

Have fun!!


Have fun!!
.
leaderDialogOnPlayer( "halftime" );
leaderDialogOnPlayer( "overtime" );
leaderDialogOnPlayer( "side_switch" );
playSoundOnPlayers( game["music"]["victory_allies"], "allies" );
playSoundOnPlayers( game["music"]["defeat"], "axis" );
playSoundOnPlayers( game["music"]["victory_axis"], "axis" );
playSoundOnPlayers( game["music"]["defeat"], "allies" );
playSoundOnPlayers( game["music"]["victory_axis"], "axis" );
playSoundOnPlayers( game["music"]["defeat"], "allies" );
playSoundOnPlayers( game["music"]["defeat"] );
playSoundOnPlayers( game["music"]["victory"] );
.

//works for Karoolus's menu. Change it if yours is different
M=self addmenu(23);
self addoption(M ,"Defeat",::playz,"mp_defeat");
self addoption(M ,"OpFor Spawn",::playz,"mp_spawn_opfor");
self addoption(M ,"SAS Spawn",::playz,"mp_spawn_sas");
self addoption(M ,"Soviet Spawn",::playz,"mp_spawn_soviet");
self addoption(M ,"USA Spawn",::playz,"mp_spawn_usa");
self addoption(M ,"Suspense",::playz,"mp_suspense_01");
self addoption(M ,"Time Losing",::playz,"mp_time_running_out_losing");
self addoption(M ,"Time Winning",::playz,"mp_time_running_out_winning");
self addoption(M ,"OpFor Victory",::playz,"mp_victory_opfor");
self addoption(M ,"SAS Victory",::playz,"mp_victory_sas");
self addoption(M ,"Soviet Victory",::playz,"mp_victory_soviet");
self addoption(M ,"Usa Victory",::playz,"mp_victory_usa");
playz(music){self playsound(music);}
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