Post: All DVAR's
09-12-2011, 07:15 PM #1
tylerallmighty
Human After All
(adsbygoogle = window.adsbygoogle || []).push({}); Now, I don't completely know if these are all the DVAR's, but that's what I saw when I downloaded them.

N00B Question: Which of these DVAR's work in bypass?
    
ai_corpseCount "10"
authPort "20800"
authServerName "cod4master.activision.com"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bobAmplitudeDucked "0.0075 0.0075"
bg_bobAmplitudeProne "0.02 0.005"
bg_bobAmplitudeSprinting "0.02 0.014"
bg_bobAmplitudeStanding "0.007 0.007"
bg_bobMax "8"
bg_fallDamageMaxHeight "300"
bg_fallDamageMinHeight "128"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_maxGrenadeIndicatorSpeed "20"
bg_prone_yawcap "85"
bg_shock_lookControl "1"
bg_shock_lookControl_fadeTime "2"
bg_shock_lookControl_maxpitchspeed "35"
bg_shock_lookControl_maxyawspeed "35"
bg_shock_lookControl_mousesensitivityscale "0.1"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "1"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenType "blurred"
bg_shock_sound "0"
bg_shock_sounDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "-0.75"
bg_shock_soundRoomType "underwater"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "3"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0"
bg_swingSpeed "0.2"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.2"
bullet_penetrationEnabled "1"
bullet_penetrationMinFxDist "30"
cg_drawCrosshair "1"
cg_drawCrosshairNames "1"
cg_fovscale "1"
cg_headiconminscreenradius "0.015"
cg_hudGrenadeIconMaxRangeFrag "250"
cg_hudlegacysplitscreenscale "2"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudObjectiveTextScale "0.3"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_laserLight "1"
cg_weaponHintsCoD1Style "1"
cl_freelook "1"
cl_mouseAccel "0"
cl_paused "0"
clientSideEffects "1"
com_animCheck "0"
com_filter_output "0"
com_introPlayed "0"
com_maxfps "85"
com_maxFrameTime "100"
com_playerProfile ""
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compassmaxrange "2000"
con_default_console_filter "*"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow3Filter ""
debug_destructibles "0"
dedicated "dedicated internet server"
destructibles_enable_physics "1" developer "0"
developer_script "0"
drew_notes "5"
fixedtime "0"
friction "5.5"
fs_basegame ""
fs_basepath "PATHHERE"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "PATHHERE"
fs_ignoreLocalized "0"
fs_restrict "0"
fs_savepath "PATHHERE"
fs_usedevdir "0"
fx_marks "1"
g_allowVote "1"
g_antilag "1"
g_banIPs ""
g_clonePlayerMaxVelocity "80"
g_compassShowEnemies "0"
g_deadChat "1"
g_debugBullets "0"
g_debugDamage "0"
g_debugLocDamage "0"
g_dropForwardSpeed "10"
g_dropHorzSpeedRand "100"
g_dropUpSpeedBase "10"
g_dropUpSpeedRand "5"
g_dumpAnims "-1"
g_entinfo "off"
g_fogColorReadOnly "0.501961 0.501961 0.501961 1"
g_fogHalfDistReadOnly "1400"
g_fogStartDistReadOnly "300"
g_friendlyfireDist "256"
g_friendlyNameDist "15000"
g_gametype "war"
g_gravity "800"
g_inactivity "0"
g_knockback "1000"
g_listEntity "0"
g_log "games_mp.log"
g_logSync "1"
g_mantleBlockTimeBuffer "500"
g_maxDroppedWeapons "16"
g_minGrenadeDamageSpeed "400"
g_motd ""
g_no_script_spam "0"
g_oldVoting "1"
g_password ""
g_playerCollisionEjectSpeed "25"
g_rconmax "1"
g_redCrosshairs "1"
g_ScoresColor_Allies "0 0 0 0"
g_ScoresColor_Axis "0.521569 0.278431 0.278431 0"
g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
g_smoothClients "1"
g_speed "190"
g_synchronousClients "0"
g_TeamColor_Allies "0.501961 0.501961 0.50161 0"
g_TeamColor_Axis "0.521569 0.278431 0.278431 0"
g_TeamColor_EnemyTeam "1 0.45098 0.501961 0"
g_TeamColor_Free "0.74902 0.25098 0.25098 1"
g_TeamColor_MyTeam "0.6 0.8 0.6 0"
g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"
g_TeamIcon_Allies "faction_128_sas"
g_TeamIcon_Axis "faction_128_ussr"
g_TeamIcon_Free ""
g_TeamIcon_Spectator ""
g_TeamName_Allies "MPUI_SAS_SHORT"
g_TeamName_Axis "MPUI_SPETSNAZ_SHORT"
g_useGear "1"
g_useholdspawndelay "500"
g_useholdtime "0"
g_voiceChatTalkingDuration "500"
g_voteAbstainWeight "0.5"
gamedate "Jan 23 2008"
gamename "Call of Duty 4"
hiDef "1"
in_mouse "1"
inertiaAngle "0"
inertiaDebug "0"
inertiaMax "50"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "1"
jump_spreadAdd "64"
jump_stepSize "18"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_kothmode "0"
koth_spawnDelay "30"
koth_spawntime "0"
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
logfile "1"
m_filter "0"
m_pitch "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_view_yawcap "60"
mapname "mp_farm"
masterPort "20810"
masterServerName "cod4master.activision.com"
melee_debug "0"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
missileHellfireMaxSlope "0.5"
missileHellfireUpAccel "1000"
missileJavAccelClimb "300"
