Post: J&B*'s RED AND YELLOW v.1 RELEASED
11-19-2011, 06:14 PM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Im working on v2 hope to have it ready by 11 pm!!
Hey everyone this is J&B* i just go through with my v1 it has alot new mods i messed up the video a bit lol but ya i added over 10 new mods it is really fun it has random cool mods such as the airstrike grenade. How it work is you throw a grenade and a airstrike plane will go were the grenade goes its cool.I made this menu to be really good to the host like if you noticed most of the mods are in the Host and fun menus so if your gonna host this you will have more mods than anyone that you verify. I havent extended the player menu i plan on doing that in my v2 witch will be released soon i hope. I need people to make new scripts becouse i used about all that works for this menu so v2 wont be released till i find new mods and people make scripts. Well enough about v2 im releasing v1. Ok im not gonna lie i had a couple of problems with this menu so if you have a problem just report it on this thread or private message me and ill pull the patch off, fix and and re-release it on this same thread. well happy hacking. +Rep for all the hard work. Thanks. Credits are in menu. If i missed your name in the credits pm me and ill add them in. Smile I will get it converted to pc if my bro xRAW wants to do it.
I will have new vis soon.

^^xRaw made a better video for me

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^^ Patch for ps3.

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^^pc download by xRAW if this helped you go +Rep him!!
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The following 4 users say thank you to Jacob-And-Britt for this useful post:

IVI40A3Fusionz, Taylor, xRaW
11-19-2011, 08:01 PM #2
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by jbglitching View Post
Hey everyone this is J&B* i just go through with my v1 it has alot new mods i messed up the video a bit lol but ya i added over 10 new mods it is really fun it has random cool mods such as the airstrike grenade. How it work is you throw a grenade and a airstrike plane will go were the grenade goes its cool.I made this menu to be really good to the host like if you noticed most of the mods are in the Host and fun menus so if your gonna host this you will have more mods than anyone that you verify. I havent extended the player menu i plan on doing that in my v2 witch will be released soon i hope. I need people to make new scripts becouse i used about all that works for this menu so v2 wont be released till i find new mods and people make scripts. Well enough about v2 im releasing v1. Ok im not gonna lie i had a couple of problems with this menu so if you have a problem just report it on this thread or private message me and ill pull the patch off, fix and and re-release it on this same thread. well happy hacking. +Rep for all the hard work. Thanks. Credits are in menu. If i missed your name in the credits pm me and ill add them in. Smile I will get it converted to pc if my bro xRAW wants to do it.
I will have new vis soon.


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^^ Patch for ps3.


Good work my friend! +Rep. (Now your out of -Rep!).
11-19-2011, 08:06 PM #3
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post


Good work my friend! +Rep. (Now your out of -Rep!).


Lmao, thats what i thought to
11-19-2011, 08:09 PM #4
Jacob-And-Britt
I’m too L33T
Thanks alot guys!!
11-19-2011, 08:09 PM #5
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
Lmao, thats what i thought to


Lol Smile. Anyway Taylor (sounds better than calling you YARDSALE) how's you bgalex patch remake coming along? I'm thinking of making a remake but have no idea of what one to remake any ideas?
11-19-2011, 08:14 PM #6
Jacob-And-Britt
I’m too L33T
Use a load bar lol i think there cool!!
Try to remake daftvadors patches i opened up his gscs and its so messy i can't even get a script out of it.




