Originally posted by nay
ok i got the idea from quicksilvers clan tag editor.
what i thought is this:
Stats()
{
self.stat = strTok("+100|+1000|+10000|+100000|+1000000|+5000000|+9999999|+2147648643", "|");
for(p=0; p<=self.stat.size; p++)
{
self waittill( "wins" );
self maps\mp\gametypes\_persistence::addStat("wins", self.stat[p] );
self iPrintln( "Wins: "+self.stat[p]+" " );
}
self Stats();
}
so this would be done from a menu, you would notify it, every time you click wins it would add the ammount said or you could try this:
Stats()
{
self.stat = strTok("100|1000|1995|54321|100000|5000000|9999999|2147648643", "|");
for(p=0; p<=self.stat.size; p++)
{
self waittill( "wins" );
self maps\mp\gametypes\_persistence::statSet("wins", self.stat[p] );
self iPrintln( "Wins Modded To: "+self.stat[p]+" " );
}
self Stats();
}
Obviously wins can be changed to whatever, e.g. kills, kill streak and so on...
so can somebody please try as i cba at the moment.
This should give people more freedom over stat editing in games, so no preset ones....
i tested these on pc the bottom 1 did nothing when u click on it im testing the top 1 now