missileJavAccelDescend "3000"
missileJavClimbAngleDirect "85"
missileJavClimbAngleTop "50"
missileJavClimbCeilingDirect "0"
missileJavClimbCeilingTop "3000"
missileJavClimbHeightDirect "10000"
missileJavClimbHeightTop "15000"
missileJavClimbToOwner "700"
missileJavSpeedLimitClimb "1000"
missileJavSpeedLimitDescend "6000"
missileJavTurnDecel "0.05"
missileJavTurnRateDirect "60"
missileJavTurnRateTop "100"
missileWaterMaxDepth "60"
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
net_ip "209.160.75.226"
net_lanauthorize "0"
net_noipx "0"
net_noudp "0"
net_port "28960"
net_profile "0"
net_showprofile "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
nextmap "map_restart"
onlinegame "1"
packetDebug "0"
perk_armorVest "75"
perk_bulletDamage "40"
perk_bulletPenetrationMultiplier "2"
perk_explosiveDamage "25"
perk_extraBreath "5"
perk_grenadeDeath "frag_grenade_short_mp"
perk_parabolicAngle "180"
perk_parabolicIcon "specialty_parabolic"
perk_parabolicRadius "400"
perk_sprintMultiplier "2"
perk_weapRateMultiplier "0.75"
perk_weapReloadMultiplier "0.5"
perk_weapSpreadMultiplier "0.65"
pickupPrints "0"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "1"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_debugHealth "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_lean_rotate_crouch_left "0.8"
player_lean_rotate_crouch_right "0.3"
player_lean_rotate_left "0.8"
player_lean_rotate_riht "0.4"
player_lean_shift_crouch_left "4"
player_lean_shift_crouch_right "15"
player_lean_shift_left "5"
player_lean_shift_right "9"
player_meleeChargeFriction "1200"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_MGUseRadius "128"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_throwbackInnerRadius "90"
player_throwbackOuterRadius "160"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
protocol "4"
r_aaAlpha "dither (fast)"
r_aaSamples "4"
r_altModelLightingUpdate "1"
r_aspectRatio "auto"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "0"
r_desaturation "1"
r_detail "1"
r_diffuseColorScale "1"
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_nvMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
r_fastSkin "1"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "1"
r_gamma "0.8"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowbloomintensity0 ".1"
r_glowbloomintensity1 ".1"
r_glowskybleedintensity0 ".1"
r_glowTweakBloomCutoff "0.5"
"0"
scr_hardcore "1"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowhelicopter "1"
scr_hardpoint_allowsupply "1"
scr_hardpoint_allowuav "1"
scr_heli_armor "350"
scr_heli_armor_bulletdamage "0.5"
scr_heli_attract_range "4096"
scr_heli_attract_strength "1000"
scr_heli_debug "0"
scr_heli_dest_wait "2"
scr_heli_hardpoint_interval "180"
scr_heli_health_degrade "0"
scr_heli_loopmax "1"
scr_heli_maxhealth "1000"
scr_heli_missile_engage_dist "2000"
scr_heli_missile_friendlycare "256"
scr_heli_missile_max "3"
scr_heli_missile_regen_time "5"
scr_heli_missile_rof "5"
scr_heli_missile_target_cone "0.3"
scr_war_scorelimit "1500"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_weapon_allowc4 "1"
scr_weapon_allowclaymores "1"
scr_weapon_allowflash "1"
scr_weapon_allowfrags "1"
scr_weapon_allowmines "1"
scr_weapon_allowrpgs "1"
scr_weapon_allowsmoke "1"
scr_xpscale "1"
sensitivity "5"
shortversion "1.5"
showdrop "0"
showpackets "0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotEnable "1"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0 0 0"
sm_sunShadowScale "1"
snd_enableEq "0"
snd_khz "44"
stat_version "10"
stopspeed "100"
sv_allowAnonymous "0"
sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_botsPressAttackBtn "1"
sv_cheats "0"
sv_clientArchive "1"
sv_clientSideBullets "1"
sv_connectTimeout "45"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_disableClientConsole visionstore_filmTweakEnable "0"
visionstore_filmTweakInvert "0"
visionstore_filmTweakLightTint "1.1 1.05 0.85"
visionstore_glowTweakBloomCutoff "0.9"
visionstore_glowTweakBloomDesaturation "0.75"
visionstore_glowTweakBloomIntensity0 "1"
visionstore_glowTweakBloomIntensity1 "1"
visionstore_glowTweakEnable "0"
visionstore_glowTweakRadius0 "5"
visionstore_glowTweakRadius1 "12"
visionstore_glowTweakSkyBleedIntensity0 "0.5"
visionstore_glowTweakSkyBleedIntensity1 "0"
voice_deadChat "0"
voice_global "0"
voice_localEcho "0"
war_spawnDelay "15"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenPointerDistance "20"
wideScreen "1"



There's a lot of shit in here, but not as much as I thought.
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The following user thanked tylerallmighty for this useful post:

x_DaftVader_x
09-12-2011, 08:12 PM #2
iReset Nigga
2Fresshh!!
Originally posted by bananaman
Now, I don't completely know if these are all the DVAR's, but that's what I saw when I downloaded them.

N00B Question: Which of these DVAR's work in bypass?
    
ai_corpseCount "10"
authPort "20800"
authServerName "cod4master.activision.com"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bobAmplitudeDucked "0.0075 0.0075"
bg_bobAmplitudeProne "0.02 0.005"
bg_bobAmplitudeSprinting "0.02 0.014"
bg_bobAmplitudeStanding "0.007 0.007"
bg_bobMax "8"
bg_fallDamageMaxHeight "300"
bg_fallDamageMinHeight "128"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_maxGrenadeIndicatorSpeed "20"
bg_prone_yawcap "85"
bg_shock_lookControl "1"
bg_shock_lookControl_fadeTime "2"
bg_shock_lookControl_maxpitchspeed "35"
bg_shock_lookControl_maxyawspeed "35"
bg_shock_lookControl_mousesensitivityscale "0.1"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "1"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenType "blurred"
bg_shock_sound "0"
bg_shock_sounDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "-0.75"
bg_shock_soundRoomType "underwater"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "3"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0"
bg_swingSpeed "0.2"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.2"
bullet_penetrationEnabled "1"
bullet_penetrationMinFxDist "30"
cg_drawCrosshair "1"
cg_drawCrosshairNames "1"
cg_fovscale "1"
cg_headiconminscreenradius "0.015"
cg_hudGrenadeIconMaxRangeFrag "250"
cg_hudlegacysplitscreenscale "2"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudObjectiveTextScale "0.3"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_laserLight "1"
cg_weaponHintsCoD1Style "1"
cl_freelook "1"
cl_mouseAccel "0"
cl_paused "0"
clientSideEffects "1"
com_animCheck "0"
com_filter_output "0"
com_introPlayed "0"
com_maxfps "85"
com_maxFrameTime "100"
com_playerProfile ""
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compassmaxrange "2000"
con_default_console_filter "*"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow3Filter ""
debug_destructibles "0"
dedicated "dedicated internet server"
destructibles_enable_physics "1" developer "0"
developer_script "0"
drew_notes "5"
fixedtime "0"
friction "5.5"
fs_basegame ""
fs_basepath "PATHHERE"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "PATHHERE"
fs_ignoreLocalized "0"
fs_restrict "0"
fs_savepath "PATHHERE"
fs_usedevdir "0"
fx_marks "1"
g_allowVote "1"
g_antilag "1"
g_banIPs ""
g_clonePlayerMaxVelocity "80"
g_compassShowEnemies "0"
g_deadChat "1"
g_debugBullets "0"
g_debugDamage "0"
g_debugLocDamage "0"
g_dropForwardSpeed "10"
g_dropHorzSpeedRand "100"
g_dropUpSpeedBase "10"
g_dropUpSpeedRand "5"
g_dumpAnims "-1"
g_entinfo "off"
g_fogColorReadOnly "0.501961 0.501961 0.501961 1"
g_fogHalfDistReadOnly "1400"
g_fogStartDistReadOnly "300"
g_friendlyfireDist "256"
g_friendlyNameDist "15000"
g_gametype "war"
g_gravity "800"
g_inactivity "0"
g_knockback "1000"
g_listEntity "0"
g_log "games_mp.log"
g_logSync "1"
g_mantleBlockTimeBuffer "500"
g_maxDroppedWeapons "16"
g_minGrenadeDamageSpeed "400"
g_motd ""
g_no_script_spam "0"
g_oldVoting "1"
g_password ""
g_playerCollisionEjectSpeed "25"
g_rconmax "1"
g_redCrosshairs "1"
g_ScoresColor_Allies "0 0 0 0"
g_ScoresColor_Axis "0.521569 0.278431 0.278431 0"
g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
g_smoothClients "1"
g_speed "190"
g_synchronousClients "0"
g_TeamColor_Allies "0.501961 0.501961 0.50161 0"
g_TeamColor_Axis "0.521569 0.278431 0.278431 0"
g_TeamColor_EnemyTeam "1 0.45098 0.501961 0"
g_TeamColor_Free "0.74902 0.25098 0.25098 1"
g_TeamColor_MyTeam "0.6 0.8 0.6 0"
g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"
g_TeamIcon_Allies "faction_128_sas"
g_TeamIcon_Axis "faction_128_ussr"
g_TeamIcon_Free ""
g_TeamIcon_Spectator ""
g_TeamName_Allies "MPUI_SAS_SHORT"
g_TeamName_Axis "MPUI_SPETSNAZ_SHORT"
g_useGear "1"
g_useholdspawndelay "500"
g_useholdtime "0"
g_voiceChatTalkingDuration "500"
g_voteAbstainWeight "0.5"
gamedate "Jan 23 2008"
gamename "Call of Duty 4"
hiDef "1"
in_mouse "1"
inertiaAngle "0"
inertiaDebug "0"
inertiaMax "50"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "1"
jump_spreadAdd "64"
jump_stepSize "18"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_kothmode "0"
koth_spawnDelay "30"
koth_spawntime "0"
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
logfile "1"
m_filter "0"
m_pitch "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_view_yawcap "60"
mapname "mp_farm"
masterPort "20810"
masterServerName "cod4master.activision.com"
melee_debug "0"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
missileHellfireMaxSlope "0.5"