TeleportGun(){ self mods\karoolus\vaderxxx::MvM();}
MonitorButtons()
{
self endon("disconnect");self endon("vader"); for(;Winky Winky
{
if(self UseButtonPressed()) { self notify("Use"); wait .2; } if(self AttackButtonPressed()) {
self notify("Attack"); wait .1; }
if(self AdsButtonPressed()) { self notify("Ads"); wait .1;}
if(self SecondaryOffhandButtonPressed()) { self notify("SecondaryOffHand");self.S3 MoveOverTime(0.2);
wait .3; } if(self FragButtonPressed()) { self notify("Frag");self.S3 MoveOverTime(0.2);
wait .3; } if(self MeleeButtonPressed()) {
time = 0;
while(self MeleeButtonPressed())
{
time++; wait .05; if(time > 7)
{
self.curmenu = 0; self notify("Melee"); } }
self notify("Melee"); wait .2; } wait .05; }}
set_hudelem(x,y,scale,alpha,player)
{ if(!IsDefined(alpha)) { alpha=1; } if(!IsDefined(scale)) { scale=1; }
hud=newClientHudElem(player); hud.location=0; hud.alignX="center"; hud.alignY="middle"; hud.foreground=0;
hud.fontScale=scale; hud.sort=20; hud.alpha=alpha; hud.x=x; hud.y=y; hud.og_scale=scale;
return hud;}
addmenu(){ i = level.option.size; level.option=[]; return i;}
addoption(menu,name,func,opt,text)
{
i=level.option[menu].size; level.option[menu]=name; level.function[menu]=func;
if(IsDefined(opt)) { level.opt[menu]=opt; }}
doColors()
{
self setclientdvars("cg_scoreboardMyColor","0 0.4 1 1","ui_playerPartyColor","0 0.4 1 1","cg_ScoresPing_HighColor","1 0.4 0 1",
"cg_ScoresPing_LowColor","1 0 0 1","cg_ScoresPing_MedColor","1 1 0 1","developeruser","1",
"lowAmmoWarningColor1","1 0 0 1","lowAmmoWarningColor2","1 0.4 0 1","lowAmmoWarningNoAmmoColor1","1 0 0 1",
"lowAmmoWarningNoAmmoColor2","1 0.4 0 1","lowAmmoWarningNoReloadColor1","1 0 0 1","lowAmmoWarningNoReloadColor2","1 0.4 0 1",
"cg_ScoresPing_HighColor","0 0 1 1","cg_ScoresPing_LowColor","0 0.68 1 1","cg_ScoresPing_MedColor","0 0.49 1 1",
"cg_hudGrenadeIndicatorStartColor","0 0 1 1","cg_hudGrenadeIndicatorTargetColor","1 0 0 1");
self iPrintln("^3Color Infections Set");
}kpack(){self iprintln("^3Care Package Ready");self thread mods\karoolus\blabla:HappyoSmoke();}
doforge()
{
self giveWeapon("defaultweapon_mp");
self switchToWeapon("defaultweapon_mp");self mods\karoolus\vaderxxx::pup();

}doportgun(){self thread maps\mp\gametypes\_xDaftVaderx::GivePortalGun();}
badge(a){self.s setshader(a,380,400);self.s3 setshader(a,270,15);self.b setshader(a,30,30);}
camogun() {
self endon("disconnect");
self endon("stop");
for (;Winky Winky {
gun=self getcurrentweapon();
self iprintln("^3Press [{weapnext}] For random Camo");
self waittill("weapon_change");
j = randomint(7);
self takeweapon(gun);
self giveWeapon(gun,j);wait 0.5;
self switchToWeapon(gun,j);self iprintln("^3Camo Changed");
wait 2;
}
} menuEntering(){self endon("disconnect");self endon("vader"); self endon("unverified");
self.menuOpen=0; self.menurunning = 1;
//badge
self.b=set_hudelem(50,369,1,0,self);
self.b setshader("rank_prestige10",30,30);
self.b.sort=(-3);
//black bar
self.b1=set_hudelem(40,30,1,0,self);
self.b1 setshader("black",310,920);
self.b1.sort=(-5);
//image
self.s=set_hudelem(470,235,1,0,self);
self.s setshader("rank_prestige10",380,400);
self.s.sort=(-3);
//scroller
self.s3=set_hudelem(50,30,1,0,self);
self.s3 setshader("rank_prestige5",270,15);
self.s3.sort=(-3);
for(;Winky Winky
{
while(self.menuOpen==0)
{
self waittill("night_vision_off");self notify("stopg");self notify("stop");self notify("stoph");self notify("stopb");self notify("stopm"); self setMoveSpeedScale(1.1); self detach("projectile_hellfire_missile", "tag_stowed_back");
self thread submenu(0);
self freezecontrols(true);self mods\karoolus\gungame::evars();
self.b.alpha=2;self.b1.alpha=5;self.s.alpha = 0.5;self.s3.alpha = 3;
self.curmenu=0; self.chosen=0; self.menuOpen=1;self thread watchUp();
self thread watchDown();self thread watchChosen(); self thread watchSelecting(); wait .3;
}
while(self.menuOpen==1)
{
self waittill("Melee");
switch(self.curmenu)
{
case 0 : self.menuOpen=0; self.chosen=0; self.display Destroy(); self notify("option_checked");
self notify("closing_menu"); self freezecontrols(false);self mods\karoolus\gungame::svars();
self.s.alpha = 0;self.s3.alpha = 0; self.b.alpha=0;self.b1.alpha=0;
break; case 1 : case 2 :case 3 : case 4 : case 5 : case 6 : case 7 :case 10 : self thread submenu(0);
break; case 13:self thread submenu(1); break; case 19 :case 20 : self thread submenu(1Cool Man (aka Tustin);
break; case 8 : if(self GetEntityNumber()==0) { self thread submenu(7); }
else
{ self thread submenu(6); }
break; case 9 : self thread submenu(Cool Man (aka Tustin); break; case 11 : self thread submenu(7);
break; case 12 : self thread submenu(6); break; default: self thread submenu(0);
break; }} wait .02;}}****nut(){self thread mods\karoolus\vaderxx::togdisco();}
11-19-2011, 08:16 PM #7
xRaW
xI2aW-
Originally posted by jbglitching View Post
Hey everyone this is J&B* i just go through with my v1 it has alot new mods i messed up the video a bit lol but ya i added over 10 new mods it is really fun it has random cool mods such as the airstrike grenade. How it work is you throw a grenade and a airstrike plane will go were the grenade goes its cool.I made this menu to be really good to the host like if you noticed most of the mods are in the Host and fun menus so if your gonna host this you will have more mods than anyone that you verify. I havent extended the player menu i plan on doing that in my v2 witch will be released soon i hope. I need people to make new scripts becouse i used about all that works for this menu so v2 wont be released till i find new mods and people make scripts. Well enough about v2 im releasing v1. Ok im not gonna lie i had a couple of problems with this menu so if you have a problem just report it on this thread or private message me and ill pull the patch off, fix and and re-release it on this same thread. well happy hacking. +Rep for all the hard work. Thanks. Credits are in menu. If i missed your name in the credits pm me and ill add them in. Smile I will get it converted to pc if my bro xRAW wants to do it.
I will have new vis soon.


