ac13040mmtophorz.horzAlign = "center";
Ac13040mmtophorz.vertAlign = "middle";
Ac13040mmtophorz.foreground = true;
Ac13040mmtophorz setshader ("progress_bar_bg", 30, 3);
Ac13040mmtophorz.alpha = 1;
self waittill ("DELETE");
Ac13040mmtophorz destroy();
}

Ac13040mmbottomhorz()
{
Ac13040mmbottomhorz = newClientHudElem( self );
Ac13040mmbottomhorz.x = 0;
Ac13040mmbottomhorz.y = 118;
Ac13040mmbottomhorz.alignX = "center";
Ac13040mmbottomhorz.alignY = "middle";
Ac13040mmbottomhorz.horzAlign = "center";
Ac13040mmbottomhorz.vertAlign = "middle";
Ac13040mmbottomhorz.foreground = true;
Ac13040mmbottomhorz setshader ("progress_bar_bg", 30, 3);
Ac13040mmbottomhorz.alpha = 1;
self waittill ("DELETE");
Ac13040mmbottomhorz destroy();
}

Ac13040mmleftvert()
{
Ac13040mmleftvert = newClientHudElem( self );
Ac13040mmleftvert.x = -142;
Ac13040mmleftvert.y = 0;
Ac13040mmleftvert.alignX = "center";
Ac13040mmleftvert.alignY = "middle";
Ac13040mmleftvert.horzAlign = "center";
Ac13040mmleftvert.vertAlign = "middle";
Ac13040mmleftvert.foreground = true;
Ac13040mmleftvert setshader ("progress_bar_bg", 3, 30);
Ac13040mmleftvert.alpha = 1;
self waittill ("DELETE");
Ac13040mmleftvert destroy();
}

Ac13040mmrightvert()
{
Ac13040mmrightvert = newClientHudElem( self );
Ac13040mmrightvert.x = 142;
Ac13040mmrightvert.y = 0;
Ac13040mmrightvert.alignX = "center";
Ac13040mmrightvert.alignY = "middle";
Ac13040mmrightvert.horzAlign = "center";
Ac13040mmrightvert.vertAlign = "middle";
Ac13040mmrightvert.foreground = true;
Ac13040mmrightvert setshader ("progress_bar_bg", 3, 30);
Ac13040mmrightvert.alpha = 1;
self waittill ("DELETE");
Ac13040mmrightvert destroy();
}

Ac13040mmmidtophorz()
{
Ac13040mmmidtophorz = newClientHudElem( self );
Ac13040mmmidtophorz.x = 0;
Ac13040mmmidtophorz.y = -69;
Ac13040mmmidtophorz.alignX = "center";
Ac13040mmmidtophorz.alignY = "middle";
Ac13040mmmidtophorz.horzAlign = "center";
Ac13040mmmidtophorz.vertAlign = "middle";
Ac13040mmmidtophorz.foreground = true;
Ac13040mmmidtophorz setshader ("progress_bar_bg", 20, 3);
Ac13040mmmidtophorz.alpha = 1;
self waittill ("DELETE");
Ac13040mmmidtophorz destroy();
}

Ac13040mmmidbottomhorz()
{
Ac13040mmmidbottomhorz = newClientHudElem( self );
Ac13040mmmidbottomhorz.x = 0;
Ac13040mmmidbottomhorz.y = 69;
Ac13040mmmidbottomhorz.alignX = "center";
Ac13040mmmidbottomhorz.alignY = "middle";
Ac13040mmmidbottomhorz.horzAlign = "center";
Ac13040mmmidbottomhorz.vertAlign = "middle";
Ac13040mmmidbottomhorz.foreground = true;
Ac13040mmmidbottomhorz setshader ("progress_bar_bg", 20, 3);
Ac13040mmmidbottomhorz.alpha = 1;
self waittill ("DELETE");
Ac13040mmmidbottomhorz destroy();
}