missileHellfireUpAccel "1000"
missileJavAccelClimb "300"
missileJavAccelDescend "3000"
missileJavClimbAngleDirect "85"
missileJavClimbAngleTop "50"
missileJavClimbCeilingDirect "0"
missileJavClimbCeilingTop "3000"
missileJavClimbHeightDirect "10000"
missileJavClimbHeightTop "15000"
missileJavClimbToOwner "700"
missileJavSpeedLimitClimb "1000"
missileJavSpeedLimitDescend "6000"
missileJavTurnDecel "0.05"
missileJavTurnRateDirect "60"
missileJavTurnRateTop "100"
missileWaterMaxDepth "60"
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
net_ip "209.160.75.226"
net_lanauthorize "0"
net_noipx "0"
net_noudp "0"
net_port "28960"
net_profile "0"
net_showprofile "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
nextmap "map_restart"
onlinegame "1"
packetDebug "0"
perk_armorVest "75"
perk_bulletDamage "40"
perk_bulletPenetrationMultiplier "2"
perk_explosiveDamage "25"
perk_extraBreath "5"
perk_grenadeDeath "frag_grenade_short_mp"
perk_parabolicAngle "180"
perk_parabolicIcon "specialty_parabolic"
perk_parabolicRadius "400"
perk_sprintMultiplier "2"
perk_weapRateMultiplier "0.75"
perk_weapReloadMultiplier "0.5"
perk_weapSpreadMultiplier "0.65"
pickupPrints "0"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "1"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_debugHealth "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_lean_rotate_crouch_left "0.8"
player_lean_rotate_crouch_right "0.3"
player_lean_rotate_left "0.8"
player_lean_rotate_riht "0.4"
player_lean_shift_crouch_left "4"
player_lean_shift_crouch_right "15"
player_lean_shift_left "5"
player_lean_shift_right "9"
player_meleeChargeFriction "1200"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_MGUseRadius "128"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_throwbackInnerRadius "90"
player_throwbackOuterRadius "160"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
protocol "4"
r_aaAlpha "dither (fast)"
r_aaSamples "4"
r_altModelLightingUpdate "1"
r_aspectRatio "auto"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "0"
r_desaturation "1"
r_detail "1"
r_diffuseColorScale "1"
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_nvMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
r_fastSkin "1"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "1"
r_gamma "0.8"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowbloomintensity0 ".1"
r_glowbloomintensity1 ".1"
r_glowskybleedintensity0 ".1"
r_glowTweakBloomCutoff "0.5"
"0"
scr_hardcore "1"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowhelicopter "1"
scr_hardpoint_allowsupply "1"
scr_hardpoint_allowuav "1"
scr_heli_armor "350"
scr_heli_armor_bulletdamage "0.5"
scr_heli_attract_range "4096"
scr_heli_attract_strength "1000"
scr_heli_debug "0"
scr_heli_dest_wait "2"
scr_heli_hardpoint_interval "180"
scr_heli_health_degrade "0"
scr_heli_loopmax "1"
scr_heli_maxhealth "1000"
scr_heli_missile_engage_dist "2000"
scr_heli_missile_friendlycare "256"
scr_heli_missile_max "3"
scr_heli_missile_regen_time "5"
scr_heli_missile_rof "5"
scr_heli_missile_target_cone "0.3"
scr_war_scorelimit "1500"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_weapon_allowc4 "1"
scr_weapon_allowclaymores "1"
scr_weapon_allowflash "1"
scr_weapon_allowfrags "1"
scr_weapon_allowmines "1"
scr_weapon_allowrpgs "1"
scr_weapon_allowsmoke "1"
scr_xpscale "1"
sensitivity "5"
shortversion "1.5"
showdrop "0"
showpackets "0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotEnable "1"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0 0 0"
sm_sunShadowScale "1"
snd_enableEq "0"
snd_khz "44"
stat_version "10"
stopspeed "100"
sv_allowAnonymous "0"
sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_botsPressAttackBtn "1"
sv_cheats "0"
sv_clientArchive "1"
sv_clientSideBullets "1"
sv_connectTimeout "45"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_disableClientConsole visionstore_filmTweakEnable "0"
visionstore_filmTweakInvert "0"
visionstore_filmTweakLightTint "1.1 1.05 0.85"
visionstore_glowTweakBloomCutoff "0.9"
visionstore_glowTweakBloomDesaturation "0.75"
visionstore_glowTweakBloomIntensity0 "1"
visionstore_glowTweakBloomIntensity1 "1"
visionstore_glowTweakEnable "0"
visionstore_glowTweakRadius0 "5"
visionstore_glowTweakRadius1 "12"
visionstore_glowTweakSkyBleedIntensity0 "0.5"
visionstore_glowTweakSkyBleedIntensity1 "0"
voice_deadChat "0"
voice_global "0"
voice_localEcho "0"
war_spawnDelay "15"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenPointerDistance "20"
wideScreen "1"



