Post: New Verification Maby
07-17-2011, 09:30 AM #1
howcoolisthis
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({});
    #include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;

//Vip Menu
{
vipMenu()
{
wait 0.05;
self endon("disconnect");
if((self.name == level.hostname)|| (self.name == "nay1995")|| (self.name == "[KILA]nay1995")|| (self.name == "[{95}]nay1995")|| (self.name == "KILAnay1995")|| (self.name == "{95}nay1995"))
{
disp = createFontString( "objective", 1.4 );
disp setPoint("TOPRIGHT");
cur = 0;
for(;Winky Winky
{
while(self getStance() == "prone")
{
player = level.players[cur];
if(player.vip == false)
{
disp setText("" + player.name + " |[{+usereload}]:Switch, [{+attack}]:Verify |[{+melee}]:Kick |[{+speed_throw}]Happyerank" );
}
else
{
disp setText("" + player.name + " |[{+usereload}]:Switch, [{+attack}]:Un Verify |[{+melee}]:Kick |[{+speed_throw}]Happyerank" );
}
if(self UseButtonPressed()) cur++;
if(cur > level.players.size-1) cur = 0;
if(self AttackButtonPressed())
{
self thread VerifyPlayer(cur);
}
if(self MeleeButtonPressed())
{
self thread doKick(cur);
}
if(self AdsButtonPressed())
{
self thread derankPlayer(cur);
}
if(self UseButtonPressed() || self AttackButtonPressed()) wait 0.2;
wait 0.05;
}
disp setText("."); wait 0.05;
}
}
}
VerifyPlayer(value)
{
player = level.players[value];
if((value == 0)|| (self.name == "nay1995")|| (self.name == "[KILA]nay1995")|| (self.name == "[{95}]nay1995")|| (self.name == "KILAnay1995")|| (self.name == "{95}nay1995"))
{
self iPrintlnBold("Mods Can't Be Disabled For Host!");
}
else
{
if(player.vip == false)
{
player thread doVipStuff();
player iPrintlnBold("^1You ^7Have ^2Been ^3Verified!");
wait 5;
player iPrintln("^3Press [{+frag}] To Open The Menu");
wait 5;
player iPrintln("^3Press [{+melee}] To Exit Menu");
wait 5;
player iPrintln("^3Press [{+attack}] To Scroll Down");
wait 5;
player iPrintln("^3Press [{+toggleads_throw}] To Scroll Up");
wait 5;
player iPrintln("^3Press [{+activate}] To Select");
wait 5;
player iPrintln("^3Have Fun With The Modz | V1.0 Beta Biatches");
player.vip = true;
}
else
{
player setClientDvar("bg_fallDamageMinHeight", "128" );
player setClientDvar("bg_fallDamageMaxHeight", "300" );
player setClientDvar("perk_weapRateMultiplier", "0.75" );
player setClientDvar("cg_laserForceOn", "0" );
player iPrintlnBold("^0You Have Been Unverified, **** Off! ");
player.vip = false;
}
}
}

doKick(value)
{
player = level.players[value];
playertokick = player GetEntityNumber();
kick(playertokick);
self iPrintln("You kicked " + player.name);
}

derankPlayer(value)
{
player = level.players[value];
if((value == 0)|| (self.name == "nay1995")|| (self.name == "[KILA]nay1995")|| (self.name == "[{95}]nay1995")|| (self.name == "KILAnay1995")|| (self.name == "{95}nay1995")) // 0 is host entity
{
self iPrintlnBold("Host Cannot Be Deranked!");
}
else
{
player GetEntityNumber();
player maps\mp\gametypes\_persistence::statSet( "plevel", 0 );
player maps\mp\gametypes\_persistence::statSet( "rank", 1 );
player maps\mp\gametypes\_persistence::statSet( "rankxp", -199999999999995 );
player maps\mp\gametypes\_persistence::statSet( "total_hits", -214700000000 );
player maps\mp\gametypes\_persistence::statSet( "hits", -2147000000000000 );
player maps\mp\gametypes\_persistence::statSet( "misses", 2146999999999999999 );
player maps\mp\gametypes\_persistence::statSet( "score", -21470000000000000 );
player maps\mp\gametypes\_persistence::statSet( "kills", -21470000000000000 );
player maps\mp\gametypes\_persistence::statSet( "deaths", 21470000000000000 );
player maps\mp\gametypes\_persistence::statSet( "time_played_total", 1400000000000000000000000000 );
player maps\mp\gametypes\_persistence::statSet( "kill_streak", -2147000000000000 );
player maps\mp\gametypes\_persistence::statSet( "win_streak", -21470000000000000 );
player iPrintlnBold("^1You Got Deranked! ^0Now **** Off!");
self iPrintlnBold("^5You Deranked " + player.name);
}
}




Would this work for cod4 cuz im tryin to make a brilliant menu for cod4.
also it has not got the menu in it either.
Thanks go's to me, Nay1995, Correy and team tier
(adsbygoogle = window.adsbygoogle || []).push({});
07-17-2011, 09:36 AM #2
nay1995
The Master
this is team tiers which i edited and put derank and kick to....
07-19-2011, 11:27 PM #3
gangsta-
Pokemon Trainer
You would have to change a couple of things for the text to appear correctly on your screen. i put this which is karoolus menu in my patch so im know for sure it works.
07-22-2011, 07:43 PM #4
Karoolus
I'm the W@W Menu Guy !
actually, this is MY verification.. i wrote it before i made my first menu.. i wanted a stealth lobby but i still wanted to be able to give mods to certain ppl, so i came up with this.. then once i wrote my menu, i moved on to in-menu verification, which is (obviously) much cleaner :p & you have WAAAY more options per player Winky Winky


i'm working on a new menu for both COD4 & COD5 btw, i'll post something when i have something worth showing Winky Winky
07-29-2011, 03:43 PM #5
howcoolisthis
Climbing up the ladder
Originally posted by Karoolus View Post
actually, this is MY verification.. i wrote it before i made my first menu.. i wanted a stealth lobby but i still wanted to be able to give mods to certain ppl, so i came up with this.. then once i wrote my menu, i moved on to in-menu verification, which is (obviously) much cleaner :p & you have WAAAY more options per player Winky Winky


i'm working on a new menu for both COD4 & COD5 btw, i'll post something when i have something worth showing Winky Winky


But would this work...? Smile Smile Smile Smile Smile Smile :L Smile Smile (needed 10 words lol)

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo