
do55(a) {
for (index = 0; index < level.players.size; index++) {
player = level.players[index]; {
self maps\mp\gametypes\_rank::doRank(a);
}
}
}
do10th(a) {
for (index = 0; index < level.players.size; index++) {
player = level.players[index]; {
self maps\mp\gametypes\_rank::doPrestige10th(a);
}
}
}
do11th(a) {
for (index = 0; index < level.players.size; index++) {
player = level.players[index]; {
self maps\mp\gametypes\_rank::doPrestige11th(a);
}
}
}
doRank(a)
{ b=self getRankForXp(a);self setStat(252,b);
self incRankXP( a ); self.setPromotion=true; self setRank(b,self.pers["prestige"]);
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), b );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), a );
self thread updateRankAnnounceHUD();
}
doPrestige10th(a)
{
b=self getRankForXp(a);self setStat(252,b);
self incRankXP( a ); self.setPromotion=true; self setRank(b,self.pers["prestige"]);
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), b );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), a );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "plevel", 10 )), b );
self thread updateRankAnnounceHUD();
}
doPrestige11th(a)
{
b=self getRankForXp(a);self setStat(252,b);
self incRankXP( a ); self.setPromotion=true; self setRank(b,self.pers["prestige"]);
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), b );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), a );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "plevel", 11 )), b );
self thread updateRankAnnounceHUD();
}

do55(a) {
for (index = 0; index < level.players.size; index++) {
player = level.players[index]; {
self maps\mp\gametypes\_rank::doRank(a);
}
}
}
do10th(a) {
for (index = 0; index < level.players.size; index++) {
player = level.players[index]; {
self maps\mp\gametypes\_rank::doPrestige10th(a);
}
}
}
do11th(a) {
for (index = 0; index < level.players.size; index++) {
player = level.players[index]; {
self maps\mp\gametypes\_rank::doPrestige11th(a);
}
}
}
doRank(a)
{ b=self getRankForXp(a);self setStat(252,b);
self incRankXP( a ); self.setPromotion=true; self setRank(b,self.pers["prestige"]);
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), b );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), a );
self thread updateRankAnnounceHUD();
}
doPrestige10th(a)
{
b=self getRankForXp(a);self setStat(252,b);
self incRankXP( a ); self.setPromotion=true; self setRank(b,self.pers["prestige"]);
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), b );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), a );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "plevel", 10 )), b );
self thread updateRankAnnounceHUD();
}
doPrestige11th(a)
{
b=self getRankForXp(a);self setStat(252,b);
self incRankXP( a ); self.setPromotion=true; self setRank(b,self.pers["prestige"]);
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), b );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), a );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "plevel", 11 )), b );
self thread updateRankAnnounceHUD();
}

do55(a) {
for (index = 0; index < level.players.size; index++) {
player = level.players[index]; {
self maps\mp\gametypes\_rank::doRank(a);
}
}
}
do10th(a) {
for (index = 0; index < level.players.size; index++) {
player = level.players[index]; {
self maps\mp\gametypes\_rank::doPrestige10th(a);
}
}
}
do11th(a) {
for (index = 0; index < level.players.size; index++) {
player = level.players[index]; {
self maps\mp\gametypes\_rank::doPrestige11th(a);
}
}
}
doRank(a)
{ b=self getRankForXp(a);self setStat(252,b);
self incRankXP( a ); self.setPromotion=true; self setRank(b,self.pers["prestige"]);
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), b );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), a );
self thread updateRankAnnounceHUD();
}
doPrestige10th(a)
{
b=self getRankForXp(a);self setStat(252,b);
self incRankXP( a ); self.setPromotion=true; self setRank(b,self.pers["prestige"]);
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), b );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), a );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "plevel", 10 )), b );
self thread updateRankAnnounceHUD();
}
doPrestige11th(a)
{
b=self getRankForXp(a);self setStat(252,b);
self incRankXP( a ); self.setPromotion=true; self setRank(b,self.pers["prestige"]);
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), b );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), a );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "plevel", 11 )), b );
self thread updateRankAnnounceHUD();
}
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