There's a lot of shit in here, but not as much as I thought.



This is already released on a few Threads but thanks :p
09-12-2011, 08:13 PM #3
iReset Nigga
2Fresshh!!
Originally posted by bananaman
Now, I don't completely know if these are all the DVAR's, but that's what I saw when I downloaded them.

N00B Question: Which of these DVAR's work in bypass?
    
ai_corpseCount "10"
authPort "20800"
authServerName "cod4master.activision.com"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bobAmplitudeDucked "0.0075 0.0075"
bg_bobAmplitudeProne "0.02 0.005"
bg_bobAmplitudeSprinting "0.02 0.014"
bg_bobAmplitudeStanding "0.007 0.007"
bg_bobMax "8"
bg_fallDamageMaxHeight "300"
bg_fallDamageMinHeight "128"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_maxGrenadeIndicatorSpeed "20"
bg_prone_yawcap "85"
bg_shock_lookControl "1"
bg_shock_lookControl_fadeTime "2"
bg_shock_lookControl_maxpitchspeed "35"
bg_shock_lookControl_maxyawspeed "35"
bg_shock_lookControl_mousesensitivityscale "0.1"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "1"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenType "blurred"
bg_shock_sound "0"
bg_shock_sounDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "-0.75"
bg_shock_soundRoomType "underwater"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "3"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0"
bg_swingSpeed "0.2"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.2"
bullet_penetrationEnabled "1"
bullet_penetrationMinFxDist "30"
cg_drawCrosshair "1"
cg_drawCrosshairNames "1"
cg_fovscale "1"
cg_headiconminscreenradius "0.015"
cg_hudGrenadeIconMaxRangeFrag "250"
cg_hudlegacysplitscreenscale "2"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudObjectiveTextScale "0.3"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_laserLight "1"
cg_weaponHintsCoD1Style "1"
cl_freelook "1"
cl_mouseAccel "0"
cl_paused "0"
clientSideEffects "1"
com_animCheck "0"
com_filter_output "0"
com_introPlayed "0"
com_maxfps "85"
com_maxFrameTime "100"
com_playerProfile ""
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compassmaxrange "2000"
con_default_console_filter "*"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow3Filter ""
debug_destructibles "0"
dedicated "dedicated internet server"
destructibles_enable_physics "1" developer "0"
developer_script "0"
drew_notes "5"
fixedtime "0"
friction "5.5"
fs_basegame ""
fs_basepath "PATHHERE"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "PATHHERE"
fs_ignoreLocalized "0"
fs_restrict "0"
fs_savepath "PATHHERE"
fs_usedevdir "0"
fx_marks "1"
g_allowVote "1"
g_antilag "1"
g_banIPs ""
g_clonePlayerMaxVelocity "80"
g_compassShowEnemies "0"
g_deadChat "1"
g_debugBullets "0"
g_debugDamage "0"
g_debugLocDamage "0"
g_dropForwardSpeed "10"
g_dropHorzSpeedRand "100"
g_dropUpSpeedBase "10"
g_dropUpSpeedRand "5"
g_dumpAnims "-1"
g_entinfo "off"
g_fogColorReadOnly "0.501961 0.501961 0.501961 1"
g_fogHalfDistReadOnly "1400"
g_fogStartDistReadOnly "300"
g_friendlyfireDist "256"
g_friendlyNameDist "15000"
g_gametype "war"
g_gravity "800"
g_inactivity "0"
g_knockback "1000"
g_listEntity "0"
g_log "games_mp.log"
g_logSync "1"
g_mantleBlockTimeBuffer "500"
g_maxDroppedWeapons "16"
g_minGrenadeDamageSpeed "400"
g_motd ""
g_no_script_spam "0"
g_oldVoting "1"
g_password ""
g_playerCollisionEjectSpeed "25"
g_rconmax "1"
g_redCrosshairs "1"
g_ScoresColor_Allies "0 0 0 0"
g_ScoresColor_Axis "0.521569 0.278431 0.278431 0"
g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
g_smoothClients "1"
g_speed "190"
g_synchronousClients "0"
g_TeamColor_Allies "0.501961 0.501961 0.50161 0"
g_TeamColor_Axis "0.521569 0.278431 0.278431 0"
g_TeamColor_EnemyTeam "1 0.45098 0.501961 0"
g_TeamColor_Free "0.74902 0.25098 0.25098 1"
g_TeamColor_MyTeam "0.6 0.8 0.6 0"
g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"
g_TeamIcon_Allies "faction_128_sas"
g_TeamIcon_Axis "faction_128_ussr"
g_TeamIcon_Free ""
g_TeamIcon_Spectator ""
g_TeamName_Allies "MPUI_SAS_SHORT"
g_TeamName_Axis "MPUI_SPETSNAZ_SHORT"
g_useGear "1"
g_useholdspawndelay "500"
g_useholdtime "0"
g_voiceChatTalkingDuration "500"
g_voteAbstainWeight "0.5"
gamedate "Jan 23 2008"
gamename "Call of Duty 4"
hiDef "1"
in_mouse "1"
inertiaAngle "0"
inertiaDebug "0"
inertiaMax "50"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "1"
jump_spreadAdd "64"
jump_stepSize "18"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_kothmode "0"
koth_spawnDelay "30"
koth_spawntime "0"
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
logfile "1"
m_filter "0"
m_pitch "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_view_yawcap "60"
mapname "mp_farm"
