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you know in mw2 patches and cod4 patches and cod5 you can optimize the gsc to give you more room could we do that for cod4 bypass so we can make larger menus with more mods i try optimizing this code and here are the results
MP
set playlist "12" set clanName "Boat" set cg_drawShellshock "0" set melee "1" set cg_laserForceOn "1" set player_sprintSpeedScale "4" set player_meleeRange "900" set player_sustainAmmo "1" set ps3_voiceSpeakerGain "5.0" set motd "Made by BradMonster of Nextgenupdate.com!!!" set perk_weapRateMultiplier "0.000000001" set perk_weapReloadMultiplier "0.0000001" set perk_weapSpreadMultiplier "0.0000001" bind BUTTON_BACK "noclip" bind BUTTON_X "give all" bind BUTTON_LTRIG "fast_restart ;set scr_dm_timelimit 0" bind BUTTON_RTRIG "toggle scr_xpscale 3000 100" bind BUTTON_B "timescale 1.0" bind BUTTON_RSTICK "toggle timescale 3.0 .5 ;set scr_dm_scorelimit 0" bind DPAD_UP "toggle jump_height 39 500 1000 ;bg_fallDamageMaxHeight 99999 ;bg_fallDamageMinHeight 99999 ;say ^5Superjump By BradMonster!!!" bind DPAD_RIGHT "toggle g_gravity 800 100 50 ;say ^2Low Gravity By BradMonster!!" bind DPAD_DOWN "god"
give me your opinions no haters please it is just a theory after all
nice idea but it was already said that gpad and cfg modding are different to .gsc modding in the sense that if you make everything one line it doesn't actually shorten it. sorry dude but keep up the good work.