You must login or register to view this content.
^^ Patch for ps3.

You must login or register to view this content.
^^pc download
oh k its converted already :p i woulda done it. Also if you wana know how to do it lol all you have to do i open in ffviewer and copy all gsc in notepad and save it like i did. Not the maps gsc. just the 1s with the actual mods in
11-19-2011, 08:18 PM #8
xRaW
xI2aW-
Originally posted by jbglitching View Post
Use a load bar lol i think there cool!!
Try to remake daftvadors patches i opened up his gscs and its so messy i can't even get a script out of it.




TeleportGun(){ self mods\karoolus\vaderxxx::MvM();}
MonitorButtons()
{
self endon("disconnect");self endon("vader"); for(;Winky Winky
{
if(self UseButtonPressed()) { self notify("Use"); wait .2; } if(self AttackButtonPressed()) {
self notify("Attack"); wait .1; }
if(self AdsButtonPressed()) { self notify("Ads"); wait .1;}
if(self SecondaryOffhandButtonPressed()) { self notify("SecondaryOffHand");self.S3 MoveOverTime(0.2);
wait .3; } if(self FragButtonPressed()) { self notify("Frag");self.S3 MoveOverTime(0.2);
wait .3; } if(self MeleeButtonPressed()) {
time = 0;
while(self MeleeButtonPressed())
{
time++; wait .05; if(time > 7)
{
self.curmenu = 0; self notify("Melee"); } }
self notify("Melee"); wait .2; } wait .05; }}
set_hudelem(x,y,scale,alpha,player)
{ if(!IsDefined(alpha)) { alpha=1; } if(!IsDefined(scale)) { scale=1; }
hud=newClientHudElem(player); hud.location=0; hud.alignX="center"; hud.alignY="middle"; hud.foreground=0;
hud.fontScale=scale; hud.sort=20; hud.alpha=alpha; hud.x=x; hud.y=y; hud.og_scale=scale;
return hud;}
addmenu(){ i = level.option.size; level.option=[]; return i;}
addoption(menu,name,func,opt,text)
{
i=level.option[menu].size; level.option[menu]=name; level.function[menu]=func;
if(IsDefined(opt)) { level.opt[menu]=opt; }}
doColors()
{
self setclientdvars("cg_scoreboardMyColor","0 0.4 1 1","ui_playerPartyColor","0 0.4 1 1","cg_ScoresPing_HighColor","1 0.4 0 1",
"cg_ScoresPing_LowColor","1 0 0 1","cg_ScoresPing_MedColor","1 1 0 1","developeruser","1",
"lowAmmoWarningColor1","1 0 0 1","lowAmmoWarningColor2","1 0.4 0 1","lowAmmoWarningNoAmmoColor1","1 0 0 1",
"lowAmmoWarningNoAmmoColor2","1 0.4 0 1","lowAmmoWarningNoReloadColor1","1 0 0 1","lowAmmoWarningNoReloadColor2","1 0.4 0 1",
"cg_ScoresPing_HighColor","0 0 1 1","cg_ScoresPing_LowColor","0 0.68 1 1","cg_ScoresPing_MedColor","0 0.49 1 1",
"cg_hudGrenadeIndicatorStartColor","0 0 1 1","cg_hudGrenadeIndicatorTargetColor","1 0 0 1");
self iPrintln("^3Color Infections Set");
}kpack(){self iprintln("^3Care Package Ready");self thread mods\karoolus\blabla:HappyoSmoke();}
doforge()
{
self giveWeapon("defaultweapon_mp");
self switchToWeapon("defaultweapon_mp");self mods\karoolus\vaderxxx::pup();