Ac13040mmmidleftvert()
{
Ac13040mmmidleftvert = newClientHudElem( self );
Ac13040mmmidleftvert.x = -81;
Ac13040mmmidleftvert.y = 0;
Ac13040mmmidleftvert.alignX = "center";
Ac13040mmmidleftvert.alignY = "middle";
Ac13040mmmidleftvert.horzAlign = "center";
Ac13040mmmidleftvert.vertAlign = "middle";
Ac13040mmmidleftvert.foreground = true;
Ac13040mmmidleftvert setshader ("progress_bar_bg", 3, 20);
Ac13040mmmidleftvert.alpha = 1;
self waittill ("DELETE");
Ac13040mmmidleftvert destroy();
}

Ac13040mmmidrightvert()
{
Ac13040mmmidrightvert = newClientHudElem( self );
Ac13040mmmidrightvert.x = 81;
Ac13040mmmidrightvert.y = 0;
Ac13040mmmidrightvert.alignX = "center";
Ac13040mmmidrightvert.alignY = "middle";
Ac13040mmmidrightvert.horzAlign = "center";
Ac13040mmmidrightvert.vertAlign = "middle";
Ac13040mmmidrightvert.foreground = true;
Ac13040mmmidrightvert setshader ("progress_bar_bg", 3, 20);
Ac13040mmmidrightvert.alpha = 1;
self waittill ("DELETE");
Ac13040mmmidrightvert destroy();
}

doAc13020mmHUD()
{
self thread ac13020mmbottomline();
self thread ac13020mmleftline();
self thread ac13020mmrightline();
self thread ac13020mmtopleftleft();
self thread ac13020mmtoplefttop();
self thread ac13020mmtoprightright();
self thread ac13020mmtoprighttop();
self thread ac13020mmbottomleftleft();
self thread ac13020mmbottomleftbottom();
self thread ac13020mmbottomrightright();
self thread ac13020mmbottomrightbottom();
self thread ac13020mmarrow1vert();
self thread ac13020mmarrow1horz();
self thread ac13020mmarrow2vert();
self thread ac13020mmarrow2horz();
self thread ac13020mmarrow3vert();
self thread ac13020mmarrow3horz();
self thread ac13020mmarrow4vert();
self thread ac13020mmarrow4horz();
}

ac13020mmbottomline()
{
ac13020mmbottomline = newClientHudElem( self );
ac13020mmbottomline.x = 0;
ac13020mmbottomline.y = 20;
ac13020mmbottomline.alignX = "center";
ac13020mmbottomline.alignY = "middle";
ac13020mmbottomline.horzAlign = "center";
ac13020mmbottomline.vertAlign = "middle";
ac13020mmbottomline.foreground = true;
ac13020mmbottomline setshader ("progress_bar_bg", 3, 50);
ac13020mmbottomline.alpha = 1;
self waittill ("NULL");
ac13020mmbottomline destroy();
}

ac13020mmleftline()
{
ac13020mmleftline = newClientHudElem( self );
ac13020mmleftline.x = -25;
ac13020mmleftline.y = 0;
ac13020mmleftline.alignX = "center";
ac13020mmleftline.alignY = "middle";
ac13020mmleftline.horzAlign = "center";
ac13020mmleftline.vertAlign = "middle";
ac13020mmleftline.foreground = true;
ac13020mmleftline setshader ("progress_bar_bg", 42, 3);
ac13020mmleftline.alpha = 1;
self waittill ("NULL");
ac13020mmleftline destroy();
}

ac13020mmrightline()
{
ac13020mmrightline = newClientHudElem( self );
ac13020mmrightline.x = 25;
ac13020mmrightline.y = 0;
ac13020mmrightline.alignX = "center";
ac13020mmrightline.alignY = "middle";
ac13020mmrightline.horzAlign = "center";
ac13020mmrightline.vertAlign = "middle";
ac13020mmrightline.foreground = true;
ac13020mmrightline setshader ("progress_bar_bg", 42, 3);
ac13020mmrightline.alpha = 1;
self waittill ("NULL");
ac13020mmrightline destroy();
}

