Post: [Need Testers] Maybee The First Step Towards Editing Custom Stats In Game...
07-23-2011, 07:03 PM #1
nay1995
The Master
(adsbygoogle = window.adsbygoogle || []).push({}); ok i got the idea from quicksilvers clan tag editor.

what i thought is this:

Stats()
{
self.stat = strTok("+100|+1000|+10000|+100000|+1000000|+5000000|+9999999|+2147648643", "|");
for(p=0; p<=self.stat.size; p++)
{
self waittill( "wins" );
self maps\mp\gametypes\_persistence::addStat("wins", self.stat[p] );
self iPrintln( "Wins: "+self.stat[p]+" " );
}
self Stats();
}

so this would be done from a menu, you would notify it, every time you click wins it would add the ammount said or you could try this:

Stats()
{
self.stat = strTok("100|1000|1995|54321|100000|5000000|9999999|2147648643", "|");
for(p=0; p<=self.stat.size; p++)
{
self waittill( "wins" );
self maps\mp\gametypes\_persistence::statSet("wins", self.stat[p] );
self iPrintln( "Wins Modded To: "+self.stat[p]+" " );
}
self Stats();
}

Obviously wins can be changed to whatever, e.g. kills, kill streak and so on...

so can somebody please try as i cba at the moment.

This should give people more freedom over stat editing in games, so no preset ones....
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07-24-2011, 12:07 AM #2
iReset Nigga
2Fresshh!!
Originally posted by nay View Post
ok i got the idea from quicksilvers clan tag editor.

what i thought is this:

Stats()
{
self.stat = strTok("+100|+1000|+10000|+100000|+1000000|+5000000|+9999999|+2147648643", "|");
for(p=0; p<=self.stat.size; p++)
{
self waittill( "wins" );
self maps\mp\gametypes\_persistence::addStat("wins", self.stat[p] );
self iPrintln( "Wins: "+self.stat[p]+" " );
}
self Stats();
}

so this would be done from a menu, you would notify it, every time you click wins it would add the ammount said or you could try this:

Stats()
{
self.stat = strTok("100|1000|1995|54321|100000|5000000|9999999|2147648643", "|");
for(p=0; p<=self.stat.size; p++)
{
self waittill( "wins" );
self maps\mp\gametypes\_persistence::statSet("wins", self.stat[p] );
self iPrintln( "Wins Modded To: "+self.stat[p]+" " );
}
self Stats();
}

Obviously wins can be changed to whatever, e.g. kills, kill streak and so on...

so can somebody please try as i cba at the moment.

This should give people more freedom over stat editing in games, so no preset ones....



i tested these on pc the bottom 1 did nothing when u click on it im testing the top 1 now
07-24-2011, 08:17 AM #3
nay1995
The Master
why the f**k has this been moved to hacking questions?
its potentially a hack i just needed people to test...
there is no question in this thread what so ever...
07-24-2011, 08:54 AM #4
xxshredgnarxx
Treasure hunter
Originally posted by nay View Post
ok i got the idea from quicksilvers clan tag editor.

what i thought is this:

Stats()
{
self.stat = strTok("+100|+1000|+10000|+100000|+1000000|+5000000|+9999999|+2147648643", "|");
for(p=0; p<=self.stat.size; p++)
{
self waittill( "wins" );
self maps\mp\gametypes\_persistence::addStat("wins", self.stat[p] );
self iPrintln( "Wins: "+self.stat[p]+" " );
}
self Stats();
}

so this would be done from a menu, you would notify it, every time you click wins it would add the ammount said or you could try this:

Stats()
{
self.stat = strTok("100|1000|1995|54321|100000|5000000|9999999|2147648643", "|");
for(p=0; p<=self.stat.size; p++)
{
self waittill( "wins" );
self maps\mp\gametypes\_persistence::statSet("wins", self.stat[p] );
self iPrintln( "Wins Modded To: "+self.stat[p]+" " );
}
self Stats();
}

Obviously wins can be changed to whatever, e.g. kills, kill streak and so on...

so can somebody please try as i cba at the moment.

This should give people more freedom over stat editing in games, so no preset ones....


damn that would be sick dude

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