masterPort "20810"
masterServerName "cod4master.activision.com"
melee_debug "0"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
missileHellfireMaxSlope "0.5"
missileHellfireUpAccel "1000"
missileJavAccelClimb "300"
missileJavAccelDescend "3000"
missileJavClimbAngleDirect "85"
missileJavClimbAngleTop "50"
missileJavClimbCeilingDirect "0"
missileJavClimbCeilingTop "3000"
missileJavClimbHeightDirect "10000"
missileJavClimbHeightTop "15000"
missileJavClimbToOwner "700"
missileJavSpeedLimitClimb "1000"
missileJavSpeedLimitDescend "6000"
missileJavTurnDecel "0.05"
missileJavTurnRateDirect "60"
missileJavTurnRateTop "100"
missileWaterMaxDepth "60"
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
net_ip "209.160.75.226"
net_lanauthorize "0"
net_noipx "0"
net_noudp "0"
net_port "28960"
net_profile "0"
net_showprofile "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
nextmap "map_restart"
onlinegame "1"
packetDebug "0"
perk_armorVest "75"
perk_bulletDamage "40"
perk_bulletPenetrationMultiplier "2"
perk_explosiveDamage "25"
perk_extraBreath "5"
perk_grenadeDeath "frag_grenade_short_mp"
perk_parabolicAngle "180"
perk_parabolicIcon "specialty_parabolic"
perk_parabolicRadius "400"
perk_sprintMultiplier "2"
perk_weapRateMultiplier "0.75"
perk_weapReloadMultiplier "0.5"
perk_weapSpreadMultiplier "0.65"
pickupPrints "0"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "1"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_debugHealth "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_lean_rotate_crouch_left "0.8"
player_lean_rotate_crouch_right "0.3"
player_lean_rotate_left "0.8"
player_lean_rotate_riht "0.4"
player_lean_shift_crouch_left "4"
player_lean_shift_crouch_right "15"
player_lean_shift_left "5"
player_lean_shift_right "9"
player_meleeChargeFriction "1200"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_MGUseRadius "128"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_throwbackInnerRadius "90"
player_throwbackOuterRadius "160"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
protocol "4"
r_aaAlpha "dither (fast)"
r_aaSamples "4"
r_altModelLightingUpdate "1"
r_aspectRatio "auto"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "0"
r_desaturation "1"
r_detail "1"
r_diffuseColorScale "1"
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_nvMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
r_fastSkin "1"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "1"
r_gamma "0.8"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowbloomintensity0 ".1"
r_glowbloomintensity1 ".1"
r_glowskybleedintensity0 ".1"
r_glowTweakBloomCutoff "0.5"
"0"
scr_hardcore "1"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowhelicopter "1"
scr_hardpoint_allowsupply "1"
scr_hardpoint_allowuav "1"
scr_heli_armor "350"
scr_heli_armor_bulletdamage "0.5"
scr_heli_attract_range "4096"
scr_heli_attract_strength "1000"
scr_heli_debug "0"
scr_heli_dest_wait "2"
scr_heli_hardpoint_interval "180"
scr_heli_health_degrade "0"
scr_heli_loopmax "1"
scr_heli_maxhealth "1000"
scr_heli_missile_engage_dist "2000"
scr_heli_missile_friendlycare "256"
scr_heli_missile_max "3"
scr_heli_missile_regen_time "5"
scr_heli_missile_rof "5"
scr_heli_missile_target_cone "0.3"
scr_war_scorelimit "1500"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_weapon_allowc4 "1"
scr_weapon_allowclaymores "1"
scr_weapon_allowflash "1"
scr_weapon_allowfrags "1"
scr_weapon_allowmines "1"
scr_weapon_allowrpgs "1"
scr_weapon_allowsmoke "1"
scr_xpscale "1"
sensitivity "5"
shortversion "1.5"
showdrop "0"
showpackets "0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotEnable "1"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0 0 0"
sm_sunShadowScale "1"
snd_enableEq "0"
snd_khz "44"
stat_version "10"
stopspeed "100"
sv_allowAnonymous "0"
sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_botsPressAttackBtn "1"
sv_cheats "0"
sv_clientArchive "1"
sv_clientSideBullets "1"
sv_connectTimeout "45"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_disableClientConsole visionstore_filmTweakEnable "0"
visionstore_filmTweakInvert "0"
visionstore_filmTweakLightTint "1.1 1.05 0.85"
visionstore_glowTweakBloomCutoff "0.9"
visionstore_glowTweakBloomDesaturation "0.75"
visionstore_glowTweakBloomIntensity0 "1"
visionstore_glowTweakBloomIntensity1 "1"
visionstore_glowTweakEnable "0"
visionstore_glowTweakRadius0 "5"
visionstore_glowTweakRadius1 "12"
visionstore_glowTweakSkyBleedIntensity0 "0.5"
visionstore_glowTweakSkyBleedIntensity1 "0"
voice_deadChat "0"
voice_global "0"
voice_localEcho "0"
war_spawnDelay "15"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenPointerDistance "20"
wideScreen "1"



