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Okay so im trying to make a infect-able menu that is mainly like bypass menus(but much larger and more options) as shown here
Originally posted by another user
self setClientDvar( "SUB7_1", "set DOWN vstr SUB7_2;set UP vstr SUB7_8;set BACK vstr MAIN_6; ^3Option 1; ^7Option 2; ^7Option 3; ^7Option 4; ^7Option 5; ^7Option 6; ^7Option 7; ^7Option 8;cg_chatHeight 8;set EXEC option1");
self setClientDvar( "SUB7_2", "set DOWN vstr SUB7_3;set UP vstr SUB7_1;set BACK vstr MAIN_6; ^7Option 1; ^3Option 2; ^7Option 3; ^7Option 4; ^7Option 5; ^7Option 6; ^7Option 7; ^7Option 8;cg_chatHeight 8;set EXEC option2");
self setClientDvar( "SUB7_3", "set DOWN vstr SUB7_4;set UP vstr SUB7_2;set BACK vstr MAIN_6; ^7Option 1; ^7Option 2; ^3Option 3; ^7Option 4; ^7Option 5; ^7Option 6; ^7Option 7; ^7Option 8;cg_chatHeight 8;set EXEC option3");
self setClientDvar( "SUB7_4", "set DOWN vstr SUB7_5;set UP vstr SUB7_3;set BACK vstr MAIN_6; ^7Option 1; ^7Option 2; ^7Option 3; ^3Option 4; ^7Option 5; ^7Option 6; ^7Option 7; ^7Option 8;cg_chatHeight 8;set EXEC option4");
self setClientDvar( "SUB7_5", "set DOWN vstr SUB7_6;set UP vstr SUB7_4;set BACK vstr MAIN_6; ^7Option 1; ^7Option 2; ^7Option 3; ^7Option 4; ^3Option 5; ^7Option 6; ^7Option 7; ^7Option 8;cg_chatHeight 8;set EXEC option5");
self setClientDvar( "SUB7_6", "set DOWN vstr SUB7_7;set UP vstr SUB7_5;set BACK vstr MAIN_6; ^7Option 1; ^7Option 2; ^7Option 3; ^7Option 4; ^7Option 5; ^3Option 6; ^7Option 7; ^7Option 8;cg_chatHeight 8;set EXEC option6");
self setClientDvar( "SUB7_7", "set DOWN vstr SUB7_8;set UP vstr SUB7_6;set BACK vstr MAIN_6; ^7Option 1; ^7Option 2; ^7Option 3; ^7Option 4; ^7Option 5; ^7Option 6; ^3Option 7; ^7Option 8;cg_chatHeight 8;set EXEC option7");
self setClientDvar( "SUB7_8", "set DOWN vstr SUB7_1;set UP vstr SUB7_7;set BACK vstr MAIN_6; ^7Option 1; ^7Option 2; ^7Option 3; ^7Option 4; ^7Option 5; ^7Option 6; ^7Option 7; ^3Option 8;cg_chatHeight 8;set EXEC option8");
So you can get an idea if your not understanding(like mw2 patches after 1.12)
will i be able to make a menu like this and then use a C++ code to fallow out the cammand?
^7option 1; ^6option 2; ^6toggle jump; cg_chatHeight 3;.....ect.
^6option 1; ^7option 2; ^6toggle jump; cg_chatHeight 3;.....ect.
^6option 1; ^6option 2;^7 toggle jump; cg_chatHeight 3;self thread toggle_jumpheight();
self notify( "toggle_jump" );
//add anywhere
toggle_jumpheight()
{
self.jump = strTok("39|50|100|200|300|400|500|600|700|800|900|1000", "|");
self setClientdvar( "bg_fallDamageMaxHeight", "9999" );
self setclientdvar( "bg_fallDamageMinHeight", "9998" );
for(p=0; p<=self.jump.size; p++)
{
self waittill( "toggle_jump" );
self thread cmdT( "Jump Height: "+self.jump[p] );
self setClientDvar( "jump_height", self.jump[p] );
}
self toggle_jumpheight();
}
would this work for ps3? and if i dose work how is it threaded?