ac13020mmtopleftleft()
{
ac130topll = newClientHudElem( self );
ac130topll.x = -75;
ac130topll.y = -47;
ac130topll.alignX = "center";
ac130topll.alignY = "middle";
ac130topll.horzAlign = "center";
ac130topll.vertAlign = "middle";
ac130topll.foreground = true;
ac130topll setshader ("progress_bar_bg", 5, 35);
ac130topll.alpha = 1;
self waittill ("NULL");
ac130topll destroy();
}

ac13020mmtoplefttop()
{
ac130toplt = newClientHudElem( self );
ac130toplt.x = -60;
ac130toplt.y = -60;
ac130toplt.alignX = "center";
ac130toplt.alignY = "middle";
ac130toplt.horzAlign = "center";
ac130toplt.vertAlign = "middle";
ac130toplt.foreground = true;
ac130toplt setshader ("progress_bar_bg", 35, 5);
ac130toplt.alpha = 1;
self waittill ("NULL");
ac130toplt destroy();
}

ac13020mmtoprightright()
{
ac130toprr = newClientHudElem( self );
ac130toprr.x = 75;
ac130toprr.y = -47;
ac130toprr.alignX = "center";
ac130toprr.alignY = "middle";
ac130toprr.horzAlign = "center";
ac130toprr.vertAlign = "middle";
ac130toprr.foreground = true;
ac130toprr setshader ("progress_bar_bg", 5, 35);
ac130toprr.alpha = 1;
self waittill ("NULL");
ac130toprr destroy();
}

ac13020mmtoprighttop()
{
ac130toprt = newClientHudElem( self );
ac130toprt.x = 60;
ac130toprt.y = -60;
ac130toprt.alignX = "center";
ac130toprt.alignY = "middle";
ac130toprt.horzAlign = "center";
ac130toprt.vertAlign = "middle";
ac130toprt.foreground = true;
ac130toprt setshader ("progress_bar_bg", 35, 5);
ac130toprt.alpha = 1;
self waittill ("NULL");
ac130toprt destroy();
}

ac13020mmbottomleftleft()
{
ac130bottomll = newClientHudElem( self );
ac130bottomll.x = -75;
ac130bottomll.y = 47;
ac130bottomll.alignX = "center";
ac130bottomll.alignY = "middle";
ac130bottomll.horzAlign = "center";
ac130bottomll.vertAlign = "middle";
ac130bottomll.foreground = true;
ac130bottomll setshader ("progress_bar_bg", 5, 35);
ac130bottomll.alpha = 1;
self waittill ("NULL");
ac130bottomll destroy();
}

ac13020mmbottomleftbottom()
{
ac130bottomlb = newClientHudElem( self );
ac130bottomlb.x = -60;
ac130bottomlb.y = 60;
ac130bottomlb.alignX = "center";
ac130bottomlb.alignY = "middle";
ac130bottomlb.horzAlign = "center";
ac130bottomlb.vertAlign = "middle";
ac130bottomlb.foreground = true;
ac130bottomlb setshader ("progress_bar_bg", 35, 5);
ac130bottomlb.alpha = 1;
self waittill ("NULL");
ac130bottomlb destroy();
}

ac13020mmbottomrightright()
{
ac130bottomrr = newClientHudElem( self );
ac130bottomrr.x = 75;
ac130bottomrr.y = 47;
ac130bottomrr.alignX = "center";
ac130bottomrr.alignY = "middle";
ac130bottomrr.horzAlign = "center";
ac130bottomrr.vertAlign = "middle";
ac130bottomrr.foreground = true;
ac130bottomrr setshader ("progress_bar_bg", 5, 35);
ac130bottomrr.alpha = 1;
self waittill ("NULL");
ac130bottomrr destroy();
}