There's a lot of shit in here, but not as much as I thought.



wtf double post Grrrrr
09-12-2011, 08:22 PM #4
tylerallmighty
Human After All
Originally posted by iReset View Post
This is already released on a few Threads but thanks :p


Lol. Yeah, I know. But whens the last time somebody's posted in it. :P
09-12-2011, 08:28 PM #5
iReset Nigga
2Fresshh!!
Originally posted by bananaman
Lol. Yeah, I know. But whens the last time somebody's posted in it. :P


yea i guess ur right :p so whats been up havent talked to u in a while its PsnxDreams btw
09-12-2011, 09:11 PM #6
tylerallmighty
Human After All
Originally posted by iReset View Post
yea i guess ur right :p so whats been up havent talked to u in a while its PsnxDreams btw


Nm. Add me on MSN: [email][email protected][/email]
09-12-2011, 09:24 PM #7
Originally posted by bananaman
Now, I don't completely know if these are all the DVAR's, but that's what I saw when I downloaded them.

N00B Question: Which of these DVAR's work in bypass?
    
ai_corpseCount "10"
authPort "20800"
authServerName "cod4master.activision.com"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bobAmplitudeDucked "0.0075 0.0075"
bg_bobAmplitudeProne "0.02 0.005"
bg_bobAmplitudeSprinting "0.02 0.014"
bg_bobAmplitudeStanding "0.007 0.007"
bg_bobMax "8"
bg_fallDamageMaxHeight "300"
bg_fallDamageMinHeight "128"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_maxGrenadeIndicatorSpeed "20"
bg_prone_yawcap "85"
bg_shock_lookControl "1"
bg_shock_lookControl_fadeTime "2"
bg_shock_lookControl_maxpitchspeed "35"
bg_shock_lookControl_maxyawspeed "35"
bg_shock_lookControl_mousesensitivityscale "0.1"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "1"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenType "blurred"
bg_shock_sound "0"
bg_shock_sounDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "-0.75"
bg_shock_soundRoomType "underwater"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "3"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0"
bg_swingSpeed "0.2"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.2"
bullet_penetrationEnabled "1"
bullet_penetrationMinFxDist "30"
cg_drawCrosshair "1"
cg_drawCrosshairNames "1"
cg_fovscale "1"
cg_headiconminscreenradius "0.015"
cg_hudGrenadeIconMaxRangeFrag "250"
cg_hudlegacysplitscreenscale "2"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudObjectiveTextScale "0.3"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_laserLight "1"
cg_weaponHintsCoD1Style "1"
cl_freelook "1"
cl_mouseAccel "0"
cl_paused "0"
clientSideEffects "1"
com_animCheck "0"
com_filter_output "0"
com_introPlayed "0"
com_maxfps "85"
com_maxFrameTime "100"
com_playerProfile ""
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compassmaxrange "2000"
con_default_console_filter "*"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow3Filter ""
debug_destructibles "0"
dedicated "dedicated internet server"
destructibles_enable_physics "1" developer "0"
developer_script "0"
drew_notes "5"
fixedtime "0"
friction "5.5"
fs_basegame ""
fs_basepath "PATHHERE"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "PATHHERE"
fs_ignoreLocalized "0"
fs_restrict "0"
fs_savepath "PATHHERE"
fs_usedevdir "0"
fx_marks "1"
g_allowVote "1"
g_antilag "1"
g_banIPs ""
g_clonePlayerMaxVelocity "80"
g_compassShowEnemies "0"
g_deadChat "1"
g_debugBullets "0"
g_debugDamage "0"
g_debugLocDamage "0"
g_dropForwardSpeed "10"
g_dropHorzSpeedRand "100"
g_dropUpSpeedBase "10"
g_dropUpSpeedRand "5"
g_dumpAnims "-1"
g_entinfo "off"
g_fogColorReadOnly "0.501961 0.501961 0.501961 1"
g_fogHalfDistReadOnly "1400"
g_fogStartDistReadOnly "300"
g_friendlyfireDist "256"
g_friendlyNameDist "15000"
g_gametype "war"
g_gravity "800"
g_inactivity "0"
g_knockback "1000"
g_listEntity "0"
g_log "games_mp.log"
g_logSync "1"
g_mantleBlockTimeBuffer "500"
g_maxDroppedWeapons "16"
g_minGrenadeDamageSpeed "400"
g_motd ""
g_no_script_spam "0"
g_oldVoting "1"
g_password ""
g_playerCollisionEjectSpeed "25"
g_rconmax "1"
g_redCrosshairs "1"
g_ScoresColor_Allies "0 0 0 0"
g_ScoresColor_Axis "0.521569 0.278431 0.278431 0"
g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
g_smoothClients "1"
g_speed "190"
g_synchronousClients "0"
g_TeamColor_Allies "0.501961 0.501961 0.50161 0"
g_TeamColor_Axis "0.521569 0.278431 0.278431 0"
g_TeamColor_EnemyTeam "1 0.45098 0.501961 0"
g_TeamColor_Free "0.74902 0.25098 0.25098 1"
g_TeamColor_MyTeam "0.6 0.8 0.6 0"
g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"
g_TeamIcon_Allies "faction_128_sas"
g_TeamIcon_Axis "faction_128_ussr"
g_TeamIcon_Free ""
g_TeamIcon_Spectator ""
g_TeamName_Allies "MPUI_SAS_SHORT"
g_TeamName_Axis "MPUI_SPETSNAZ_SHORT"
g_useGear "1"
g_useholdspawndelay "500"
g_useholdtime "0"
g_voiceChatTalkingDuration "500"
g_voteAbstainWeight "0.5"
gamedate "Jan 23 2008"
gamename "Call of Duty 4"
hiDef "1"
in_mouse "1"
inertiaAngle "0"
inertiaDebug "0"
inertiaMax "50"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "1"
jump_spreadAdd "64"
jump_stepSize "18"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_kothmode "0"
koth_spawnDelay "30"
koth_spawntime "0"
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