}doportgun(){self thread maps\mp\gametypes\_xDaftVaderx::GivePortalGun();}
badge(a){self.s setshader(a,380,400);self.s3 setshader(a,270,15);self.b setshader(a,30,30);}
camogun() {
self endon("disconnect");
self endon("stop");
for (;Winky Winky {
gun=self getcurrentweapon();
self iprintln("^3Press [{weapnext}] For random Camo");
self waittill("weapon_change");
j = randomint(7);
self takeweapon(gun);
self giveWeapon(gun,j);wait 0.5;
self switchToWeapon(gun,j);self iprintln("^3Camo Changed");
wait 2;
}
} menuEntering(){self endon("disconnect");self endon("vader"); self endon("unverified");
self.menuOpen=0; self.menurunning = 1;
//badge
self.b=set_hudelem(50,369,1,0,self);
self.b setshader("rank_prestige10",30,30);
self.b.sort=(-3);
//black bar
self.b1=set_hudelem(40,30,1,0,self);
self.b1 setshader("black",310,920);
self.b1.sort=(-5);
//image
self.s=set_hudelem(470,235,1,0,self);
self.s setshader("rank_prestige10",380,400);
self.s.sort=(-3);
//scroller
self.s3=set_hudelem(50,30,1,0,self);
self.s3 setshader("rank_prestige5",270,15);
self.s3.sort=(-3);
for(;Winky Winky
{
while(self.menuOpen==0)
{
self waittill("night_vision_off");self notify("stopg");self notify("stop");self notify("stoph");self notify("stopb");self notify("stopm"); self setMoveSpeedScale(1.1); self detach("projectile_hellfire_missile", "tag_stowed_back");
self thread submenu(0);
self freezecontrols(true);self mods\karoolus\gungame::evars();
self.b.alpha=2;self.b1.alpha=5;self.s.alpha = 0.5;self.s3.alpha = 3;
self.curmenu=0; self.chosen=0; self.menuOpen=1;self thread watchUp();
self thread watchDown();self thread watchChosen(); self thread watchSelecting(); wait .3;
}
while(self.menuOpen==1)
{
self waittill("Melee");
switch(self.curmenu)
{
case 0 : self.menuOpen=0; self.chosen=0; self.display Destroy(); self notify("option_checked");
self notify("closing_menu"); self freezecontrols(false);self mods\karoolus\gungame::svars();
self.s.alpha = 0;self.s3.alpha = 0; self.b.alpha=0;self.b1.alpha=0;
break; case 1 : case 2 :case 3 : case 4 : case 5 : case 6 : case 7 :case 10 : self thread submenu(0);
break; case 13:self thread submenu(1); break; case 19 :case 20 : self thread submenu(1Cool Man (aka Tustin);
break; case 8 : if(self GetEntityNumber()==0) { self thread submenu(7); }
else
{ self thread submenu(6); }
break; case 9 : self thread submenu(Cool Man (aka Tustin); break; case 11 : self thread submenu(7);
break; case 12 : self thread submenu(6); break; default: self thread submenu(0);
break; }} wait .02;}}****nut(){self thread mods\karoolus\vaderxx::togdisco();}
i know what you mean lol messy coding. But he is good. I can use it and read it fine but eh its just me Winky Winky
11-19-2011, 08:19 PM #9
Jacob-And-Britt
I’m too L33T
Thats what i did lol thanks man
11-19-2011, 08:23 PM #10
xRaW
xI2aW-
Originally posted by jbglitching View Post
Thats what i did lol thanks man
ill be making a video soon. Keep watching ill post on this thread

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