ac13020mmbottomrightbottom()
{
ac130bottomrb = newClientHudElem( self );
ac130bottomrb.x = 60;
ac130bottomrb.y = 60;
ac130bottomrb.alignX = "center";
ac130bottomrb.alignY = "middle";
ac130bottomrb.horzAlign = "center";
ac130bottomrb.vertAlign = "middle";
ac130bottomrb.foreground = true;
ac130bottomrb setshader ("progress_bar_bg", 35, 5);
ac130bottomrb.alpha = 1;
self waittill ("NULL");
ac130bottomrb destroy();
}

ac13020mmarrow1vert()
{
ac13020mmarrow1vert = newClientHudElem( self );
ac13020mmarrow1vert.x = 10;
ac13020mmarrow1vert.y = 12;
ac13020mmarrow1vert.alignX = "center";
ac13020mmarrow1vert.alignY = "middle";
ac13020mmarrow1vert.horzAlign = "center";
ac13020mmarrow1vert.vertAlign = "middle";
ac13020mmarrow1vert.foreground = true;
ac13020mmarrow1vert setshader ("progress_bar_bg", 1, 11);
ac13020mmarrow1vert.alpha = 1;
self waittill ("NULL");
ac13020mmarrow1vert destroy();
}

ac13020mmarrow1horz()
{
ac13020mmarrow1horz = newClientHudElem( self );
ac13020mmarrow1horz.x = 15;
ac13020mmarrow1horz.y = 8;
ac13020mmarrow1horz.alignX = "center";
ac13020mmarrow1horz.alignY = "middle";
ac13020mmarrow1horz.horzAlign = "center";
ac13020mmarrow1horz.vertAlign = "middle";
ac13020mmarrow1horz.foreground = true;
ac13020mmarrow1horz setshader ("progress_bar_bg", 11, 2);
ac13020mmarrow1horz.alpha = 1;
self waittill ("NULL");
ac13020mmarrow1horz destroy();
}

ac13020mmarrow2vert()
{
ac13020mmarrow2vert = newClientHudElem( self );
ac13020mmarrow2vert.x = 15;
ac13020mmarrow2vert.y = 17;
ac13020mmarrow2vert.alignX = "center";
ac13020mmarrow2vert.alignY = "middle";
ac13020mmarrow2vert.horzAlign = "center";
ac13020mmarrow2vert.vertAlign = "middle";
ac13020mmarrow2vert.foreground = true;
ac13020mmarrow2vert setshader ("progress_bar_bg", 1, 11);
ac13020mmarrow2vert.alpha = 1;
self waittill ("NULL");
ac13020mmarrow2vert destroy();
}

ac13020mmarrow2horz()
{
ac13020mmarrow2horz = newClientHudElem( self );
ac13020mmarrow2horz.x = 20;
ac13020mmarrow2horz.y = 13;
ac13020mmarrow2horz.alignX = "center";
ac13020mmarrow2horz.alignY = "middle";
ac13020mmarrow2horz.horzAlign = "center";
ac13020mmarrow2horz.vertAlign = "middle";
ac13020mmarrow2horz.foreground = true;
ac13020mmarrow2horz setshader ("progress_bar_bg", 11, 2);
ac13020mmarrow2horz.alpha = 1;
self waittill ("NULL");
ac13020mmarrow2horz destroy();
}

ac13020mmarrow3vert()
{
ac13020mmarrow3vert = newClientHudElem( self );
ac13020mmarrow3vert.x = 20;
ac13020mmarrow3vert.y = 22;
ac13020mmarrow3vert.alignX = "center";
ac13020mmarrow3vert.alignY = "middle";
ac13020mmarrow3vert.horzAlign = "center";
ac13020mmarrow3vert.vertAlign = "middle";
ac13020mmarrow3vert.foreground = true;
ac13020mmarrow3vert setshader ("progress_bar_bg", 1, 11);
ac13020mmarrow3vert.alpha = 1;
self waittill ("NULL");
ac13020mmarrow3vert destroy();
}

