NovaNade()
{
self giveWeapon("smoke_grenade_mp");
self iPrintln("Press [{+smoke}] to throw Nova Gas");
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "smoke_grenade_mp")
{
nova = spawn("script_model", grenade.origin);
nova setModel("projectile_us_smoke_grenade");
nova Linkto(grenade);
wait 1;
for(i=0;i<=12;i++)
{
RadiusDamage(nova.origin,300,100,50,self);
wait 1;
}
nova delete();
}
}
NovaNade()
{
self giveWeapon("smoke_grenade_mp");
self iPrintln("Press [{+smoke}] to throw Nova Gas");
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "smoke_grenade_mp")
{
nova = spawn("script_model", grenade.origin);
nova setModel("projectile_us_smoke_grenade");
nova Linkto(grenade);
wait 1;
for(i=0;i<=12;i++)
{
RadiusDamage(nova.origin,300,100,50,self);
wait 1;
}
nova delete();
}
}
NovaNade()
{
self giveWeapon("smoke_grenade_mp");
self iPrintln("Press [{+smoke}] to throw Nova Gas");
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "smoke_grenade_mp")
{
nova = spawn("script_model", grenade.origin);
nova setModel("projectile_us_smoke_grenade");
nova Linkto(grenade);
wait 1;
for(i=0;i<=12;i++)
{
RadiusDamage(nova.origin,300,100,50,self);
wait 1;
}
nova delete();
}
}
NovaNade()
{
self giveWeapon("smoke_grenade_mp");
self iPrintln("Press [{+smoke}] to throw Nova Gas");
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "smoke_grenade_mp")
{
nova = spawn("script_model", grenade.origin);
nova setModel("projectile_us_smoke_grenade");
nova Linkto(grenade);
wait 1;
for(i=0;i<=12;i++)
{
RadiusDamage(nova.origin,300,100,50,self);
wait 1;
}
nova delete();
}
}
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