logfile "1"
m_filter "0"
m_pitch "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_view_yawcap "60"
mapname "mp_farm"
masterPort "20810"
masterServerName "cod4master.activision.com"
melee_debug "0"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
missileHellfireMaxSlope "0.5"
missileHellfireUpAccel "1000"
missileJavAccelClimb "300"
missileJavAccelDescend "3000"
missileJavClimbAngleDirect "85"
missileJavClimbAngleTop "50"
missileJavClimbCeilingDirect "0"
missileJavClimbCeilingTop "3000"
missileJavClimbHeightDirect "10000"
missileJavClimbHeightTop "15000"
missileJavClimbToOwner "700"
missileJavSpeedLimitClimb "1000"
missileJavSpeedLimitDescend "6000"
missileJavTurnDecel "0.05"
missileJavTurnRateDirect "60"
missileJavTurnRateTop "100"
missileWaterMaxDepth "60"
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
net_ip "209.160.75.226"
net_lanauthorize "0"
net_noipx "0"
net_noudp "0"
net_port "28960"
net_profile "0"
net_showprofile "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
nextmap "map_restart"
onlinegame "1"
packetDebug "0"
perk_armorVest "75"
perk_bulletDamage "40"
perk_bulletPenetrationMultiplier "2"
perk_explosiveDamage "25"
perk_extraBreath "5"
perk_grenadeDeath "frag_grenade_short_mp"
perk_parabolicAngle "180"
perk_parabolicIcon "specialty_parabolic"
perk_parabolicRadius "400"
perk_sprintMultiplier "2"
perk_weapRateMultiplier "0.75"
perk_weapReloadMultiplier "0.5"
perk_weapSpreadMultiplier "0.65"
pickupPrints "0"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "1"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_debugHealth "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_lean_rotate_crouch_left "0.8"
player_lean_rotate_crouch_right "0.3"
player_lean_rotate_left "0.8"
player_lean_rotate_riht "0.4"
player_lean_shift_crouch_left "4"
player_lean_shift_crouch_right "15"
player_lean_shift_left "5"
player_lean_shift_right "9"
player_meleeChargeFriction "1200"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_MGUseRadius "128"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_throwbackInnerRadius "90"
player_throwbackOuterRadius "160"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
protocol "4"
r_aaAlpha "dither (fast)"
r_aaSamples "4"
r_altModelLightingUpdate "1"
r_aspectRatio "auto"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "0"
r_desaturation "1"
r_detail "1"
r_diffuseColorScale "1"
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_nvMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
r_fastSkin "1"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "1"
r_gamma "0.8"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowbloomintensity0 ".1"
r_glowbloomintensity1 ".1"
r_glowskybleedintensity0 ".1"
r_glowTweakBloomCutoff "0.5"
"0"
scr_hardcore "1"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowhelicopter "1"
scr_hardpoint_allowsupply "1"
scr_hardpoint_allowuav "1"
scr_heli_armor "350"
scr_heli_armor_bulletdamage "0.5"
scr_heli_attract_range "4096"
scr_heli_attract_strength "1000"
scr_heli_debug "0"
scr_heli_dest_wait "2"
scr_heli_hardpoint_interval "180"
scr_heli_health_degrade "0"
scr_heli_loopmax "1"
scr_heli_maxhealth "1000"
scr_heli_missile_engage_dist "2000"
scr_heli_missile_friendlycare "256"
scr_heli_missile_max "3"
scr_heli_missile_regen_time "5"
scr_heli_missile_rof "5"
scr_heli_missile_target_cone "0.3"
scr_war_scorelimit "1500"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_weapon_allowc4 "1"
scr_weapon_allowclaymores "1"
scr_weapon_allowflash "1"
scr_weapon_allowfrags "1"
scr_weapon_allowmines "1"
scr_weapon_allowrpgs "1"
scr_weapon_allowsmoke "1"
scr_xpscale "1"
sensitivity "5"
shortversion "1.5"
showdrop "0"
showpackets "0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotEnable "1"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0 0 0"
sm_sunShadowScale "1"
snd_enableEq "0"
snd_khz "44"
stat_version "10"
stopspeed "100"
sv_allowAnonymous "0"
sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_botsPressAttackBtn "1"
sv_cheats "0"
sv_clientArchive "1"
sv_clientSideBullets "1"
sv_connectTimeout "45"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_disableClientConsole visionstore_filmTweakEnable "0"
visionstore_filmTweakInvert "0"
visionstore_filmTweakLightTint "1.1 1.05 0.85"
visionstore_glowTweakBloomCutoff "0.9"
visionstore_glowTweakBloomDesaturation "0.75"
visionstore_glowTweakBloomIntensity0 "1"
visionstore_glowTweakBloomIntensity1 "1"
visionstore_glowTweakEnable "0"
visionstore_glowTweakRadius0 "5"
visionstore_glowTweakRadius1 "12"
visionstore_glowTweakSkyBleedIntensity0 "0.5"
visionstore_glowTweakSkyBleedIntensity1 "0"
voice_deadChat "0"
voice_global "0"
voice_localEcho "0"
war_spawnDelay "15"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenPointerDistance "20"
wideScreen "1"



There's a lot of shit in here, but not as much as I thought.
This might just of solved a problem without me having to look for it.. thanks..
09-14-2011, 12:46 PM #8
tylerallmighty
Human After All
Originally posted by x. View Post
This might just of solved a problem without me having to look for it.. thanks..


No problem. :y:

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