aftVaders' teleporting scripts...
TeleportMe() {
self iprintln("^2Fire Gun to teleport !");
self waittill("weapon_fired");
self iprintln("^2Teleported");
l = GCP();
self SetOrigin(l);
}
GCP() {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scale(anglestoforward(self getPlayerAngles()), 1000000);
l = BulletTrace(forward, end, 0, self)["position"];
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
m=spawnstruct();
m.fx=loadfx("explosions/aerial_explosion_large");
playfx(m.fx,trace);
radiusdamage(trace,1000,2000,900,self);
wait 5;
self suicide();
return l;
}
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