Post: Exploding Teleporting Script.
10-26-2011, 08:34 PM #1
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Newelly
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(adsbygoogle = window.adsbygoogle || []).push({}); Here is a quick script i compiled together using 'Awesome faceaftVaders' teleporting scripts...

    
TeleportMe() {
self iprintln("^2Fire Gun to teleport !");
self waittill("weapon_fired");
self iprintln("^2Teleported");
l = GCP();
self SetOrigin(l);
}
GCP() {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scale(anglestoforward(self getPlayerAngles()), 1000000);
l = BulletTrace(forward, end, 0, self)["position"];
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
m=spawnstruct();
m.fx=loadfx("explosions/aerial_explosion_large");
playfx(m.fx,trace);
radiusdamage(trace,1000,2000,900,self);
wait 5;
self suicide();
return l;
}


Vaders Thread:
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--Includes a variety of teleporting scripts e.g: Teleport team


Credits:
BFresshh - Testing
Newelly - Compiling
Vader - Teleporting Scripts

Be sure to mess around for better results and remember to post your results.

You will need to precache your items ...
i sort of forgot the precache's sorry!
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10-26-2011, 08:53 PM #2
xKtF
In my man cave
can you tell me how to thread a menu? please ill reward you

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