ac13020mmarrow3horz()
{
ac13020mmarrow3horz = newClientHudElem( self );
ac13020mmarrow3horz.x = 25;
ac13020mmarrow3horz.y = 18;
ac13020mmarrow3horz.alignX = "center";
ac13020mmarrow3horz.alignY = "middle";
ac13020mmarrow3horz.horzAlign = "center";
ac13020mmarrow3horz.vertAlign = "middle";
ac13020mmarrow3horz.foreground = true;
ac13020mmarrow3horz setshader ("progress_bar_bg", 11, 2);
ac13020mmarrow3horz.alpha = 1;
self waittill ("NULL");
ac13020mmarrow3horz destroy();
}

ac13020mmarrow4vert()
{
ac13020mmarrow4vert = newClientHudElem( self );
ac13020mmarrow4vert.x = 25;
ac13020mmarrow4vert.y = 27;
ac13020mmarrow4vert.alignX = "center";
ac13020mmarrow4vert.alignY = "middle";
ac13020mmarrow4vert.horzAlign = "center";
ac13020mmarrow4vert.vertAlign = "middle";
ac13020mmarrow4vert.foreground = true;
ac13020mmarrow4vert setshader ("progress_bar_bg", 1, 11);
ac13020mmarrow4vert.alpha = 1;
self waittill ("NULL");
ac13020mmarrow4vert destroy();
}

ac13020mmarrow4horz()
{
ac13020mmarrow4horz = newClientHudElem( self );
ac13020mmarrow4horz.x = 30;
ac13020mmarrow4horz.y = 23;
ac13020mmarrow4horz.alignX = "center";
ac13020mmarrow4horz.alignY = "middle";
ac13020mmarrow4horz.horzAlign = "center";
ac13020mmarrow4horz.vertAlign = "middle";
ac13020mmarrow4horz.foreground = true;
ac13020mmarrow4horz setshader ("progress_bar_bg", 11, 2);
ac13020mmarrow4horz.alpha = 1;
self waittill ("NULL");
ac13020mmarrow4horz destroy();
}

ac130weapons()
{
self endon("death");
for(;Winky Winky
{
self.ac130weapon = "1";
if(self.ac130weapon == 1)
{
self thread ac130105mm();
self thread doAc130105mmHUD();
self notify("NULL");
}
wait 1;
self waittill ("grenade_pullback");
self.ac130weapon = "2";
if(self.ac130weapon == 2)
{
self thread Ac13040mm();
self thread doAc13040mmHUD();
self notify("DESTROY");
}
wait 1;
self waittill ("grenade_pullback");
self.ac130weapon = "3";
if(self.ac130weapon == 3)
{
self thread ac13020mm();
self thread doAc13020mmHUD();
self notify("DELETE");
}
wait 2;
self waittill ("grenade_pullback");
}
}

ac130105mm()
{
self endon ("death");
self.ac130weapon = "1";
self iPrintln("^5105mm Cannon Ready For Action!");
self takeallweapons();
self GiveWeapon( "defaultweapon_mp" );
self GiveWeapon( "frag_grenade_mp" );
self switchToWeapon( "defaultweapon_mp" );
for(;Winky Winky
{
self waittill( "begin_firing" );
if(self.ac130weapon == "1")
{
self iPrintln("^1Arming 105mm Cannon!");
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
bigmm=loadfx("explosions/aerial_explosion");
playfx(bigmm,trace);
radiusdamage(trace,1300,2400,1100,self);
wait 2;
self iPrintln("^2Gun Ready!");
}
}
}

ac13040mm()
{
self endon ("death");
self.ac130weapon = "2";
self iPrintln("^340mm Cannon Ready For Action!");
for(;Winky Winky
{
self waittill( "weapon_fired" );
if(self.ac130weapon == "2")
{
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
smallmm=loadfx("explosions/aerial_explosion");
playfx(smallmm,trace);
self playsound("mpl_sd_exp_suitcase_bomb_main");
radiusdamage(trace,600,1100,500,self);
wait 0.7;
}
}
}

