Post: Aimbot Problems!!
03-08-2012, 06:49 PM #1
VuZe MaGiiK
I am error
(adsbygoogle = window.adsbygoogle || []).push({}); Hey so I used to have this sick aimbot that I made, it would be like unrealistic aimbot but it doesn't lock on it just shoots them and your guy doesn't turn. The problem is I stopped modding for awhile and I don't really know much of .gsc for cod 4 anymore. My question is if you have a aimbot code like this or if there is a post for it that I somehow missed when I was searching can you please forward the URL on to this post or post the code. That's all I need for my patch to be done Happy
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03-08-2012, 08:01 PM #2
247Yamato
< ^ > < ^ >
And whats "that" aimbot?
03-08-2012, 09:13 PM #3
VuZe MaGiiK
I am error
Lol xD Yamato
03-09-2012, 08:46 AM #4
VuZe MaGiiK
I am error
I'm sorry I was never good with writing in school haha, if its to mucked and doesnt make sense I'll try rewriting it :p but dO you know what I mean??

---------- Post added at 02:46 AM ---------- Previous post was at 02:44 AM ----------

Originally posted by 247Yamato View Post
And whats "that" aimbot?

Sorry I couldn't quote you on my phone at the time but it's working on my mobile now, I wrote back above :p
03-09-2012, 01:53 PM #5
247Yamato
< ^ > < ^ >
I have no idea of what aimbot you are talking about, the only thing I know is that you made it and that it was unrealistic.
03-10-2012, 01:09 AM #6
Originally posted by VuZe
Hey so I used to have this sick aimbot that I made, it would be like unrealistic aimbot but it doesn't lock on it just shoots them and your guy doesn't turn. The problem is I stopped modding for awhile and I don't really know much of .gsc for cod 4 anymore. My question is if you have a aimbot code like this or if there is a post for it that I somehow missed when I was searching can you please forward the URL on to this post or post the code. That's all I need for my patch to be done Happy


lol thats easy. im good at makin aimbots now. +rep if i help u tho and credit me if u use it

    Thumperbot() {
self endon("death");
self endon("disconnect");

for (;Winky Winky {
self waittill("weapon_fired");
wait 0.01;

aimAt = undefined;
for (i = 0; i < level.players.size; i++) {
if ((level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || (!isAlive(level.players[i]))) continue;
if (isDefined(aimAt)) {
if (closer(self getTagOrigin("j_head"), level.players[i] getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = level.players[i];
} else aimAt = level.players[i];
}

if (isDefined(aimAt) && (aimAt.name != level.hostname)) {

aimAt thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", "dragunov_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);


}
}
}
03-10-2012, 09:34 PM #7
VuZe MaGiiK
I am error
Originally posted by 247Yamato View Post
I have no idea of what aimbot you are talking about, the only thing I know is that you made it and that it was unrealistic.

I'll make a video and explain what it would be like and see if you catch my drift than Winky Winky I'll do it when I get home

---------- Post added at 03:34 PM ---------- Previous post was at 03:32 PM ----------

Originally posted by thumper View Post
lol thats easy. im good at makin aimbots now. +rep if i help u tho and credit me if u use it

    Thumperbot() {
self endon("death");
self endon("disconnect");

for (;Winky Winky {
self waittill("weapon_fired");
wait 0.01;

aimAt = undefined;
for (i = 0; i < level.players.size; i++) {
if ((level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || (!isAlive(level.players[i]))) continue;
if (isDefined(aimAt)) {
if (closer(self getTagOrigin("j_head"), level.players[i] getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = level.players[i];
} else aimAt = level.players[i];
}

if (isDefined(aimAt) && (aimAt.name != level.hostname)) {

aimAt thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", "dragunov_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);


}
}
}

I'll test on my patch once I get home and see if it's what I'm talking about :p And thanks if it did Smile
03-10-2012, 10:31 PM #8
otherchris
Little One
Originally posted by thumper View Post
lol thats easy. im good at makin aimbots now. +rep if i help u tho and credit me if u use it

    Thumperbot() {
self endon("death");
self endon("disconnect");

for (;Winky Winky {
self waittill("weapon_fired");
wait 0.01;

aimAt = undefined;
for (i = 0; i < level.players.size; i++) {
if ((level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || (!isAlive(level.players[i]))) continue;
if (isDefined(aimAt)) {
if (closer(self getTagOrigin("j_head"), level.players[i] getTagOrigin("j_head"), aimAt getTagOrigin("j_head"))) aimAt = level.players[i];
} else aimAt = level.players[i];
}

if (isDefined(aimAt) && (aimAt.name != level.hostname)) {

aimAt thread[[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_RIFLE_BULLET", "dragunov_mp", (0, 0, 0), (0, 0, 0), "j_head", 0);


}
}
}


is this for unreallistic that will make you turn and head shot without aiming down sights?
03-10-2012, 11:55 PM #9
VuZe MaGiiK
I am error
Originally posted by otherchris View Post
is this for unreallistic that will make you turn and head shot without aiming down sights?

I'll just let you know when I test if he doesn't already it looks like it is but I'm gonna test to be sure but anyway that's not what I'm looking for I don't want my guy to turn
03-11-2012, 12:01 AM #10
otherchris
Little One
Originally posted by VuZe
I'll just let you know when I test if he doesn't already it looks like it is but I'm gonna test to be sure but anyway that's not what I'm looking for I don't want my guy to turn


k thanks, lul come to think of it that would be pretty funny for the losers whatching the kill cams Happy

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