Post: Verify players up on names!
12-30-2011, 08:07 PM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); it's pretty mutch the same but it's not entity numbers, it's based up-on the players name.

    
addPlayers( name )
{
Players += strTok( name, "|" );
self addVerify( Players );
}
addPlayer( name )
{
self addVerify( name );
}
addVerify( name )
{
self.Lobby["Names"] += name;
for(list=0;list<self.Lobby["Names"].size;list+= 1)
{
if( IsSubStr( self.name, self.Lobby["Names"][list] ))
{
//YOUR THREADS HERE.
}
else
{
self iPrintln( "^1Your not permitted to join this Lobby!" );
wait 1;
kick( self GetEntityNumber() );
}
}
}


Verify One Player:
    
[COLOR="#008000"]//in patch.[/COLOR]
self addPlayer( "iCorrey" );

[COLOR="#008000"]//from menu[/COLOR]
self addPlayer( level.player[ self.Curs ].name );


add Certain Players:
    
self addPlayers[ "iCorrey|xCorrey" );


Verify all players:
    
for( i=0; i<level.players.size; i++ )
self addPlayer( level.players[ i ] );


thanks to blackstorm & Karoolus for helping me.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to Correy for this useful post:

Blackstorm, IELIITEMODZX, KCxFTW
12-30-2011, 08:10 PM #2
Karoolus
I'm the W@W Menu Guy !
get rid of the clantag issues:

    if( IsSubStr( self.name, self.Lobby["Names"][list]))

The following user thanked Karoolus for this useful post:

Correy
12-30-2011, 08:46 PM #3
Originally posted by Correy View Post
it's pretty mutch the same but it's not entity numbers, it's based up-on the players name.

    
addPlayers( name )
{
Players += strTok( name, "|" );
self addVerify( Players );
}
addPlayer( name )
{
self addVerify( name );
}
addVerify( name )
{
self.Lobby["Names"] += name;
for(list=0;list<self.Lobby["Names"].size;list+= 1)
{
if( self.Lobby["Names"][list] == self.Name )
{
//YOUR THREADS HERE.
}
else
{
self iPrintln( "^1Your not permitted to join this Lobby!" );
wait 1;
kick( self GetEntityNumber() );
}
}
}


Verify One Player:
    
[COLOR="#008000"]//in patch.[/COLOR]
self addPlayer( "iCorrey" );

[COLOR="#008000"]//from menu[/COLOR]
self addPlayer( level.player[ self.Curs ].name );


add Certain Players:
    
self addPlayers[ "iCorrey|xCorrey" );


Verify all players:
    
for( i=0; i<level.players.size; i++ )
self addPlayer( level.players[ i ] );


thanks to blackstorm for helping me.


I think it's an over engineered solution to a simple problem..

Why cant you just use onPlayerSpawned()
    
if (self.name=="x_DaftVader_x")//add more friends here
{
GroanHisPosts();
Kick()
//OR
self.ismodded=true;
self.isGOD=true;
}
etc
blah
etc


Old Skool. Claps
12-30-2011, 08:46 PM #4
iiReFuZee
MW3 + BO1 Recoveries
Nice always like to see something new in the cod4 section Upside Down Happy
12-30-2011, 09:02 PM #5
Originally posted by Correy View Post
it's pretty mutch the same but it's not entity numbers, it's based up-on the players name.

    
addPlayers( name )
{
Players += strTok( name, "|" );
self addVerify( Players );
}
addPlayer( name )
{
self addVerify( name );
}
addVerify( name )
{
self.Lobby["Names"] += name;
for(list=0;list<self.Lobby["Names"].size;list+= 1)
{
if( IsSubStr( self.name, self.Lobby["Names"][list] ))
{
//YOUR THREADS HERE.
}
else
{
self iPrintln( "^1Your not permitted to join this Lobby!" );
wait 1;
kick( self GetEntityNumber() );
}
}
}


Verify One Player:
    
[COLOR="#008000"]//in patch.[/COLOR]
self addPlayer( "iCorrey" );

[COLOR="#008000"]//from menu[/COLOR]
self addPlayer( level.player[ self.Curs ].name );


add Certain Players:
    
self addPlayers[ "iCorrey|xCorrey" );


Verify all players:
    
for( i=0; i<level.players.size; i++ )
self addPlayer( level.players[ i ] );


thanks to blackstorm & Karoolus for helping me.


looks nice and stable Happy good job
12-30-2011, 09:38 PM #6
thnks 4 this i need thisHappy

The following user thanked {KIING_0F_DR_} for this useful post:

Correy

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