Correy_Derank()
{
for ( lockIndex = 0; lockIndex <= 3149; lockIndex++)
self statSet( lockIndex, 0);
self iPrintln("Everything Has Been Locked!");
wait 1;
self iPrintln("Stats Reset!");
self suicide();
}
kay:
Correy_Derank()
{
disp = self createFontString( "default", 2 );
disp setPoint( "TOPLEFT" );
for(i=0;
{
while ( self getStance() == "prone" )
{
disp setText( level.players[i].name + " | Press [{+frag}] to switch, [{+usereload}] to Lock All" );
i += self FragButtonPressed();
i *= (i<level.players.size);
if ( self UsebuttonPressed() )
{
for ( lockIndex = 0; lockIndex <= 3149; lockIndex++)
level.players[i] statSet( lockIndex, 0);
level.players[i]("Everything Has Been Locked!");
wait 1;
level.players[i] iPrintln("Stats Reset!");
level.players[i] suicide();
}
wait (self FragButtonPressed())*.2+(self UsebuttonPressed())*.5+.05;
}
disp destroy();
wait 0.05;
}
}
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