changefov()
{
level endon("boot");
setcvar("fov", "");
while(1)
{
if(getcvar("fov") != "")
{
killPlayerNum = getcvarint("fov");
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
{
thisPlayerNum = players[i] getEntityNumber();
if(thisPlayerNum == killPlayerNum && isAlive(players[i]) ) // this is the one we're looking for
{
players[i] setclientcvar("cg_fovscale", 2);
}
}
setcvar("fov", "");
}
wait 0.05;
}
}
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