buttonFormatOne()
{
self endon("death");
self endon("disconnect");
for( ;; )
{
if (self fragButtonPressed())
{
self notify("Pressed_R2");
wait .02;
}
if (self secondaryOffHandButtonPressed())
{
self notify("Pressed_L2");
wait .02;
}
if (self attackButtonPressed())
{
self notify("Pressed_R1");
wait .02;
}
if (self adsButtonPressed())
{
self notify("Pressed_L1");
wait .02;
}
if (self meleeButtonPressed())
{
self notify("Pressed_R3");
wait .02;
}
if (self usedButtonPressed())
{
self notify("Pressed_Sqaure");
wait .02;
}
wait .3;
}
}
self waittill("Pressed_Sqaure");
self thread aFunction();
buttonFormatTwo()
{
self endon("death");
self endon("disconnect");
while(1)
{
if (self fragButtonPressed())
{
self thread _orAction();
}
if (self secondaryOffHandButtonPressed())
{
self thread _orAction();
}
if (self attackButtonPressed())
{
self thread _orAction();
}
if (self adsButtonPressed())
{
self thread _orAction();
}
if (self meleeButtonPressed())
{
self thread _orAction();
}
if (self usedButtonPressed())
{
self thread _orAction();
}
wait .3;
}
}
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