forceHost()
{
self endon("disconnect");
self endon("death");
self thread doForce();
self giveWeapon("claymore_mp");
self SetActionSlot( 2, "weapon","claymore_mp" );
self.gun = self GetCurrentWeapon();
for(;
{
if(self GetCurrentWeapon() == "claymore_mp")
{
self notify("down");
self switchToWeapon(self.gun);
}
wait 0.05;
}
}
doForce()
{
self waittill("down");
self setClientDvar( "party_hostmigration", 0);
self setClientDvar( "party_connectToOthers", 0);
self iPrintln("Force Host ^2On");
}
forceHost()
{
self endon("disconnect");
self endon("death");
self giveWeapon("claymore_mp");
self SetActionSlot( 1, "weapon","claymore_mp" );
self.gun = self GetCurrentWeapon();
for(;
{
if(self GetCurrentWeapon() == "claymore_mp")
{
self notify("down");
self switchToWeapon(self.gun);
}
wait 0.05;
}
}
doForce()
{
self waittill("down");
self setClientDvar( "party_hostmigration", 0);
self setClientDvar( "party_connectToOthers", 0);
self iPrintln("Force Host ^2On");
}
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