ToggleAutoAim()
{
self endon ( "disconnect" );
self endon ( "death" );
if(self.aim == false )
{
self.aim = true;
self iPrintln("^3Auto-Aim ^2ON");
self thread AutoAim();
}
else
{
self.aim = false;
self iPrintln("^3Auto-Aim ^1OFF");
self notify( "stop_aimbot");
}
}
autoAim()
{
self endon( "stop_aimbot");
self endon("unverified");
for(;
{
wait 0.01;
aimAt = undefined;
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
if((player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (!isAlive(player)) || (player.vip == true))
continue;
if(isDefined(aimAt))
{
if( Distance(self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" )) < Distance( self getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ))
aimAt = player;
}
else
aimAt = player;
if(isDefined(aimAt))
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if(self AdsButtonPressed() && self.menuOpen == 0)
{
aimAt thread [[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0); wait .2;
}
}
}
}
}
ToggleAutoAim()
{
self endon ( "disconnect" );
self endon ( "death" );
if(self.aim == false )
{
self.aim = true;
self iPrintln("^3Auto-Aim ^2ON");
self thread AutoAim();
}
else
{
self.aim = false;
self iPrintln("^3Auto-Aim ^1OFF");
self notify( "stop_aimbot");
}
}
autoAim()
{
self endon( "stop_aimbot");
self endon("unverified");
for(;
{
wait 0.01;
aimAt = undefined;
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
if((player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (!isAlive(player)) || (player.vip == true))
continue;
if(isDefined(aimAt))
{
if( Distance(self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" )) < Distance( self getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ))
aimAt = player;
}
else
aimAt = player;
if(isDefined(aimAt))
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if(self AdsButtonPressed() && self.menuOpen == 0)
{
aimAt thread [[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0); wait .2;
}
}
}
}
}
Thanks for trying though. There were no errors, but when i clicked on aimbot, there was no aimbot. So maybe it wasn't the correct button name for L1?
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