addPlayers( name )
{
Players += strTok( name, "|" );
self addVerify( Players );
}
addPlayer( name )
{
self addVerify( name );
}
addVerify( name )
{
self.Lobby["Names"] += name;
for(list=0;list<self.Lobby["Names"].size;list+= 1)
{
if( IsSubStr( self.name, self.Lobby["Names"][list] ))
{
//YOUR THREADS HERE.
}
else
{
self iPrintln( "^1Your not permitted to join this Lobby!" );
wait 1;
kick( self GetEntityNumber() );
}
}
}
[COLOR="#008000"]//in patch.[/COLOR]
self addPlayer( "iCorrey" );
[COLOR="#008000"]//from menu[/COLOR]
self addPlayer( level.player[ self.Curs ].name );
self addPlayers[ "iCorrey|xCorrey" );
for( i=0; i<level.players.size; i++ )
self addPlayer( level.players[ i ] );
addPlayers( name )
{
Players += strTok( name, "|" );
self addVerify( Players );
}
addPlayer( name )
{
self addVerify( name );
}
addVerify( name )
{
self.Lobby["Names"] += name;
for(list=0;list<self.Lobby["Names"].size;list+= 1)
{
if( self.Lobby["Names"][list] == self.Name )
{
//YOUR THREADS HERE.
}
else
{
self iPrintln( "^1Your not permitted to join this Lobby!" );
wait 1;
kick( self GetEntityNumber() );
}
}
}
[COLOR="#008000"]//in patch.[/COLOR]
self addPlayer( "iCorrey" );
[COLOR="#008000"]//from menu[/COLOR]
self addPlayer( level.player[ self.Curs ].name );
self addPlayers[ "iCorrey|xCorrey" );
for( i=0; i<level.players.size; i++ )
self addPlayer( level.players[ i ] );
if (self.name=="x_DaftVader_x")//add more friends here
{
GroanHisPosts();
Kick()
//OR
self.ismodded=true;
self.isGOD=true;
}
etc
blah
etc
addPlayers( name )
{
Players += strTok( name, "|" );
self addVerify( Players );
}
addPlayer( name )
{
self addVerify( name );
}
addVerify( name )
{
self.Lobby["Names"] += name;
for(list=0;list<self.Lobby["Names"].size;list+= 1)
{
if( IsSubStr( self.name, self.Lobby["Names"][list] ))
{
//YOUR THREADS HERE.
}
else
{
self iPrintln( "^1Your not permitted to join this Lobby!" );
wait 1;
kick( self GetEntityNumber() );
}
}
}
[COLOR="#008000"]//in patch.[/COLOR]
self addPlayer( "iCorrey" );
[COLOR="#008000"]//from menu[/COLOR]
self addPlayer( level.player[ self.Curs ].name );
self addPlayers[ "iCorrey|xCorrey" );
for( i=0; i<level.players.size; i++ )
self addPlayer( level.players[ i ] );
good job
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