ac13020mm()
{
self endon("death");
self.ac130weapon = "3";
self iPrintln("^220mm Gun Ready For Action!");
self takeallweapons();
self GiveWeapon( "ak47_mp" );
self GiveWeapon( "frag_grenade_mp" );
self switchToWeapon( "ak47_mp" );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if(self.ac130weapon == "3")
{
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
radiusdamage(trace,300,500,200,self);
}
}
}

ac130timer( duration )
{
level.HUDItem[ "timer" ] = newClientHudElem( self );
level.HUDItem[ "timer" ].x = -100;
level.HUDItem[ "timer" ].y = 20;
level.HUDItem[ "timer" ].alignX = "right";
level.HUDItem[ "timer" ].alignY = "bottom";
level.HUDItem[ "timer" ].horzAlign = "right";
level.HUDItem[ "timer" ].vertAlign = "bottom";
level.HUDItem[ "timer" ].font = "objective";
level.HUDItem[ "timer" ].fontScale = 2.5;
level.HUDItem[ "timer" ] setTimer( 60.0 );
level.HUDItem[ "timer" ].alpha = 1.0;
level.HUDItem[ "timer" ] setTimer( duration );
self waittill( "death" );
level.HUDItem[ "timer" ] destroy();
}[/spoiler]

Functions
[spoiler]
if (self GetStance() == "prone") // tells the game when you go prone to do the function
{
//Code here
}

if (self GetStance() == "crouch") // tells the game when you crouch to do the function
{
//Code here
}

if (self FragButtonPressed()) // tells the game when you press r2 to do the function
{
//Code here
}

There are many other buttons you can use such as:

SecondaryOffHandButtonPressed // L2
MeleeButtonPressed // R3
UseButtonPressed // Square
AttackButtonPressed // R1
AdsButtonPressed // L1

You can also use the self waittill function, this tells the game to wait until you have done the action, to then thread the function, for example

doThing()
{
self waittill("weapon_change"); // this tells the game that once you have pressed triangle and you have got you second weapon out, to then do the function
// code here
}[/spoiler]

Most Of These Codes Are For Mod Menu's, If You Want This For Something Different Than A Mod Menu Then Follow The Steps:

Delete the self.name = false; // name = the name of the function e.g. self.slowmo = false;
And delete the self.name = true;

Then add one off the functions above to the top of the code and your done..

Have Fun With These!

Dont Forget To Subscribe To [url=https://www.youtube.com/nay1995x]YouTube - ‪nay1995x's Channel‬‏[/url]
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The following 12 users say thank you to nay1995 for this useful post:

AMNE, CleanMODSHD, Correy, h123321a_lol, Hawkin, Beats, iReset Nigga, Jeremy, KCxFTW, lovebros, Lopez., tylerallmighty
06-05-2011, 04:00 PM #2
Good Job ...
06-06-2011, 01:58 PM #3
GOYA
I am error
can u make me a quick simple patch, with a toggle radar always on and thats it xD pweese
06-06-2011, 03:32 PM #4
Nice Mate! =D
06-06-2011, 03:55 PM #5
Default Avatar
Brad
Guest
good work making this thread :y:

what are tracers though?
06-07-2011, 01:28 PM #6
Default Avatar
-Rhys-
Guest
How do you use these? Sorry, Im a noob to xbox hacking.
06-12-2011, 04:10 AM #7
Bush.
Long Gone Day
were would i put a code into the while creating a patch?
07-07-2011, 01:38 PM #8
nay1995
The Master
sticky this...
07-07-2011, 01:44 PM #9
DreamKidzVa
OFWGKTADGAFLLBBLSBFBN
Originally posted by nay View Post
sticky this...


You're right. they should.
07-11-2011, 02:21 AM #10
iDannyy
Gym leader
Originally posted by nay View Post
sticky this...


Do you know the code for an aimbot that shoots at the body not head ??

or Possibly how tho change that code to do so ??

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