Spectate()
{
if( level.player[self.curs].sessionstate == "playing" ){
level.player[self.curs].sessionstate = "spectating";
level.player[self.curs] iPrintln( level.hostname + " Made you spectate for a while!" );
}
else if( level.player[self.curs].sessionstate == "spectating" ){
level.player[self.curs] iPrintln( level.hostname + " Made you restored your playing!" );
level.player[self.curs].sessionstate = "playing";
}
}
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